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6a37636bb0
The syntax is as follows: animsounds <anim> { frame1 sound1 frame2 sound2 ... } <anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM, logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding to hard-coded Duke3D anims. The frameN's (1-based frame numbers) have to be in ascending order (but not necessarily strictly ascending, so that a frame may have more than one sound). Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm), the following definition overlays the video with a sound sequence similar (identical save for timing) to the original nuke animation: // frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE animsounds logo { 1 244 64 14 } git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __anim_h__
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#define __anim_h__
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#define NUM_HARDCODED_ANIMS 11
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# ifdef USE_LIBVPX
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extern uint16_t anim_hi_numsounds[NUM_HARDCODED_ANIMS], *anim_hi_sounds[NUM_HARDCODED_ANIMS];
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# endif
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void G_PlayAnim(const char *fn,char t);
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/*
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void endanimvol43(int32_t fr);
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void endanimvol42(int32_t fr);
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void endanimvol41(int32_t fr);
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void intro42animsounds(int32_t fr);
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void first4animsounds(int32_t fr);
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void intro4animsounds(int32_t fr);
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void logoanimsounds(int32_t fr);
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void endanimsounds(int32_t fr);
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*/
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#endif
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