raze-gles/source/core/rendering/scene
Christoph Oelckers 057b8a7354 - cleanup of bvectan family of functions.
This can be greatly simplified to a single bvectangbam function using atan2 directly.
2021-04-10 12:54:29 +02:00
..
hw_bunchdrawer.cpp - fixed edge case in wall sorter when the camera is exactly on a line that's being checked. 2021-04-10 00:05:29 +02:00
hw_bunchdrawer.h - fixed clipping info not properly reset when rendering the scene in two passes. 2021-04-07 16:52:17 +02:00
hw_clipper.cpp - inlined Clipper::PointToAngle 2021-04-10 10:56:11 +02:00
hw_clipper.h - inlined Clipper::PointToAngle 2021-04-10 10:56:11 +02:00
hw_drawinfo.cpp - fixed a major clipping issue with the new renderer. 2021-04-07 00:02:36 +02:00
hw_drawinfo.h - fixed view clipping for portal sectors. 2021-04-06 19:25:40 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - added extended translucency support and did a bit of code consolidation. 2021-04-08 19:45:18 +02:00
hw_drawstructs.h - consolidated the SetLightAndFog code fragments. 2021-04-10 10:34:20 +02:00
hw_flats.cpp - consolidated the SetLightAndFog code fragments. 2021-04-10 10:34:20 +02:00
hw_portal.cpp - cleanup of bvectan family of functions. 2021-04-10 12:54:29 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_skyportal.cpp - added handling for cubemapped skyboxes. 2021-04-08 12:47:31 +02:00
hw_sprites.cpp - consolidated the SetLightAndFog code fragments. 2021-04-10 10:34:20 +02:00
hw_walls.cpp - consolidated the SetLightAndFog code fragments. 2021-04-10 10:34:20 +02:00