mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 19:20:46 +00:00
66b789376b
This makes the game not process as many ticks as have elapsed during the saving afterwards. git-svn-id: https://svn.eduke32.com/eduke32@4450 1a8010ca-5511-0410-912e-c29ae57300e0
2089 lines
59 KiB
C
2089 lines
59 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "premap.h"
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#include "menus.h" // menutext
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#include "prlights.h"
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#include "savegame.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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static int32_t g_savedOK;
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const char *g_failedVarname;
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#endif
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extern char *bitptr;
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uint8_t g_oldverSavegame[10];
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#define BITPTR_POINTER 1
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// For storing pointers in files.
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// back_p==0: ptr -> "small int"
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// back_p==1: "small int" -> ptr
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//
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// mode: see enum in savegame.h
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void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode)
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{
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int32_t i;
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intptr_t *iptr = (intptr_t *)ptr;
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intptr_t ibase = (intptr_t)base;
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int32_t back_p = mode&P2I_BACK_BIT;
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int32_t onlynon0_p = mode&P2I_ONLYNON0_BIT;
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// TODO: convert to proper offsets/indices for (a step towards) cross-
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// compatibility between 32- and 64-bit systems in the netplay.
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// REMEMBER to bump BYTEVERSION then.
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for (i=0; i<count; i++)
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// WARNING: C std doesn't say that bit pattern of NULL is necessarily 0!
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if (!onlynon0_p || iptr[i])
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{
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if (!back_p)
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iptr[i] -= ibase;
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else
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iptr[i] += ibase;
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}
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}
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void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode)
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{
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int32_t i;
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uint8_t *iptr = (uint8_t *)ptr;
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intptr_t ibase = (intptr_t)base;
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int32_t back_p = mode&P2I_BACK_BIT;
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int32_t onlynon0_p = mode&P2I_ONLYNON0_BIT;
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for (i=0; i<count; i++)
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{
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if (!onlynon0_p || *(intptr_t *)iptr)
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{
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if (!back_p)
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*(intptr_t *)iptr -= ibase;
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else
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*(intptr_t *)iptr += ibase;
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}
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iptr += stride;
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}
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}
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// TODO: sync with TROR special interpolations? (e.g. upper floor of subway)
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void G_ResetInterpolations(void)
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{
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int32_t k, i;
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g_numInterpolations = 0;
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startofdynamicinterpolations = 0;
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k = headspritestat[STAT_EFFECTOR];
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while (k >= 0)
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{
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switch (sprite[k].lotag)
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{
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case SE_31_FLOOR_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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break;
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case SE_32_CEILING_RISE_FALL:
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_17_WARP_ELEVATOR:
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case SE_25_PISTON:
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G_SetInterpolation(§or[sprite[k].sectnum].floorz);
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G_SetInterpolation(§or[sprite[k].sectnum].ceilingz);
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break;
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case SE_0_ROTATING_SECTOR:
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case SE_5:
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case SE_6_SUBWAY:
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case SE_11_SWINGING_DOOR:
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case SE_14_SUBWAY_CAR:
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case SE_15_SLIDING_DOOR:
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case SE_16_REACTOR:
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case SE_26:
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case SE_30_TWO_WAY_TRAIN:
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Sect_SetInterpolation(sprite[k].sectnum);
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break;
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}
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k = nextspritestat[k];
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}
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for (i=g_numInterpolations-1; i>=0; i--) bakipos[i] = *curipos[i];
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for (i = g_animateCount-1; i>=0; i--)
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G_SetInterpolation(animateptr[i]);
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}
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void ReadSaveGameHeaders(void)
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{
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char fn[16];
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int32_t fil, i;
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savehead_t h;
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EDUKE32_STATIC_ASSERT(sizeof(h.savename) == sizeof(ud.savegame[0]));
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Bstrcpy(fn, "dukesav0.esv");
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for (i=0; i<10; i++)
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{
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int32_t k;
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fn[7] = i + '0';
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fil = kopen4loadfrommod(fn, 0);
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if (fil == -1)
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{
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Bmemset(ud.savegame[i], 0, sizeof(ud.savegame[i]));
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continue;
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}
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k = sv_loadheader(fil, i, &h);
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if (k)
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{
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// old version, signal to menu code
