raze-gles/source/common/textures/textures.h
Christoph Oelckers 1269a1715f Fixed stupid typo in class name
It should read BuildTiles, not BuildFiles.
It's a tile manager, not a file manager!
2019-10-21 09:22:55 +02:00

632 lines
16 KiB
C++

/*
** textures.h
**
**---------------------------------------------------------------------------
** Copyright 2005-2016 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __TEXTURES_H
#define __TEXTURES_H
#include "compat.h"
#include "textureid.h"
#include "zstring.h"
#include "tarray.h"
#include "palentry.h"
class FImageSource;
class FTexture;
class FHardwareTexture;
// picanm[].sf:
// |bit(1<<7)
// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
enum AnimFlags
{
PICANM_ANIMTYPE_NONE = 0,
PICANM_ANIMTYPE_OSC = (1 << 6),
PICANM_ANIMTYPE_FWD = (2 << 6),
PICANM_ANIMTYPE_BACK = (3 << 6),
PICANM_ANIMTYPE_SHIFT = 6,
PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192
PICANM_MISC_MASK = (3 << 4),
PICANM_TEXHITSCAN_BIT = (2 << 4),
PICANM_NOFULLBRIGHT_BIT = (1 << 4),
PICANM_ANIMSPEED_MASK = 15, // must be 15
};
enum ECreateTexBufferFlags
{
CTF_CheckHires = 1, // use external hires replacement if found
CTF_Expand = 2, // create buffer with a one-pixel wide border
CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
};
enum
{
MAXCACHE1DSIZE = (200 * 1024 * 1024),// Ion Fury really needs this much (and allocating less makes no difference for the other games on systems with multiple gigabytes of RAM)
MAXTILES = 30720,
MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
};
// NOTE: If the layout of this struct is changed, loadpics() must be modified
// accordingly.
struct picanm_t
{
uint8_t num; // animate number
int8_t xofs, yofs;
uint8_t sf; // anim. speed and flags
uint8_t extra;
void Clear()
{
extra = sf = yofs = xofs = num = 0;
}
};
struct rottile_t
{
int16_t newtile;
int16_t owner;
};
struct HightileReplacement
{
FTexture *faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
vec2f_t scale;
float alphacut, specpower, specfactor;
uint16_t palnum, flags;
};
class FBitmap;
struct FRemapTable;
struct FCopyInfo;
class FScanner;
// Texture IDs
class FTextureManager;
class FTerrainTypeArray;
class IHardwareTexture;
class FMaterial;
class FMultipatchTextureBuilder;
extern int r_spriteadjustSW, r_spriteadjustHW;
picanm_t tileConvertAnimFormat(int32_t const picanmdisk);
class FNullTextureID : public FTextureID
{
public:
FNullTextureID() : FTextureID(0) {}
};
class FGLRenderState;
class FSerializer;
namespace OpenGLRenderer
{
class FGLRenderState;
class FHardwareTexture;
}
union FContentIdBuilder
{
uint64_t id;
struct
{
unsigned imageID : 24;
unsigned translation : 16;
unsigned expand : 1;
unsigned scaler : 4;
unsigned scalefactor : 4;
};
};
struct FTextureBuffer
{
uint8_t *mBuffer = nullptr;
int mWidth = 0;
int mHeight = 0;
FTextureBuffer() = default;
~FTextureBuffer()
{
if (mBuffer) delete[] mBuffer;
}
FTextureBuffer(const FTextureBuffer &other) = delete;
FTextureBuffer(FTextureBuffer &&other)
{
mBuffer = other.mBuffer;
mWidth = other.mWidth;
mHeight = other.mHeight;
other.mBuffer = nullptr;
}
FTextureBuffer& operator=(FTextureBuffer &&other)
{
mBuffer = other.mBuffer;
mWidth = other.mWidth;
mHeight = other.mHeight;
other.mBuffer = nullptr;
return *this;
}
};
// Base texture class
class FTexture
{
friend struct BuildTiles;
friend bool tileLoad(int tileNum);
friend const uint8_t* tilePtr(int num);
public:
enum UseType : uint8_t
{
Image, // anything that is not a regular tile.
