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hendricks266 d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Update Miniz 2018-04-23 06:35:34 +00:00
source Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted. 2018-05-03 04:44:36 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Disable AllowShortLoopsOnASingleLine in clang-format 2018-04-23 10:15:21 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Makefile: Build debug builds with -Og instead of -O0 where available. 2018-01-30 16:02:24 +00:00
GNUmakefile Update Miniz 2018-04-23 06:35:34 +00:00