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if (k==2 || k==3)
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g_oldverSavegame[i] = 1;
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// else h.savename is all zeros (fatal failure, like wrong header
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// magic or too short header)
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}
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Bmemcpy(ud.savegame[i], h.savename, sizeof(ud.savegame[i]));
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kclose(fil);
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}
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}
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int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh)
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{
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char fn[16];
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int32_t fil, screenshotofs, i;
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Bstrcpy(fn, "dukesav0.esv");
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fn[7] = spot + '0';
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fil = kopen4loadfrommod(fn, 0);
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if (fil == -1)
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return -1;
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i = sv_loadheader(fil, spot, saveh);
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if (i && (i != 2 && i != 3))
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goto corrupt;
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if (kread(fil, &screenshotofs, 4) != 4)
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goto corrupt;
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walock[TILE_LOADSHOT] = 255;
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if (waloff[TILE_LOADSHOT] == 0)
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allocache(&waloff[TILE_LOADSHOT], 320*200, &walock[TILE_LOADSHOT]);
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tilesizx[TILE_LOADSHOT] = 200;
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tilesizy[TILE_LOADSHOT] = 320;
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if (screenshotofs)
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{
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if (kdfread((char *)waloff[TILE_LOADSHOT], 320, 200, fil) != 200)
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{
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OSD_Printf("G_LoadSaveHeaderNew(%d): failed reading screenshot\n", spot);
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goto corrupt;
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}
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}
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else
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{
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Bmemset((char *)waloff[TILE_LOADSHOT], 0, 320*200);
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}
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invalidatetile(TILE_LOADSHOT, 0, 255);
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kclose(fil);
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return 0;
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corrupt:
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kclose(fil);
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return 1;
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}
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static void sv_postudload();
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// XXX: keyboard input 'blocked' after load fail? (at least ESC?)
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int32_t G_LoadPlayer(int32_t spot)
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{
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char fn[16];
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int32_t fil, i;
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savehead_t h;
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Bstrcpy(fn, "dukesav0.esv");
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fn[7] = spot + '0';
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fil = kopen4loadfrommod(fn, 0);
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if (fil == -1)
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return -1;
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ready2send = 0;
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i = sv_loadheader(fil, spot, &h);
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if (i || h.numplayers!=ud.multimode)
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{
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if (i == 2 || i == 3)
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P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps);
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else if (h.numplayers!=ud.multimode)
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P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps);
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kclose(fil);
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ototalclock = totalclock;
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ready2send = 1;
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return 1;
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}
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// some setup first
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ud.multimode = h.numplayers;
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if (numplayers > 1)
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{
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pub = NUMPAGES;
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pus = NUMPAGES;
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G_UpdateScreenArea();
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G_DrawBackground();
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menutext(160,100, 0,0, "LOADING...");
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nextpage();
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}
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Net_WaitForServer();
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FX_StopAllSounds();
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S_ClearSoundLocks();
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if (spot >= 0 && numplayers==1)
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{
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Bmemcpy(ud.savegame[spot], h.savename, sizeof(ud.savegame[0]));
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ud.savegame[spot][sizeof(ud.savegame[0])-1] = 0;
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}
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// non-"m_" fields will be loaded from svgm_udnetw
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ud.m_volume_number = h.volnum;
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ud.m_level_number = h.levnum;
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ud.m_player_skill = h.skill;
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Bstrcpy(boardfilename, h.boardfn);
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E_MapArt_Setup(h.boardfn); // XXX: Better after the following filename tweaking?
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if (boardfilename[0])
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Bstrcpy(currentboardfilename, boardfilename);
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else if (MapInfo[h.volnum*MAXLEVELS + h.levnum].filename)
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Bstrcpy(currentboardfilename, MapInfo[h.volnum*MAXLEVELS + h.levnum].filename);
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if (currentboardfilename[0])
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{
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append_ext_UNSAFE(currentboardfilename, ".mhk");
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loadmaphack(currentboardfilename);
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}
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Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH);
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// read the rest...
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i = sv_loadsnapshot(fil, spot, &h);
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if (i)
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{
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// in theory, we could load into an initial dump first and trivially
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// recover if things go wrong...
