raze-gles/source
2020-08-18 18:25:56 +10:00
..
blood - wrap Blood's main loop into an exception handler for recoverable errors. 2020-08-16 20:04:27 +02:00
build - started with SW's new main loop. 2020-08-16 20:10:26 +02:00
common - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
core - fixed: SW's intro cutscene must not terminate its sound. 2020-08-18 00:04:48 +02:00
exhumed - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
games/duke - Repair minor Duke3D regression where timerUpdateClock() was no longer called in newgame() once 7bb6b6a1ee removed `handleevents()'. 2020-08-17 21:53:47 +10:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Prepare draw and panel code for interpolation of weapon's x/y coordinates. 2020-08-18 18:25:56 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00