mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
e84c8379d9
* Set `PF2_INPUT_CAN_TURN` explicitly where `DoPlayerTurn()` would have been done within the original game. * Uplift the turn 180 code to full Q16.16. * Eliminate stupid input scaling so input matches that provided by the input device. * Ticrate angle adjustments outside of the player's control still to be uplifted. |
||
---|---|---|
.. | ||
src | ||
CMakeLists.txt |