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Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", fn, i);
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G_GameExit(tempbuf);
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}
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sv_postudload(); // ud.m_XXX = ud.XXX
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VM_OnEvent(EVENT_LOADGAME, g_player[myconnectindex].ps->i, myconnectindex, -1, 0);
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return 0;
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}
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////////// TIMER SAVING/RESTORING //////////
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static struct {
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int32_t totalclock, totalclocklock; // engine
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int32_t ototalclock, lockclock; // game
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} g_timers;
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static void G_SaveTimers(void)
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{
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g_timers.totalclock = totalclock;
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g_timers.totalclocklock = totalclocklock;
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g_timers.ototalclock = ototalclock;
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g_timers.lockclock = lockclock;
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}
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static void G_RestoreTimers(void)
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{
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sampletimer();
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totalclock = g_timers.totalclock;
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totalclocklock = g_timers.totalclocklock;
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ototalclock = g_timers.ototalclock;
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lockclock = g_timers.lockclock;
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}
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//////////
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int32_t G_SavePlayer(int32_t spot)
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{
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char fn[16];
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// char mpfn[16];
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FILE *fil;
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G_SaveTimers();
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Bstrcpy(fn, "dukesav0.esv");
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fn[7] = spot + '0';
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// Bstrcpy(mpfn, "edukA_00.esv");
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Net_WaitForServer();
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ready2send = 0;
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{
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char temp[BMAX_PATH];
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if (G_ModDirSnprintf(temp, sizeof(temp), "%s", fn))
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{
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OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", fn);
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return -1;
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}
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errno = 0;
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fil = fopen(temp, "wb");
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if (!fil)
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{
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OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n",
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temp, strerror(errno));
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return -1;
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}
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}
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#ifdef POLYMER
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if (getrendermode() == REND_POLYMER)
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polymer_resetlights();
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#endif
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VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex, -1, 0);
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// SAVE!
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sv_saveandmakesnapshot(fil, spot, 0, 0, 0);
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fclose(fil);
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if (!g_netServer && ud.multimode < 2)
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{
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#ifdef LUNATIC
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if (!g_savedOK)
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Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "^10Failed Saving Game");
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else
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#endif
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Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Game Saved");
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P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
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}
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ready2send = 1;
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Net_WaitForServer();
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G_RestoreTimers();
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ototalclock = totalclock;
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return 0;
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}
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void G_LoadPlayerMaybeMulti(int32_t slot)
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{
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if (g_netServer || ud.multimode > 1)
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{
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Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Multiplayer Loading Not Yet Supported");
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P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
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// G_LoadPlayer(-1-g_lastSaveSlot);
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// g_player[myconnectindex].ps->gm = MODE_GAME;
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}
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else
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{
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int32_t c = G_LoadPlayer(slot);
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if (c == 0)
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g_player[myconnectindex].ps->gm = MODE_GAME;
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}
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}
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void G_SavePlayerMaybeMulti(int32_t slot)
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{
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Bassert(slot >= 0);
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CONFIG_WriteSetup(2);
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if (g_netServer || ud.multimode > 1)
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{
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Bstrcpy(ScriptQuotes[QUOTE_RESERVED4], "Multiplayer Saving Not Yet Supported");
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P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps);
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// G_SavePlayer(-1-slot);
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}
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else
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{
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G_SavePlayer(slot);
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}
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}
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////////// GENERIC SAVING/LOADING SYSTEM //////////
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typedef struct dataspec_
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{
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uint32_t flags;
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void *ptr;
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uint32_t size;
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intptr_t cnt;
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} dataspec_t;
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#define SV_DEFAULTCOMPRTHRES 8
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static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c
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static uint8_t savegame_comprthres;
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#define DS_DYNAMIC 1 // dereference .ptr one more time
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#define DS_STRING 2
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#define DS_CMP 4
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// 8
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#define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to...
