Fixed stupid typo in class name

It should read BuildTiles, not BuildFiles.
It's a tile manager, not a file manager!
This commit is contained in:
Christoph Oelckers 2019-10-21 09:22:55 +02:00
parent 0c4ffdea43
commit 1269a1715f
2 changed files with 23 additions and 23 deletions

View File

@ -51,7 +51,7 @@ enum
extern char* palookup[];
BuildFiles TileFiles;
BuildTiles TileFiles;
//==========================================================================
//
@ -125,7 +125,7 @@ FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore,
//
//==========================================================================
void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
void BuildTiles::AddTile(int tilenum, FTexture* tex, bool permap)
{
assert(AllTiles.Find(tex) == AllTiles.Size() && AllMapTiles.Find(tex) == AllMapTiles.Size());
auto& array = permap ? AllMapTiles : AllTiles;
@ -142,7 +142,7 @@ void BuildFiles::AddTile(int tilenum, FTexture* tex, bool permap)
//
//===========================================================================
void BuildFiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
void BuildTiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
{
const uint8_t *tiles = RawData.Data();
@ -218,7 +218,7 @@ int CountTiles (const char *fn, const uint8_t *RawData)
//
//===========================================================================
void BuildFiles::CloseAllMapArt()
void BuildTiles::CloseAllMapArt()
{
AllMapTiles.DeleteAndClear();
PerMapArtFiles.DeleteAndClear();
@ -232,7 +232,7 @@ void BuildFiles::CloseAllMapArt()
//
//===========================================================================
void BuildFiles::ClearTextureCache(bool artonly)
void BuildTiles::ClearTextureCache(bool artonly)
{
for (auto tex : AllTiles)
{
@ -254,7 +254,7 @@ void BuildFiles::ClearTextureCache(bool artonly)
}
void BuildFiles::InvalidateTile(int num)
void BuildTiles::InvalidateTile(int num)
{
if ((unsigned) num < MAXTILES)
{
@ -282,7 +282,7 @@ void BuildFiles::InvalidateTile(int num)
//
//===========================================================================
int BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
int BuildTiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
{
auto old = FindFile(fn);
if (old >= ArtFiles.Size()) // Do not process if already loaded.
@ -332,7 +332,7 @@ int BuildFiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
//
//==========================================================================
void BuildFiles::LoadArtSet(const char* filename)
void BuildTiles::LoadArtSet(const char* filename)
{
for (int index = 0; index < MAXARTFILES_BASE; index++)
{
@ -352,7 +352,7 @@ void BuildFiles::LoadArtSet(const char* filename)
//
//==========================================================================
FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
FTexture* BuildTiles::ValidateCustomTile(int tilenum, int type)
{
if (tilenum < 0 || tilenum >= MAXTILES) return nullptr;
if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles.
@ -393,7 +393,7 @@ FTexture* BuildFiles::ValidateCustomTile(int tilenum, int type)
//
//==========================================================================
int32_t BuildFiles::artLoadFiles(const char* filename)
int32_t BuildTiles::artLoadFiles(const char* filename)
{
TileFiles.LoadArtSet(filename);
memset(gotpic, 0, sizeof(gotpic));
@ -407,7 +407,7 @@ int32_t BuildFiles::artLoadFiles(const char* filename)
//
//==========================================================================
uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height)
uint8_t* BuildTiles::tileCreate(int tilenum, int width, int height)
{
if (width <= 0 || height <= 0) return nullptr;
auto tex = ValidateCustomTile(tilenum, FTexture::Writable);
@ -424,7 +424,7 @@ uint8_t* BuildFiles::tileCreate(int tilenum, int width, int height)
//
//==========================================================================
uint8_t * BuildFiles::tileMakeWritable(int num)
uint8_t * BuildTiles::tileMakeWritable(int num)
{
auto tex = ValidateCustomTile(num, FTexture::Restorable);
return tex ? tex->GetWritableBuffer() : nullptr;
@ -440,7 +440,7 @@ uint8_t * BuildFiles::tileMakeWritable(int num)
//
//==========================================================================
void BuildFiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
void BuildTiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
{
uint8_t* buffer = tileCreate(tilenum, width, height);
if (buffer) memcpy(buffer, data, width * height);
@ -651,7 +651,7 @@ bool tileLoad(int tileNum)
//
//==========================================================================
int BuildFiles::findUnusedTile(void)
int BuildTiles::findUnusedTile(void)
{
static int lastUnusedTile = MAXUSERTILES - 1;
@ -663,7 +663,7 @@ int BuildFiles::findUnusedTile(void)
return -1;
}
int BuildFiles::tileCreateRotated(int tileNum)
int BuildTiles::tileCreateRotated(int tileNum)
{
if ((unsigned)tileNum >= MAXTILES) return tileNum;
auto tex = TileFiles.tiles[tileNum];
@ -704,7 +704,7 @@ void tileSetAnim(int tile, const picanm_t& anm)
//
//==========================================================================
FTexture* BuildFiles::GetTexture(const char* path)
FTexture* BuildTiles::GetTexture(const char* path)
{
auto res = textures.CheckKey(path);
if (res) return *res;
@ -719,7 +719,7 @@ FTexture* BuildFiles::GetTexture(const char* path)
//
//==========================================================================
void BuildFiles::CloseAll()
void BuildTiles::CloseAll()
{
decltype(textures)::Iterator it(textures);
decltype(textures)::Pair* pair;

View File

@ -193,7 +193,7 @@ struct FTextureBuffer
// Base texture class
class FTexture
{
friend struct BuildFiles;
friend struct BuildTiles;
friend bool tileLoad(int tileNum);
friend const uint8_t* tilePtr(int num);
@ -310,7 +310,7 @@ protected:
TMap<int, FHardwareTexture*> HardwareTextures; // Note: These must be deleted by the backend. When the texture manager is taken down it may already be too late to delete them.
FTexture (const char *name = NULL);
friend struct BuildFiles;
friend struct BuildTiles;
};
class FTileTexture : public FTexture
@ -497,7 +497,7 @@ struct BuildArtFile
//
//==========================================================================
struct BuildFiles
struct BuildTiles
{
FTexture* Placeholder;
TDeletingArray<BuildArtFile*> ArtFiles;
@ -508,13 +508,13 @@ struct BuildFiles
FTexture* tilesbak[MAXTILES];
TMap<FString, FTexture*> textures;
BuildFiles()
BuildTiles()
{
Placeholder = new FDummyTile(0, 0);
for (auto& tile : tiles) tile = Placeholder;
for (auto& tile : tilesbak) tile = Placeholder;
}
~BuildFiles()
~BuildTiles()
{
CloseAll();
}
@ -563,7 +563,7 @@ int tileSetHightileReplacement(int picnum, int palnum, const char *filen, float
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags );
int tileDeleteReplacement(int picnum, int palnum);
extern BuildFiles TileFiles;
extern BuildTiles TileFiles;
inline bool tileCheck(int num)
{
auto tex = TileFiles.tiles[num];