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https://github.com/ZDoom/raze-gles.git
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- fixed NPOT shader parameters. RR E1L1's hedges render properly now.
- fixed a few places where wall[0] was accessed.
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parent
2d958745b4
commit
0f28069f96
1 changed files with 7 additions and 10 deletions
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@ -380,6 +380,7 @@ void HWWall::PutWall(HWDrawInfo *di, bool translucent)
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int h = texture->GetTexelHeight();
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int h2 = 1 << sizeToBits(h);
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if (h2 < h) h2 *= 2;
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if (h != h2)
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{
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float xOffset = 1.f / texture->GetTexelWidth();
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@ -860,7 +861,7 @@ void HWWall::DoLowerTexture(HWDrawInfo* di, walltype* wal, sectortype* frontsect
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{
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// get the alignment reference position.
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int refheight;
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auto refwall = (wall->cstat & CSTAT_WALL_BOTTOM_SWAP) ? &wall[wal->nextwall] : wal;
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auto refwall = (wal->cstat & CSTAT_WALL_BOTTOM_SWAP) ? &wall[wal->nextwall] : wal;
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refheight = (wal->cstat & CSTAT_WALL_ALIGN_BOTTOM) ? frontsector->ceilingz : backsector->floorz;
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shade = refwall->shade;
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@ -936,11 +937,7 @@ void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sec
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PlanesAtPoint(frontsector, p2wall->x, p2wall->y, &fch2, &ffh2);
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#ifdef _DEBUG
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if (wal - wall == 14454)
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{
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int a = 0;
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}
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if (fabs(v1.X) == 400 && fabs(v1.Y) == 3968)
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if (wal - wall == 3810)
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{
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int a = 0;
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}
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@ -1006,7 +1003,7 @@ void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sec
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// normal texture
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int tilenum = (wal->cstat & CSTAT_WALL_1WAY) ? wal->overpicnum : wal->picnum;
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tileUpdatePicnum(&tilenum, int(wal-wall) + 16384, wall->cstat);
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tileUpdatePicnum(&tilenum, int(wal-wall) + 16384, wal->cstat);
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texture = tileGetTexture(tilenum);
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if (texture && texture->isValid())
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{
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@ -1043,7 +1040,7 @@ void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sec
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if (bch1a < fch1 || bch2a < fch2)
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{
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int tilenum = wal->picnum;
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tileUpdatePicnum(&tilenum, int(wal - wall) + 16384, wall->cstat);
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tileUpdatePicnum(&tilenum, int(wal - wall) + 16384, wal->cstat);
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texture = tileGetTexture(tilenum);
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if (texture && texture->isValid())
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{
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@ -1064,10 +1061,10 @@ void HWWall::Process(HWDrawInfo *di, walltype *wal, sectortype* frontsector, sec
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}
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else*/
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if (wall->cstat & (CSTAT_WALL_MASKED | CSTAT_WALL_1WAY))
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if (wal->cstat & (CSTAT_WALL_MASKED | CSTAT_WALL_1WAY))
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{
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int tilenum = wal->overpicnum;
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tileUpdatePicnum(&tilenum, int(wal - wall) + 16384, wall->cstat);
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tileUpdatePicnum(&tilenum, int(wal - wall) + 16384, wal->cstat);
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texture = tileGetTexture(tilenum);
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if (texture && texture->isValid())
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{
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