mirror of
https://github.com/ZDoom/raze-gles.git
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1269a1715f
It should read BuildTiles, not BuildFiles. It's a tile manager, not a file manager!
632 lines
16 KiB
C++
632 lines
16 KiB
C++
/*
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** textures.h
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** Copyright 2005-2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __TEXTURES_H
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#define __TEXTURES_H
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#include "compat.h"
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#include "textureid.h"
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#include "zstring.h"
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#include "tarray.h"
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#include "palentry.h"
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class FImageSource;
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class FTexture;
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class FHardwareTexture;
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// picanm[].sf:
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// |bit(1<<7)
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// |animtype|animtype|texhitscan|nofullbright|speed|speed|speed|speed|
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enum AnimFlags
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{
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PICANM_ANIMTYPE_NONE = 0,
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PICANM_ANIMTYPE_OSC = (1 << 6),
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PICANM_ANIMTYPE_FWD = (2 << 6),
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PICANM_ANIMTYPE_BACK = (3 << 6),
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PICANM_ANIMTYPE_SHIFT = 6,
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PICANM_ANIMTYPE_MASK = (3 << 6), // must be 192
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PICANM_MISC_MASK = (3 << 4),
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PICANM_TEXHITSCAN_BIT = (2 << 4),
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PICANM_NOFULLBRIGHT_BIT = (1 << 4),
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PICANM_ANIMSPEED_MASK = 15, // must be 15
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};
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enum ECreateTexBufferFlags
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{
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CTF_CheckHires = 1, // use external hires replacement if found
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CTF_Expand = 2, // create buffer with a one-pixel wide border
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CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
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CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
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};
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enum
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{
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MAXCACHE1DSIZE = (200 * 1024 * 1024),// Ion Fury really needs this much (and allocating less makes no difference for the other games on systems with multiple gigabytes of RAM)
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MAXTILES = 30720,
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MAXUSERTILES = (MAXTILES-16) // reserve 16 tiles at the end
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};
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// NOTE: If the layout of this struct is changed, loadpics() must be modified
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// accordingly.
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struct picanm_t
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{
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uint8_t num; // animate number
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int8_t xofs, yofs;
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uint8_t sf; // anim. speed and flags
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uint8_t extra;
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void Clear()
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{
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extra = sf = yofs = xofs = num = 0;
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}
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};
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struct rottile_t
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{
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int16_t newtile;
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int16_t owner;
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};
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struct HightileReplacement
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{
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FTexture *faces[6]; // only one gets used by a texture, the other 5 are for skyboxes only
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vec2f_t scale;
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float alphacut, specpower, specfactor;
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uint16_t palnum, flags;
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};
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class FBitmap;
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struct FRemapTable;
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struct FCopyInfo;
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class FScanner;
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// Texture IDs
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class FTextureManager;
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class FTerrainTypeArray;
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class IHardwareTexture;
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class FMaterial;
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class FMultipatchTextureBuilder;
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extern int r_spriteadjustSW, r_spriteadjustHW;
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picanm_t tileConvertAnimFormat(int32_t const picanmdisk);
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class FNullTextureID : public FTextureID
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{
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public:
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FNullTextureID() : FTextureID(0) {}
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};
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class FGLRenderState;
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class FSerializer;
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namespace OpenGLRenderer
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{
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class FGLRenderState;
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class FHardwareTexture;
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}
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union FContentIdBuilder
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{
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uint64_t id;
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struct
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{
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unsigned imageID : 24;
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unsigned translation : 16;
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unsigned expand : 1;
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unsigned scaler : 4;
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unsigned scalefactor : 4;
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};
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};
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struct FTextureBuffer
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{
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uint8_t *mBuffer = nullptr;
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int mWidth = 0;
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int mHeight = 0;
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FTextureBuffer() = default;
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~FTextureBuffer()
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{
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if (mBuffer) delete[] mBuffer;
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}
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FTextureBuffer(const FTextureBuffer &other) = delete;
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FTextureBuffer(FTextureBuffer &&other)
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{
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mBuffer = other.mBuffer;
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mWidth = other.mWidth;
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mHeight = other.mHeight;
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other.mBuffer = nullptr;
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}
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FTextureBuffer& operator=(FTextureBuffer &&other)
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{
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mBuffer = other.mBuffer;
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mWidth = other.mWidth;
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mHeight = other.mHeight;
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other.mBuffer = nullptr;
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return *this;
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}
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};
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// Base texture class
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class FTexture
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{
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friend struct BuildTiles;
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friend bool tileLoad(int tileNum);
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friend const uint8_t* tilePtr(int num);
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public:
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enum UseType : uint8_t
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{
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Image, // anything that is not a regular tile.
