raze-gles/source/build/include
2020-01-26 10:58:00 +01:00
..
a.h
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - fixed the HUD size slider for Blood. 2020-01-22 13:53:26 +01:00
build.h - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h
clockticks.hpp
colmatch.h Replace color matching up to index 239 with the engine's fullbright mask 2019-12-23 11:37:00 +01:00
common.h - all source compile now on macOS 2020-01-08 01:00:57 +01:00
compat.h - I have no idea why a fov of exactly 90° does not work. 2020-01-25 11:56:13 +01:00
glsurface.h
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hooked up the high color texture colorization code. 2020-01-11 22:18:06 +01:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - header cleanup 2019-12-23 21:19:42 +01:00
palette.h - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
polymost.h - reconnected the HUD model drawer. 2019-12-30 20:16:51 +01:00
pragmas.h renamed the swap function in pragmas.h 2020-01-20 01:32:39 +01:00
print.h
prlights.h
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00