.. |
2d
|
- fixed missing include paths
|
2019-10-25 02:07:46 +02:00 |
console
|
- more CVARs.
|
2019-10-27 09:53:09 +01:00 |
filesystem
|
- use std::filesystem for directory traversal.
|
2019-10-29 19:53:46 +01:00 |
fonts
|
- everything compiles again (not tested yet.)
|
2019-10-26 00:32:49 +02:00 |
textures
|
- added GZDoom's font code and some dependencies.
|
2019-10-24 01:20:58 +02:00 |
utility
|
- WIP on game data search.
|
2019-10-30 18:09:00 +01:00 |
gameconfigfile.cpp
|
- use std::filesystem for directory traversal.
|
2019-10-29 19:53:46 +01:00 |
gameconfigfile.h
|
- use std::filesystem for directory traversal.
|
2019-10-29 19:53:46 +01:00 |
gamecontrol.cpp
|
- use std::filesystem for directory traversal.
|
2019-10-29 19:53:46 +01:00 |
gamecontrol.h
|
- WIP on game data search.
|
2019-10-30 18:09:00 +01:00 |
gamecvars.cpp
|
feature: show player names (#234)
|
2019-10-27 22:24:30 +01:00 |
gamecvars.h
|
- mapped the remaining Shadow Warrior options to the CVARs.
|
2019-10-27 16:53:00 +01:00 |
gamemain.cpp
|
- added GZDoom's resource management classes.
|
2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
|
- adjustments for last commit.
|
2019-10-30 18:27:52 +01:00 |
inputstate.cpp
|
- simplified the button state maintenance
|
2019-10-28 07:00:31 +01:00 |
inputstate.h
|
- fix compilation
|
2019-10-28 17:50:08 +01:00 |
ns.h
|
- sky clamping may only be done in Blood for now.
|
2019-10-19 20:25:58 +02:00 |
rts.cpp
|
- Config work almost done.
|
2019-10-27 13:40:24 +01:00 |
rts.h
|
- consolidated RTS code, because there were 3 copies.
|
2019-10-20 19:13:44 +02:00 |
searchpaths.cpp
|
- adjustments for last commit.
|
2019-10-30 18:27:52 +01:00 |