raze-gles/source/common
Christoph Oelckers d311792e06 - engine side preparations for Duke Statusbar scriptification.
Mainly, gotweapon had to be reverted to a flat bool array to avoid implementing FixedBitArray for the VM.
Also adding a few new tile names and PushV for string arrays.
2021-05-15 10:44:35 +02:00
..
2d - Backend update from GZDoom. 2021-05-03 14:48:55 +02:00
audio - tested all of Duke's and RR's cutscenes. 2021-04-30 20:08:33 +02:00
console - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
engine - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
filesystem - backend fixes from GZDoom. 2021-04-25 11:32:50 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - route savegame requests through the newwork, just like GZDoom does. 2021-05-12 00:21:26 +02:00
rendering Merge branch 'newrenderer' 2021-05-06 17:04:35 +02:00
scripting - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
statusbar - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
textures - fixed NoFullbrightRange. 2021-04-20 20:02:08 +02:00
thirdparty - properly terminate base64 data. 2021-05-13 22:28:36 +02:00
utility Merge branch 'master' into newrenderer 2021-04-22 00:10:37 +02:00