raze-gles/source
Christoph Oelckers e35a5bac79 - fixed: 0 is a valid resource ID for Blood.
Unfortunately this means that looking up ID 0 can be a bit more costly than the rest because all ID-less entries in RFF files also use 0.
For other file types -1 is used.
2019-11-02 20:37:15 +01:00
..
audiolib Add sound and music code for Ken-Build 2019-10-30 18:10:54 +01:00
blood - some reshuffling on OSD code. 2019-11-02 14:25:35 +01:00
build - fixed video startup. 2019-11-02 17:26:40 +01:00
common - fixed: 0 is a valid resource ID for Blood. 2019-11-02 20:37:15 +01:00
duke3d - fixed keybind setup. 2019-11-02 20:13:00 +01:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - game starts again. 2019-10-26 13:16:32 +02:00
libsmackerdec - make things compile again. 2019-10-24 20:28:46 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - fixed keybind setup. 2019-11-02 20:13:00 +01:00
platform - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present. 2019-11-02 01:30:21 +01:00
rr - fixed startup and sound issues with Redneck Rampage. 2019-11-02 18:28:50 +01:00
sw - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
thirdparty - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
zmusic - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
CMakeLists.txt - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00