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#define DS_CNT16 16
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#define DS_CNT32 32
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#define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64)
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// 64
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#define DS_LOADFN 128 // .ptr is function that is run when loading
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#define DS_SAVEFN 256 // .ptr is function that is run when saving
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#define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo
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#define DS_PROTECTFN 512
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#define DS_END (0x70000000)
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static int32_t ds_getcnt(const dataspec_t *sp)
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{
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switch (sp->flags&DS_CNTMASK)
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{
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case 0: return sp->cnt;
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case DS_CNT16: return *((int16_t *)sp->cnt);
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case DS_CNT32: return *((int32_t *)sp->cnt);
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default: return -1;
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}
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}
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static void ds_get(const dataspec_t *sp, void **ptr, int32_t *cnt)
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{
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*cnt = ds_getcnt(sp);
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if (sp->flags&DS_DYNAMIC)
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*ptr = *((void **)sp->ptr);
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else
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*ptr = sp->ptr;
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}
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// write state to file and/or to dump
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static uint8_t *writespecdata(const dataspec_t *spec, FILE *fil, uint8_t *dump)
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{
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int32_t cnt;
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void *ptr;
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const dataspec_t *sp=spec;
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for (; sp->flags!=DS_END; sp++)
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{
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if (sp->flags&(DS_SAVEFN|DS_LOADFN))
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{
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if (sp->flags&DS_SAVEFN)
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(*(void (*)(void))sp->ptr)();
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continue;
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}
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if (!fil && (sp->flags&(DS_NOCHK|DS_CMP|DS_STRING)))
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continue;
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if (sp->flags&DS_STRING)
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{
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fwrite(sp->ptr, Bstrlen((const char *)sp->ptr), 1, fil); // not null-terminated!
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continue;
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}
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ds_get(sp, &ptr, &cnt);
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if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n",cnt,sp->flags); continue; }
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|
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if (fil)
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{
|
|
if (((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
|
|
|| (sp->flags&DS_CMP))
|
|
fwrite(ptr, sp->size, cnt, fil);
|
|
else
|
|
dfwrite((void *)ptr, sp->size, cnt, fil);
|
|
}
|
|
|
|
if (dump && (sp->flags&(DS_NOCHK|DS_CMP))==0)
|
|
{
|
|
Bmemcpy(dump, ptr, sp->size*cnt);
|
|
dump += sp->size*cnt;
|
|
}
|
|
}
|
|
return dump;
|
|
}
|
|
|
|
// let havedump=dumpvar&&*dumpvar
|
|
// (fil>=0 && havedump): first restore dump from file, then restore state from dump
|
|
// (fil<0 && havedump): only restore state from dump
|
|
// (fil>=0 && !havedump): only restore state from file
|
|
static int32_t readspecdata(const dataspec_t *spec, int32_t fil, uint8_t **dumpvar)
|
|
{
|
|
int32_t cnt, i, j;
|
|
void *ptr;
|
|
uint8_t *dump=dumpvar?*dumpvar:NULL, *mem;
|
|
const dataspec_t *sp=spec;
|
|
static char cmpstrbuf[32];
|
|
|
|
for (; sp->flags!=DS_END; sp++)
|
|
{
|
|
if (fil < 0 && sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)) // we're updating
|
|
continue;
|
|
|
|
if (sp->flags&(DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if (sp->flags&DS_LOADFN)
|
|
(*(void (*)())sp->ptr)();
|
|
continue;
|
|
}
|
|
|
|
if (sp->flags&(DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only
|
|
{
|
|
if (sp->flags&(DS_STRING))
|
|
i = Bstrlen((const char *)sp->ptr);
|
|
else
|
|
i = sp->size*sp->cnt;
|
|
|
|
j=kread(fil, cmpstrbuf, i);
|
|
if (j!=i || Bmemcmp(sp->ptr, cmpstrbuf, i))
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)spec->ptr, (int32_t)(sp-spec));
|
|
if (j!=i)
|
|
OSD_Printf(" kread returned %d, expected %d.\n", j, i);
|
|
else
|
|
OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n");
|
|
return -1;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
ds_get(sp, &ptr, &cnt);
|
|
if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; }
|
|
|
|
if (fil>=0)
|
|
{
|
|
mem = (dump && (sp->flags&DS_NOCHK)==0) ? dump : (uint8_t *)ptr;
|
|
|
|
if ((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)
|
|
{
|
|
i = kread(fil, mem, cnt*sp->size);
|
|
j = cnt*sp->size;
|
|
}
|
|
else
|
|
{
|
|
i = kdfread(mem, sp->size, cnt, fil);
|
|
j = cnt;
|
|
}
|
|
if (i!=j)
|
|
{
|
|
OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)spec->ptr, (int32_t)(sp-spec), mem);
|
|
OSD_Printf(" (%s): read %d, expected %d!\n",
|
|
((sp->flags&DS_CNTMASK)==0 && sp->size*cnt<=savegame_comprthres)?
