raze-gles/source
Christoph Oelckers d3a57e6e74 - route all clearscreen calls that happen after drawing the scene through the 2D drawer.
Otherwise they aren't synchronized with the remaining content.
2019-12-31 19:25:49 +01:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
common - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
duke3d - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
exhumed - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
glbackend - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
sw - route all clearscreen calls that happen after drawing the scene through the 2D drawer. 2019-12-31 19:25:49 +01:00
thirdparty - cleaned up the map drawer by using a real triangulator. 2019-12-31 17:23:29 +01:00
CMakeLists.txt - process lines through the 2D drawer. 2019-12-31 19:02:55 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00