raze-gles/source
hendricks266 d1b43acc06 Use std::numeric_limits instead of float.h
git-svn-id: https://svn.eduke32.com/eduke32@7799 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:23 +02:00
..
audiolib Fix volume slider bug introduced in r7773 2019-09-20 14:40:17 +02:00
blood - added NBlood source. 2019-09-20 00:42:45 +02:00
build Use std::numeric_limits instead of float.h 2019-09-20 15:14:23 +02:00
duke3d Use std::numeric_limits instead of float.h 2019-09-20 15:14:23 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Fix variable capitalization in Dependencies.mak files 2018-07-23 02:55:42 +00:00
mact Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
rr - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
sw Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00