|
|
"uncompressed":"compressed", i, j);
|
|
|
|
if (i==-1)
|
|
OSD_Printf(" read: %s\n", strerror(errno));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (dump && (sp->flags&DS_NOCHK)==0)
|
|
{
|
|
Bmemcpy(ptr, dump, sp->size*cnt);
|
|
dump += sp->size*cnt;
|
|
}
|
|
}
|
|
|
|
if (dumpvar)
|
|
*dumpvar = dump;
|
|
return 0;
|
|
}
|
|
|
|
#define UINT(bits) uint##bits##_t
|
|
#define BYTES(bits) (bits>>3)
|
|
#define VAL(bits,p) (*(UINT(bits) *)(p))
|
|
|
|
static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar)
|
|
{
|
|
uint8_t *retdiff = *diffvar;
|
|
|
|
// Hail to the C preprocessor, baby!
|
|
#define CPSINGLEVAL(Datbits) \
|
|
if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \
|
|
{ \
|
|
VAL(Datbits, retdiff) = VAL(Datbits, dump) = VAL(Datbits, ptr); \
|
|
*diffvar = retdiff+BYTES(Datbits); \
|
|
}
|
|
|
|
if (cnt==1)
|
|
switch (size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); return;
|
|
case 4: CPSINGLEVAL(32); return;
|
|
case 2: CPSINGLEVAL(16); return;
|
|
case 1: CPSINGLEVAL(8); return;
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) do \
|
|
{ \
|
|
for (i=0; i<nelts; i++) \
|
|
{ \
|
|
if (*p!=*op) \
|
|
{ \
|
|
*op = *p; \
|
|
VAL(Idxbits, retdiff) = i; \
|
|
retdiff += BYTES(Idxbits); \
|
|
VAL(Datbits, retdiff) = *p; \
|
|
retdiff += BYTES(Datbits); \
|
|
} \
|
|
p++; \
|
|
op++; \
|
|
} \
|
|
VAL(Idxbits, retdiff) = -1; \
|
|
retdiff += BYTES(Idxbits); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) do \
|
|
{ \
|
|
const UINT(Datbits) *p=(UINT(Datbits) *)ptr; \
|
|
UINT(Datbits) *op=(UINT(Datbits) *)dump; \
|
|
uint32_t i, nelts=(size*cnt)/BYTES(Datbits); \
|
|
if (nelts>65536) \
|
|
CPELTS(32,Datbits); \
|
|
else if (nelts>256) \
|
|
CPELTS(16,Datbits); \
|
|
else \
|
|
CPELTS(8,Datbits); \
|
|
} while (0)
|
|
|
|
if (size==8)
|
|
CPDATA(64);
|
|
else if ((size&3)==0)
|
|
CPDATA(32);
|
|
else if ((size&1)==0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
|
|
*diffvar = retdiff;
|
|
return;
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
// get the number of elements to be monitored for changes
|
|
static int32_t getnumvar(const dataspec_t *spec)
|
|
{
|
|
int32_t n=0;
|
|
for (; spec->flags!=DS_END; spec++)
|
|
n += (spec->flags&(DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN) ? 0 : 1);
|
|
return n;
|
|
}
|
|
|
|
// update dump at *dumpvar with new state and write diff to *diffvar
|
|
static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
void *ptr;
|
|
uint8_t *dump=*dumpvar, *diff=*diffvar, *tmptr;
|
|
const dataspec_t *sp=spec;
|
|
int32_t cnt, eltnum=0, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen((const char *)spec->ptr);
|
|
|
|
Bmemcpy(diff, spec->ptr, l);
|
|
diff+=l;
|
|
|
|
while (nbytes--)
|
|
*(diff++) = 0; // the bitmap of indices which elements of spec have changed go here
|
|
|
|
for (sp++; sp->flags!=DS_END; sp++)
|
|
{
|
|
if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP)))
|
|
continue;
|
|
|
|
if (sp->flags&(DS_LOADFN|DS_SAVEFN))
|
|
{
|
|
if ((sp->flags&(DS_PROTECTFN))==0)
|
|
(*(void (*)())sp->ptr)();
|
|
continue;
|
|
}
|
|
|
|
ds_get(sp, &ptr, &cnt);
|
|
if (cnt < 0) { OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, sp->flags); continue; }
|
|
|
|
tmptr = diff;
|
|
docmpsd(ptr, dump, sp->size, cnt, &diff);
|
|
if (diff != tmptr)
|
|
(*diffvar + l)[eltnum>>3] |= 1<<(eltnum&7);
|
|
dump += sp->size*cnt;
|
|
eltnum++;
|
|
}
|
|
|
|
*diffvar = diff;
|
|
*dumpvar = dump;
|
|
return;
|
|
}
|
|
|
|
#define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs)))
|
|
|
|
// apply diff to dump, not to state! state is restored from dump afterwards.
