raze-gles/wadsrc/static
Mitchell Richters d40a2d3e95 Merge branch 'back_to_basics2' into Blood_InputReworking
# Conflicts:
#	source/blood/src/hudsprites.cpp
#	source/exhumed/src/status.cpp
#	source/games/duke/src/game_misc.cpp
#	source/sw/src/draw.cpp
2020-09-22 07:34:39 +10:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
filter - Duke: edited the first intermission pic a bit to reduce the visibility of a seam where it was extended 2020-09-20 19:29:21 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - removed the brightness fudging in the palette emulation shader and always return an alpha of 1. 2020-09-21 21:17:23 +02:00
zscript - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
language.csv - For World Tour allow falling back on the classic sounds if the Oggs cannot be found 2020-09-11 21:04:47 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - added some ZScript basics. 2020-06-20 09:46:41 +02:00