raze-gles/source
Mitchell Richters e878c5bab8 SW: Improve main game loop.
- Remove MoveLoop() as it's only ever called by RunLevel().
- Continuously call getinput() and domovethings() within the game's tic rate.
2020-03-30 09:52:14 +02:00
..
blood - got rid of the software rendering blend tables. 2020-03-29 17:23:57 +02:00
build - got rid of the software rendering blend tables. 2020-03-29 17:23:57 +02:00
common - removed all references to sdlayer.cpp as all that was left in there was only needed for software rendering. 2020-03-29 15:22:07 +02:00
duke3d - cleaning out a few more parts of the software renderer. 2020-03-29 15:54:02 +02:00
exhumed - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
glbackend - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed screen tilting code for software renderer. 2020-03-29 08:36:39 +02:00
rr - cleaning out a few more parts of the software renderer. 2020-03-29 15:54:02 +02:00
sw SW: Improve main game loop. 2020-03-30 09:52:14 +02:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00