raze-gles/polymer/eduke32/build/include
helixhorned d1f9cb230c Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h.
This is so that people know where to enable it. One day, all these
debugging switches ought to go into the Makefiles in one form or
another.

git-svn-id: https://svn.eduke32.com/eduke32@2714 1a8010ca-5511-0410-912e-c29ae57300e0
2012-06-01 20:09:15 +00:00
..
msvc
a.h
baselayer.h
build.h Introduce two convenient sprite iteration macros in build.h, add a few uses. 2012-05-29 20:01:48 +00:00
cache1d.h
common.h
compat.h
crc32.h
dxdidf.h
dynamicgtk.h
editor.h
glbuild.h Throw a commented #define DEBUG_TEXTURE_NAMES into glbuild.h. 2012-06-01 20:09:15 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h
malloc.c.h
md4.h
mdsprite.h
mutex.h
nedmalloc.h
osd.h
osxbits.h
osxmain.h
polymer.h
polymost.h
pragmas.h
prlights.h
quicklz.h
rawinput.h
scancodes.h
scriptfile.h
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h