..
formats
Silenced lots of warnings pointed out by XCode.
2020-07-23 17:02:59 +02:00
hires
- backend update.
2020-06-11 09:15:44 +02:00
animlib.cpp
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
animlib.h
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
animtexture.cpp
- re-implemented VP8 support.
2020-09-05 11:58:19 +02:00
animtexture.h
- work on Duke intro sequence.
2020-06-28 00:32:28 +02:00
bitmap.cpp
- added the special colormaps for the texture compositor.
2020-04-12 08:30:42 +02:00
bitmap.h
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
gametexture.cpp
- backend update.
2020-06-11 09:15:44 +02:00
gametexture.h
- fixed the missing plasma effect in Exhumed's title screen.
2020-08-21 00:13:05 +02:00
hw_ihwtexture.cpp
- transitioned FTexture.
2020-05-24 19:12:22 +02:00
hw_ihwtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
hw_material.cpp
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
hw_material.h
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
hw_texcontainer.h
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
image.cpp
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
image.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
imagehelpers.h
- finally managed to merge in the original texture system commit.
2020-05-24 22:53:14 +02:00
imagetexture.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
m_png.cpp
- m_png.cpp is common.
2020-04-12 08:30:42 +02:00
m_png.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
multipatchtexturebuilder.cpp
- backend update.
2020-06-11 09:15:44 +02:00
skyboxtexture.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
skyboxtexture.h
- updated to GZDoom's new texture management system.
2020-05-25 23:59:07 +02:00
texmanip.h
- added GZDoom's texture manager.
2020-05-24 16:11:10 +02:00
texture.cpp
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
textureid.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
texturemanager.cpp
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
texturemanager.h
- added a texture format for single frame ANMs so that they can be handled like normal images.
2020-06-28 14:41:44 +02:00
textures.h
- backend update.
2020-06-11 09:15:44 +02:00
v_collection.cpp
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00
v_collection.h
- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
2020-05-26 23:12:04 +02:00