raze-gles/source
Christoph Oelckers e3084cd1b1 - ported Exhumed sound to OpenAL.
The regular sounds are not a big deal, but this game contains two special effects that were problematic to port. We'll have to wait and see if they work as intended - the original panning effect is not 3D compatible so I had to redo it.
2019-12-25 23:37:16 +01:00
..
blood Revert tiny Caleb flameguy fix (#254) 2019-12-21 10:43:11 +01:00
build Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
common - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
duke3d - replaced the semi-broken screenshot name generator. 2019-12-19 19:47:51 +01:00
exhumed - ported Exhumed sound to OpenAL. 2019-12-25 23:37:16 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - SW sound WIP 2019-12-17 23:25:07 +01:00
rr - replaced the semi-broken screenshot name generator. 2019-12-19 19:47:51 +01:00
sw Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00