Art, // from an ART file, readonly
Writable, // A writable texture
Restorable, // a writable copy of something else
User // A texture with user-provided image content
};
static FTexture *CreateTexture(const char *name);
virtual ~FTexture ();
virtual FImageSource *GetImage() const { return nullptr; }
const FString &GetName() const { return Name; }
bool isMasked() const { return bMasked; }
bool isTranslucent() const { return bMasked; }
PalEntry GetSkyCapColor(bool bottom);
// Returns the whole texture, stored in column-major order
virtual void Create8BitPixels(uint8_t* buffer);
virtual const uint8_t* Get8BitPixels();
virtual uint8_t* GetWritableBuffer() { return nullptr; } // For dynamic tiles. Requesting this must also invalidate the texture.
virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans = nullptr);
static int SmoothEdges(unsigned char * buffer,int w, int h);
static PalEntry averageColor(const uint32_t *data, int size, int maxout);
int GetWidth() const { return Size.x; }
int GetHeight() const { return Size.y; }
const vec2_16_t &GetSize() const { return Size; }
const uint8_t& GetPicSize() const { return PicSize; }
int GetLeftOffset() const { return PicAnim.xofs; }
int GetTopOffset() const { return PicAnim.yofs; }
picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
rottile_t& GetRotTile() { return RotTile; }
FTextureBuffer CreateTexBuffer(const PalEntry *palette, int flags = 0);
bool GetTranslucency();
void CheckTrans(unsigned char * buffer, int size, int trans);
bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
virtual void Reload() {}
UseType GetUseType() const { return useType; }
void DeleteHardwareTextures();
void AddReplacement(const HightileReplacement &);
void DeleteReplacement(int palnum);
void DeleteReplacements()
{
Hightiles.Clear();
}
void SetHardwareTexture(int palid, FHardwareTexture* htex)
{
HardwareTextures.Insert(palid, htex);
}
FHardwareTexture** GetHardwareTexture(int palid)
{
return HardwareTextures.CheckKey(palid);
}
HightileReplacement * FindReplacement(int palnum, bool skybox = false);
int alphaThreshold = 128;
picanm_t PicAnim = {};
protected:
void CopySize(FTexture *BaseTexture)
{
Size.x = BaseTexture->GetWidth();
Size.y = BaseTexture->GetHeight();
PicAnim.xofs = BaseTexture->PicAnim.xofs;
PicAnim.yofs = BaseTexture->PicAnim.yofs;
UpdatePicSize();
}
void SetSize(int w, int h)
{
Size = { int16_t(w), int16_t(h) };
UpdatePicSize();
}
void UpdatePicSize()
{
int j = 15;
while ((j > 1) && ((1 << j) > Size.x))
j--;
PicSize = j;
j = 15;
while ((j > 1) && ((1 << j) > Size.y))
j--;
PicSize |= j << 4;
}
FString Name;
vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
rottile_t RotTile = { -1,-1 };
uint8_t bMasked = true; // Texture (might) have holes
int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
bool skyColorDone = false;
uint8_t PicSize = 0; // A special piece of Build weirdness.
UseType useType = Image;
PalEntry FloorSkyColor;
PalEntry CeilingSkyColor;
TArray<uint8_t> CachedPixels;
TArray<HightileReplacement> Hightiles;
// Don't waste too much effort on efficient storage here. Polymost performs so many calculations on a single draw call that the minor map lookup hardly matters.
TMap<int, FHardwareTexture*> HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
FTexture (const char *name = NULL);
friend struct BuildTiles;
};
class FTileTexture : public FTexture
{
public:
FTileTexture()
{
useType = Art;
}
void SetName(const char* name) { Name = name; }
FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
void Create8BitPixels(uint8_t* buffer) override;
};
//==========================================================================
//
// A tile coming from an ART file.
//
//==========================================================================
class FArtTile : public FTileTexture
{
const TArray<uint8_t>& RawPixels;
const uint32_t Offset;
public:
FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
: RawPixels(backingstore), Offset(offset)
{
SetSize(width, height);
PicAnim = tileConvertAnimFormat(picanm);
}
const uint8_t* Get8BitPixels() override
{
return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
}
};
//==========================================================================
//
// A tile with its own pixel buffer
//
//==========================================================================
class FLooseTile : public FTileTexture
{
TArray<uint8_t> RawPixels;
public:
FLooseTile(TArray<uint8_t> &store, int width, int height)
{
useType = Art; // Whatever this was before - now it's a tile!
