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msvc
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a.h
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a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
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2013-11-16 18:47:11 +00:00 |
baselayer.h
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Replace some constants with preprocessor macros.
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2014-05-17 12:36:40 +00:00 |
build.h
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Replace some constants with preprocessor macros.
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2014-05-17 12:36:40 +00:00 |
cache1d.h
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cache1d: add FIND_NOCURDIR option to klistpath().
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2013-12-01 18:27:59 +00:00 |
common.h
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Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
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2013-11-03 04:02:23 +00:00 |
compat.h
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Move DO_FREE_AND_NULL macro to compat.h
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2014-04-17 19:58:31 +00:00 |
crc32.h
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dxdidf.h
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Fix the DirectInput breakage on Win64.
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2012-12-16 05:46:20 +00:00 |
dxtfilter.h
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WIP texture cache refactoring
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2013-05-15 02:17:17 +00:00 |
dynamicgtk.h
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editor.h
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Mapster32: in e.g. F5 "next free tag" display, note object w/ greatest tag.
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2014-05-06 22:15:19 +00:00 |
glbuild.h
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Very minor changes after an investigation into the possibility of Polymost on Wii.
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2014-02-10 10:56:14 +00:00 |
glext.h
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gtkbits.h
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hightile.h
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kplib.h
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MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
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2014-02-10 10:59:42 +00:00 |
lunatic.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lz4.h
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Replace QuickLZ with LZ4.
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2014-02-10 10:55:49 +00:00 |
lzwnew.h
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m32script.h
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In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
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2014-02-16 19:16:05 +00:00 |
mdsprite.h
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Fix USE_OPENGL=0 build. DONT_BUILD.
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2014-01-02 17:08:08 +00:00 |
mutex.h
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This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet.
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2014-04-17 20:00:07 +00:00 |
osd.h
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Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
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2013-12-24 09:44:24 +00:00 |
osxbits.h
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osxmain.h
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polymer.h
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Amend r4394: don't use full brightness (glColor() factor 1) with hightiles.
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2014-03-30 13:53:09 +00:00 |
polymost.h
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In non-lookup GL modes, if fog is due to fogpal, make fog params indep. of shade.
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2014-05-01 22:02:21 +00:00 |
pragmas.h
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Classic: implement screen tilting by 180 degrees without quality loss.
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2014-03-05 21:12:59 +00:00 |
prlights.h
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rawinput.h
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renderlayer.h
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Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
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2013-10-08 10:00:44 +00:00 |
scancodes.h
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Reincarnate RTS sound functionality together with cleaning up related code.
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2014-01-30 19:12:08 +00:00 |
scriptfile.h
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sdl_inc.h
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
sdlappicon.h
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Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
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2013-10-07 10:03:11 +00:00 |
sdlayer.h
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
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2013-10-07 10:05:03 +00:00 |
startwin.editor.h
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texcache.h
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Fix texcache
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2014-02-22 01:27:03 +00:00 |
tracker.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operator.hpp
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Fix warnings involving printf() requiring explicit casts on tracked types.
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2012-11-26 08:26:04 +00:00 |
tracker_operators.hpp
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winbits.h
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In Windows and SDL layers, rename *hitick* to *u64tick*.
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2013-07-07 20:59:00 +00:00 |
winlayer.h
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Win64 support! (Meaning it works, not that we recommend it for everyday use.)
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2012-12-13 02:37:20 +00:00 |
xxhash.h
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Add xxHash (https://code.google.com/p/xxhash/), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
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2014-03-22 09:26:39 +00:00 |