raze-gles/source/common/menu
Mitchell Richters 1ee6fd76c4 Merge branch 'blood-qavrework'
# Conflicts:
#	source/core/gamecvars.cpp
#	source/core/gamecvars.h
#	source/games/blood/src/weapon.cpp
2021-08-23 11:02:09 +10:00
..
joystickmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
menu.cpp - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
menu.h - Extend menu's ImageScroller ZScript class with mAnimated and use with Blood for the help and credits menu. 2021-08-05 14:52:51 +10:00
menudef.cpp Merge branch 'blood-qavrework' 2021-08-23 11:02:09 +10:00
menustate.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
messagebox.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
optionmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
resolutionmenu.cpp - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
savegamemanager.cpp - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
savegamemanager.h - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00