raze-gles/source/core/rendering
Christoph Oelckers 264d42179e - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function.
The setters in FRenderState should check if the value actually changes and the wall drawer should only call it for non-translucent wall sprites.
2021-05-21 19:07:22 +02:00
..
scene - optimized the wall drawer a bit to avoid repeated calls to the render API's deoth bias function. 2021-05-21 19:07:22 +02:00
hw_entrypoint.cpp - made savepic work with new renderer. 2021-04-21 22:32:27 +02:00
hw_models.cpp - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_models.h - voxel rendering. 2021-04-02 18:20:07 +02:00
hw_palmanager.cpp - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_palmanager.h - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
hw_sections.cpp - fixed bad array of arrays access in sector splitting code. 2021-05-20 00:30:54 +02:00
hw_sections.h - added render workaround for CP07. 2021-05-03 17:48:35 +02:00
hw_voxels.cpp - fixed Clang compilation error. 2021-04-17 18:47:15 +02:00
hw_voxels.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
render.h - use the smooth ratio from the game logic in the renderer instead of calling I_GetTimeFrac again. 2021-04-14 21:17:32 +02:00