raze-gles/source/common/sound
Christoph Oelckers e3084cd1b1 - ported Exhumed sound to OpenAL.
The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
2019-12-25 23:37:16 +01:00
..
backend - set up some basic reverb. 2019-12-22 17:43:39 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_sound.cpp - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
s_soundinternal.h - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00