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- SW: Prepare draw and panel code for interpolation of weapon's x/y coordinates.
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commit
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3 changed files with 10 additions and 11 deletions
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@ -1714,13 +1714,12 @@ drawscreen(PLAYERp pp)
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DrawScreen = TRUE;
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PreDraw();
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PreUpdatePanel();
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smoothratio = CalcSmoothRatio(totalclock, ototalclock, 120 / synctics);
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if (paused && !ReloadPrompt) // The checks were brought over from domovethings
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smoothratio = 65536;
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PreUpdatePanel(smoothratio);
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if (!ScreenSavePic)
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{
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dointerpolations(smoothratio); // Stick at beginning of drawscreen
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@ -1871,7 +1870,7 @@ drawscreen(PLAYERp pp)
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UpdateStatusBar(totalclock);
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UpdatePanel();
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UpdatePanel(smoothratio);
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#define SLIME 2305
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// Only animate lava if its picnum is on screen
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@ -6706,7 +6706,7 @@ pWeaponBob(PANEL_SPRITEp psp, short condition)
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SWBOOL DrawBeforeView = FALSE;
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void
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pDisplaySprites(PLAYERp pp)
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pDisplaySprites(PLAYERp pp, double smoothratio)
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{
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USERp u = User[pp->PlayerSprite];
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PANEL_SPRITEp psp=NULL, next=NULL;
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@ -7087,19 +7087,19 @@ pStateControl(PANEL_SPRITEp psp)
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void
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UpdatePanel(void)
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UpdatePanel(double smoothratio)
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{
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short pnum;
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TRAVERSE_CONNECT(pnum)
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{
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if (dimensionmode != 2 && pnum == screenpeek)
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pDisplaySprites(Player + pnum);
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pDisplaySprites(Player + pnum, smoothratio);
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}
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}
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void
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PreUpdatePanel(void)
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PreUpdatePanel(double smoothratio)
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{
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short pnum;
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DrawBeforeView = TRUE;
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@ -7108,7 +7108,7 @@ PreUpdatePanel(void)
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TRAVERSE_CONNECT(pnum)
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{
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if (dimensionmode != 2 && pnum == screenpeek)
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pDisplaySprites(Player + pnum);
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pDisplaySprites(Player + pnum, smoothratio);
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}
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DrawBeforeView = FALSE;
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@ -183,8 +183,8 @@ enum BorderTypes
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PANEL_SPRITEp pSpawnSprite(PLAYERp pp, PANEL_STATEp state, uint8_t priority, int x, int y);
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void pSetSuicide(PANEL_SPRITEp psp);
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SWBOOL pKillScreenSpiteIDs(PLAYERp pp, short id);
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void PreUpdatePanel(void);
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void UpdatePanel(void);
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void PreUpdatePanel(double smoothratio);
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void UpdatePanel(double smoothratio);
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void PlayerUpdateArmor(PLAYERp pp,short value);
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void pToggleCrosshair(void);
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void pKillSprite(PANEL_SPRITEp psp);
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