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Art, // from an ART file, readonly
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Writable, // A writable texture
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Restorable, // a writable copy of something else
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User // A texture with user-provided image content
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};
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static FTexture *CreateTexture(const char *name);
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virtual ~FTexture ();
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virtual FImageSource *GetImage() const { return nullptr; }
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const FString &GetName() const { return Name; }
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bool isMasked() const { return bMasked; }
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bool isTranslucent() const { return bMasked; }
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PalEntry GetSkyCapColor(bool bottom);
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// Returns the whole texture, stored in column-major order
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virtual void Create8BitPixels(uint8_t* buffer);
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virtual const uint8_t* Get8BitPixels();
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virtual uint8_t* GetWritableBuffer() { return nullptr; } // For dynamic tiles. Requesting this must also invalidate the texture.
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virtual FBitmap GetBgraBitmap(const PalEntry *remap, int *trans = nullptr);
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static int SmoothEdges(unsigned char * buffer,int w, int h);
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static PalEntry averageColor(const uint32_t *data, int size, int maxout);
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int GetWidth() const { return Size.x; }
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int GetHeight() const { return Size.y; }
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const vec2_16_t &GetSize() const { return Size; }
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const uint8_t& GetPicSize() const { return PicSize; }
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int GetLeftOffset() const { return PicAnim.xofs; }
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int GetTopOffset() const { return PicAnim.yofs; }
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picanm_t& GetAnim() { return PicAnim; } // This must be modifiable. There's quite a bit of code messing around with the flags in here.
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rottile_t& GetRotTile() { return RotTile; }
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FTextureBuffer CreateTexBuffer(const PalEntry *palette, int flags = 0);
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bool GetTranslucency();
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void CheckTrans(unsigned char * buffer, int size, int trans);
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bool ProcessData(unsigned char * buffer, int w, int h, bool ispatch);
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virtual void Reload() {}
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UseType GetUseType() const { return useType; }
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void DeleteHardwareTextures();
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void AddReplacement(const HightileReplacement &);
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void DeleteReplacement(int palnum);
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void DeleteReplacements()
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{
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Hightiles.Clear();
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}
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void SetHardwareTexture(int palid, FHardwareTexture* htex)
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{
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HardwareTextures.Insert(palid, htex);
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}
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FHardwareTexture** GetHardwareTexture(int palid)
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{
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return HardwareTextures.CheckKey(palid);
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}
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HightileReplacement * FindReplacement(int palnum, bool skybox = false);
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int alphaThreshold = 128;
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picanm_t PicAnim = {};
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protected:
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void CopySize(FTexture *BaseTexture)
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{
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Size.x = BaseTexture->GetWidth();
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Size.y = BaseTexture->GetHeight();
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PicAnim.xofs = BaseTexture->PicAnim.xofs;
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PicAnim.yofs = BaseTexture->PicAnim.yofs;
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UpdatePicSize();
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}
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void SetSize(int w, int h)
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{
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Size = { int16_t(w), int16_t(h) };
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UpdatePicSize();
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}
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void UpdatePicSize()
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{
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int j = 15;
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while ((j > 1) && ((1 << j) > Size.x))
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j--;
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PicSize = j;
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j = 15;
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while ((j > 1) && ((1 << j) > Size.y))
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j--;
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PicSize |= j << 4;
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}
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FString Name;
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vec2_16_t Size = { 0,0 }; // Keep this in the native format so that we can use it without copying it around.
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rottile_t RotTile = { -1,-1 };
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uint8_t bMasked = true; // Texture (might) have holes
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int8_t bTranslucent = -1; // Does this texture have an active alpha channel?
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bool skyColorDone = false;
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uint8_t PicSize = 0; // A special piece of Build weirdness.
