raze-gles/source
hendricks266 dc2d6a098e Fix mdpivxoff and mdpivyoff commands
Thanks to LeoD.

git-svn-id: https://svn.eduke32.com/eduke32@8643 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-29 10:05:23 +01:00
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blood Blood: disable TROR in map v7 2020-02-27 19:55:42 +01:00
build Fix mdpivxoff and mdpivyoff commands 2020-02-29 10:05:23 +01:00
common - saveversion bump. 2020-02-27 19:56:17 +01:00
duke3d - disable the tenth weapon slot for Ion Fury. 2020-02-29 09:58:15 +01:00
exhumed - fixed some issues with Exhumed's ambient and creepy sounds. 2020-02-28 19:56:37 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - fixed missing crosshair in RR after merging the Deer Huntin' code. 2020-02-29 08:58:30 +01:00
sw - added a check to the player sound code to prevent the surfacing sound from blocking out other speech. 2020-02-29 09:30:12 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00