raze-gles/source/build/src
Christoph Oelckers e30dc82676 - Cleanup of the voxel code.
* moving polymost_voxdraw into polymost.cpp.
* consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder.
* integrate Blood's voxel init code into the main function.
* some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions.
2021-04-05 18:05:43 +02:00
..
clip.cpp - fixed clipping code. 2021-03-27 15:04:16 +01:00
defs.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
engine.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
engine_priv.h - added sprite collection loop to ProcessSector and did a bit of cleanup on the TSprite code. 2021-03-25 23:16:32 +01:00
mdsprite.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
polymost.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00