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UseType useType = Image;
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PalEntry FloorSkyColor;
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PalEntry CeilingSkyColor;
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TArray<uint8_t> CachedPixels;
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TArray<HightileReplacement> Hightiles;
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// Don't waste too much effort on efficient storage here. Polymost performs so many calculations on a single draw call that the minor map lookup hardly matters.
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TMap<int, FHardwareTexture*> HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
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FTexture (const char *name = NULL);
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friend struct BuildTiles;
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};
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class FTileTexture : public FTexture
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{
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public:
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FTileTexture()
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{
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useType = Art;
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}
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void SetName(const char* name) { Name = name; }
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FBitmap GetBgraBitmap(const PalEntry* remap, int* ptrans) override;
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void Create8BitPixels(uint8_t* buffer) override;
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};
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//==========================================================================
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//
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// A tile coming from an ART file.
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//
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//==========================================================================
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class FArtTile : public FTileTexture
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{
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const TArray<uint8_t>& RawPixels;
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const uint32_t Offset;
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public:
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FArtTile(const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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: RawPixels(backingstore), Offset(offset)
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{
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SetSize(width, height);
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PicAnim = tileConvertAnimFormat(picanm);
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}
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const uint8_t* Get8BitPixels() override
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{
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return RawPixels.Data() ? RawPixels.Data() + Offset : nullptr;
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}
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};
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//==========================================================================
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//
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// A tile with its own pixel buffer
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//
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//==========================================================================
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class FLooseTile : public FTileTexture
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{
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TArray<uint8_t> RawPixels;
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public:
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FLooseTile(TArray<uint8_t> &store, int width, int height)
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{
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useType = Art; // Whatever this was before - now it's a tile!
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RawPixels = std::move(store);
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return RawPixels.Data();
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}
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};
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//==========================================================================
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//
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// A non-existent tile
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//
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//==========================================================================
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class FDummyTile : public FTileTexture
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{
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public:
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FDummyTile(int width, int height)
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{
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useType = Art;
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SetSize(width, height);
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}
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const uint8_t* Get8BitPixels() override
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{
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return NULL;
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}
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};
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//==========================================================================
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//
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// A tile with a writable surface
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//
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//==========================================================================
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class FWritableTile : public FTileTexture
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{
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protected:
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TArray<uint8_t> buffer;
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public:
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FWritableTile()
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{
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useType = Writable;
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}
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const uint8_t* Get8BitPixels() override
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{
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return buffer.Data();
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}
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uint8_t* GetWritableBuffer() override
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{
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// Todo: Invalidate all hardware textures depending on this.
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return buffer.Data();
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}
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bool Resize(int w, int h)
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{
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if (w <= 0 || h <= 0)
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{
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buffer.Reset();
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return false;
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}
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else
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{
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SetSize(w, h);
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buffer.Resize(w * h);
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return true;
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}
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}
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};
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//==========================================================================
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//
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// A tile with a writable surface
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//
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//==========================================================================
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class FRestorableTile : public FWritableTile
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{
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FTexture* Base;
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public:
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FRestorableTile(FTexture* base)
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{
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useType = Restorable;
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Base = base;
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CopySize(base);
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Resize(GetWidth(), GetHeight());
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Reload();
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}
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void Reload() override
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{
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Base->Create8BitPixels(buffer.Data());
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}
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};
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//==========================================================================
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//
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// One ART file.
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//
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//==========================================================================
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struct BuildArtFile
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{
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FString filename;
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TArray<uint8_t> RawData;
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BuildArtFile() = default;
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BuildArtFile(const BuildArtFile&) = delete;
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BuildArtFile& operator=(const BuildArtFile&) = delete;
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BuildArtFile(const BuildArtFile&& other)
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{
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filename = std::move(other.filename);
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RawData = std::move(other.RawData);
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}
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BuildArtFile& operator=(const BuildArtFile&& other)
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{
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filename = std::move(other.filename);
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RawData = std::move(other.RawData);
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}
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};
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//==========================================================================
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//
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// THe tile container
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//
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//==========================================================================
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struct BuildTiles
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{
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FTexture* Placeholder;
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TDeletingArray<BuildArtFile*> ArtFiles;
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TDeletingArray<BuildArtFile*> PerMapArtFiles;
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TDeletingArray<FTexture*> AllTiles; // This is for deleting tiles when shutting down.
