..
audiolib
Add sound and music code for Ken-Build
2019-10-30 18:10:54 +01:00
blood
- no need to have 2 CRC32 implementations.
2019-11-02 22:10:53 +01:00
build
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
common
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
duke3d
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
glad
- use full GL 4.6 API.
2019-09-16 17:52:14 +02:00
glbackend
- game starts again.
2019-10-26 13:16:32 +02:00
libsmackerdec
- make things compile again.
2019-10-24 20:28:46 +02:00
libxmp-lite
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mact
- fixed keybind setup.
2019-11-02 20:13:00 +01:00
platform
- tweaking of the game selection display.
2019-11-02 21:43:17 +01:00
rr
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
sw
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
thirdparty
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
zmusic
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
CMakeLists.txt
- replaced all uses of xxhash with SuperFastHash.
2019-11-02 22:52:13 +01:00
g_pch.h
- project rework to shorten compile times.
2019-10-16 23:09:02 +02:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
sdlappicon.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00