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- Extend menu's ImageScroller
ZScript class with mAnimated
and use with Blood for the help and credits menu.
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1ed1222e10
commit
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5 changed files with 12 additions and 1 deletions
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@ -1067,6 +1067,7 @@ DEFINE_FIELD(DImageScrollerDescriptor, textBackgroundBrightness)
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DEFINE_FIELD(DImageScrollerDescriptor,textFont)
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DEFINE_FIELD(DImageScrollerDescriptor, textScale)
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DEFINE_FIELD(DImageScrollerDescriptor, mAnimatedTransition)
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DEFINE_FIELD(DImageScrollerDescriptor, mAnimated)
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DEFINE_FIELD(DImageScrollerDescriptor, virtWidth)
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DEFINE_FIELD(DImageScrollerDescriptor, virtHeight)
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@ -141,6 +141,7 @@ public:
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FFont *textFont;
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double textScale;
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bool mAnimatedTransition;
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bool mAnimated;
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int virtWidth, virtHeight;
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};
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@ -1216,6 +1216,10 @@ static void ParseImageScrollerBody(FScanner& sc, DImageScrollerDescriptor* desc)
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{
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desc->mAnimatedTransition = true;
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}
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else if (sc.Compare("animated"))
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{
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desc->mAnimated = true;
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}
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else if (sc.Compare("textBackground"))
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{
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sc.MustGetString();
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@ -236,6 +236,7 @@ ImageScroller "HelpMenu"
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QAVDrawer "Help4.qav"
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QAVDrawer "Help5.qav"
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QAVDrawer "Help3b.qav"
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animated
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}
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ifgame(ShadowWarrior)
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{
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@ -356,6 +357,7 @@ ImageScroller "CreditsMenu"
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ifgame(blood)
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{
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QAVDrawer "Credits.qav"
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animated
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}
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ifgame(ShadowWarrior)
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{
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@ -40,6 +40,7 @@ class ImageScrollerDescriptor : MenuDescriptor native
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native Color textBackgroundBrightness;
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native double textScale;
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native bool mAnimatedTransition;
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native bool mAnimated;
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native int virtWidth, virtHeight;
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}
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@ -168,6 +169,7 @@ class ImageScrollerMenu : Menu
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index = 0;
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mDesc = desc;
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AnimatedTransition = desc.mAnimatedTransition;
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Animated = desc.mAnimated;
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current = mDesc.mItems[0];
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current.onStartPage();
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previous = null;
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@ -273,11 +275,12 @@ class ImageScrollerMenu : Menu
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{
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if (previous != null)
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{
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bool wasAnimated = Animated;
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Animated = true;
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if (DrawTransition()) return;
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previous = null;
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Animated = wasAnimated;
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}
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current.Drawer(false);
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Animated = false;
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}
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}
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