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TDeletingArray<FTexture*> AllMapTiles; // Same for map tiles;
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FTexture* tiles[MAXTILES];
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FTexture* tilesbak[MAXTILES];
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TMap<FString, FTexture*> textures;
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BuildTiles()
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{
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Placeholder = new FDummyTile(0, 0);
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for (auto& tile : tiles) tile = Placeholder;
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for (auto& tile : tilesbak) tile = Placeholder;
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}
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~BuildTiles()
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{
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CloseAll();
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}
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void CloseAll();
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FTexture* GetTexture(const char* path);
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void AddTile(int tilenum, FTexture* tex, bool permap = false);
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void AddTiles(int firsttile, TArray<uint8_t>& store, bool permap);
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void AddFile(BuildArtFile* bfd, bool permap)
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{
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if (!permap) ArtFiles.Push(bfd);
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else PerMapArtFiles.Push(bfd);
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}
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int FindFile(const FString& filename)
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{
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return ArtFiles.FindEx([filename](const BuildArtFile* element) { return filename.CompareNoCase(element->filename) == 0; });
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}
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int LoadArtFile(const char* file, bool mapart = false, int firsttile = -1);
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void CloseAllMapArt();
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void LoadArtSet(const char* filename);
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FTexture* ValidateCustomTile(int tilenum, int type);
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int32_t artLoadFiles(const char* filename);
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uint8_t* tileMakeWritable(int num);
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uint8_t* tileCreate(int tilenum, int width, int height);
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void tileSetExternal(int tilenum, int width, int height, uint8_t* data);
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int findUnusedTile(void);
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int tileCreateRotated(int owner);
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void ClearTextureCache(bool artonly = false);
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void InvalidateTile(int num);
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};
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int tileCRC(int tileNum);
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int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture);
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void tileCopy(int tile, int tempsource, int temppal, int xoffset, int yoffset, int flags);
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void tileSetDummy(int tile, int width, int height);
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void tileDelete(int tile);
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void tileRemoveReplacement(int tile);
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bool tileLoad(int tileNum);
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void artClearMapArt(void);
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void artSetupMapArt(const char* filename);
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void tileSetAnim(int tile, const picanm_t& anm);
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int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags);
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int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
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int tileDeleteReplacement(int picnum, int palnum);
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|
|
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extern BuildTiles TileFiles;
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|
inline bool tileCheck(int num)
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|
{
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|
auto tex = TileFiles.tiles[num];
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|
return tex->GetWidth() > 0 && tex->GetHeight() > 0;
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|
}
|
|
|
|
inline const uint8_t* tilePtr(int num)
|
|
{
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|
auto tex = TileFiles.tiles[num];
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|
auto p = tex->Get8BitPixels();
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|
if (p) return p;
|
|
return tex->CachedPixels.Data();
|
|
}
|
|
|
|
inline uint8_t* tileData(int num)
|
|
{
|
|
auto tex = TileFiles.tiles[num];
|
|
return tex->GetWritableBuffer();
|
|
}
|
|
|
|
// Some hacks to allow accessing the no lpnger existing arrays as if they still were arrays to avoid changing hundreds of lines of code.
|
|
struct TileSiz
|
|
{
|
|
const vec2_16_t &operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetSize();
|
|
}
|
|
};
|
|
extern TileSiz tilesiz;
|
|
|
|
struct PicAnm
|
|
{
|
|
picanm_t& operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetAnim();
|
|
}
|
|
};
|
|
extern PicAnm picanm;
|
|
|
|
struct PicSiz
|
|
{
|
|
uint8_t operator[](size_t index)
|
|
{
|
|
assert(index < MAXTILES);
|
|
return TileFiles.tiles[index]->GetPicSize();
|
|
}
|
|
};
|
|
extern PicSiz picsiz;
|
|
|
|
inline rottile_t& RotTile(int tile)
|
|
{
|
|
assert(tile < MAXTILES);
|
|
return TileFiles.tiles[tile]->GetRotTile();
|
|
}
|
|
|
|
|
|
inline void tileInvalidate(int16_t tilenume, int32_t, int32_t)
|
|
{
|
|
TileFiles.InvalidateTile(tilenume);
|
|
}
|
|
|
|
#endif
|
|
|
|
|