RawPixels = std::move(store);
SetSize(width, height);
}
const uint8_t* Get8BitPixels() override
{
return RawPixels.Data();
}
};
//==========================================================================
//
// A non-existent tile
//
//==========================================================================
class FDummyTile : public FTileTexture
{
public:
FDummyTile(int width, int height)
{
useType = Art;
SetSize(width, height);
}
const uint8_t* Get8BitPixels() override
{
return NULL;
}
};
//==========================================================================
//
// A tile with a writable surface
//
//==========================================================================
class FWritableTile : public FTileTexture
{
protected:
TArray<uint8_t> buffer;
public:
FWritableTile()
{
useType = Writable;
}
const uint8_t* Get8BitPixels() override
{
return buffer.Data();
}
uint8_t* GetWritableBuffer() override
{
// Todo: Invalidate all hardware textures depending on this.
return buffer.Data();
}
bool Resize(int w, int h)
{
if (w <= 0 || h <= 0)
{
buffer.Reset();
return false;
}
else
{
SetSize(w, h);
buffer.Resize(w * h);
return true;
}
}
};
//==========================================================================
//
// A tile with a writable surface
//
//==========================================================================
class FRestorableTile : public FWritableTile
{
FTexture* Base;
public:
FRestorableTile(FTexture* base)
{
useType = Restorable;
Base = base;
CopySize(base);
Resize(GetWidth(), GetHeight());
Reload();
}
void Reload() override
{
Base->Create8BitPixels(buffer.Data());
}
};
//==========================================================================
//
// One ART file.
//
//==========================================================================
struct BuildArtFile
{
FString filename;
TArray<uint8_t> RawData;
BuildArtFile() = default;
BuildArtFile(const BuildArtFile&) = delete;
BuildArtFile& operator=(const BuildArtFile&) = delete;
BuildArtFile(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
}
BuildArtFile& operator=(const BuildArtFile&& other)
{
filename = std::move(other.filename);
RawData = std::move(other.RawData);
}
};
//==========================================================================
//
// THe tile container
//
//==========================================================================
struct BuildTiles
{
FTexture* Placeholder;
TDeletingArray<BuildArtFile*> ArtFiles;
TDeletingArray<BuildArtFile*> PerMapArtFiles;
TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
FTexture* tiles[MAXTILES];
FTexture* tilesbak[MAXTILES];
TMap<FString, FTexture*> textures;
BuildTiles()
{
Placeholder = new FDummyTile(0, 0);
for (auto& tile : tiles) tile = Placeholder;
for (auto& tile : tilesbak) tile = Placeholder;
}
~BuildTiles()
{
CloseAll();
}
void CloseAll();
FTexture* GetTexture(const char* path);
void AddTile(int tilenum, FTexture* tex, bool permap = false);
void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
void AddFile(BuildArtFile* bfd, bool permap)
{
if (!permap) ArtFiles.Push(bfd);
else PerMapArtFiles.Push(bfd);
}
int FindFile(const FString& filename)
{
return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
}
int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
void CloseAllMapArt();
void LoadArtSet(const char* filename);
FTexture* ValidateCustomTile(int tilenum, int type);
int32_t artLoadFiles(const char* filename);
uint8_t* tileMakeWritable(int num);
uint8_t* tileCreate(int tilenum, int width, int height);
void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
int findUnusedTile(void);
int tileCreateRotated(int owner);
void ClearTextureCache(bool artonly = false);
void InvalidateTile(int num);
};
int tileCRC(int tileNum);
int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
void tileSetDummy(int tile, int width, int height);
void tileDelete(int tile);
void tileRemoveReplacement(int tile);
bool tileLoad(int tileNum);
void artClearMapArt(void);
void artSetupMapArt(const char* filename);
void tileSetAnim(int tile, const picanm_t& anm);
int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
int tileDeleteReplacement(int picnum, int palnum);
extern BuildTiles TileFiles;
inline bool tileCheck(int num)
{
auto tex = TileFiles.tiles[num];
return tex->GetWidth() > 0 && tex->GetHeight() > 0;
}
inline const uint8_t* tilePtr(int num)
{
auto tex = TileFiles.tiles[num];
auto p = tex->Get8BitPixels();
if (p) return p;
return tex->CachedPixels.Data();
}
inline uint8_t* tileData(int num)
{
auto tex = TileFiles.tiles[num];
return tex->GetWritableBuffer();
}
// Some hacks to allow accessing the no lpnger existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
struct TileSiz
{
const vec2_16_t &operator[](size_t index)
{
assert(index < MAXTILES);
return TileFiles.tiles[index]->GetSize();
}
};
extern TileSiz tilesiz;
struct PicAnm
{
picanm_t& operator[](size_t index)
{
assert(index < MAXTILES);
return TileFiles.tiles[index]->GetAnim();
}
};
extern PicAnm picanm;
struct PicSiz
{
uint8_t operator[](size_t index)
{
assert(index < MAXTILES);
return TileFiles.tiles[index]->GetPicSize();
}
};
extern PicSiz picsiz;
inline rottile_t& RotTile(int tile)
{
assert(tile < MAXTILES);
return TileFiles.tiles[tile]->GetRotTile();
}
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
{
TileFiles.InvalidateTile(tilenume);
}
#endif