|
|
static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar)
|
|
{
|
|
uint8_t *dumptr=*dumpvar, *diffptr=*diffvar;
|
|
const dataspec_t *sp=spec;
|
|
int32_t cnt, eltnum=-1, nbytes=(getnumvar(spec)+7)>>3, l=Bstrlen((const char *)spec->ptr);
|
|
|
|
if (Bmemcmp(diffptr, spec->ptr, l)) // check STRING magic (sync check)
|
|
return 1;
|
|
|
|
diffptr += l+nbytes;
|
|
|
|
for (sp++; sp->flags!=DS_END; sp++)
|
|
{
|
|
if ((sp->flags&(DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN)))
|
|
continue;
|
|
|
|
cnt = ds_getcnt(sp);
|
|
if (cnt < 0) return 1;
|
|
|
|
eltnum++;
|
|
if (((*diffvar + l)[eltnum>>3]&(1<<(eltnum&7))) == 0)
|
|
{
|
|
dumptr += sp->size*cnt;
|
|
continue;
|
|
}
|
|
|
|
// ----------
|
|
#define CPSINGLEVAL(Datbits) \
|
|
VAL(Datbits, dumptr) = VAL(Datbits, diffptr); \
|
|
diffptr += BYTES(Datbits); \
|
|
dumptr += BYTES(Datbits)
|
|
|
|
if (cnt==1)
|
|
{
|
|
switch (sp->size)
|
|
{
|
|
case 8: CPSINGLEVAL(64); continue;
|
|
case 4: CPSINGLEVAL(32); continue;
|
|
case 2: CPSINGLEVAL(16); continue;
|
|
case 1: CPSINGLEVAL(8); continue;
|
|
}
|
|
}
|
|
|
|
#define CPELTS(Idxbits, Datbits) do \
|
|
{ \
|
|
UINT(Idxbits) idx; \
|
|
goto readidx_##Idxbits##_##Datbits; \
|
|
do \
|
|
{ \
|
|
VALOFS(Datbits, dumptr, idx) = VAL(Datbits, diffptr); \
|
|
diffptr += BYTES(Datbits); \
|
|
readidx_##Idxbits##_##Datbits: \
|
|
idx = VAL(Idxbits, diffptr); \
|
|
diffptr += BYTES(Idxbits); \
|
|
} while ((int##Idxbits##_t)idx != -1); \
|
|
} while (0)
|
|
|
|
#define CPDATA(Datbits) do \
|
|
{ \
|
|
uint32_t nelts=(sp->size*cnt)/BYTES(Datbits); \
|
|
if (nelts>65536) \
|
|
CPELTS(32,Datbits); \
|
|
else if (nelts>256) \
|
|
CPELTS(16,Datbits); \
|
|
else \
|
|
CPELTS(8,Datbits); \
|
|
} while (0)
|
|
|
|
if (sp->size==8)
|
|
CPDATA(64);
|
|
else if ((sp->size&3)==0)
|
|
CPDATA(32);
|
|
else if ((sp->size&1)==0)
|
|
CPDATA(16);
|
|
else
|
|
CPDATA(8);
|
|
dumptr += sp->size*cnt;
|
|
// ----------
|
|
|
|
#undef CPELTS
|
|
#undef CPSINGLEVAL
|
|
#undef CPDATA
|
|
}
|
|
|
|
*diffvar = diffptr;
|
|
*dumpvar = dumptr;
|
|
return 0;
|
|
}
|
|
|
|
#undef VAL
|
|
#undef VALOFS
|
|
#undef BYTES
|
|
#undef UINT
|
|
|
|
// calculate size needed for dump
|
|
static uint32_t calcsz(const dataspec_t *spec)
|
|
{
|
|
const dataspec_t *sp=spec;
|
|
int32_t cnt;
|
|
uint32_t dasiz=0;
|
|
|
|
for (; sp->flags!=DS_END; sp++)
|
|
{
|
|
// DS_STRINGs are used as sync checks in the diffs but not in the dump
|
|
if ((sp->flags&(DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING)))
|
|
continue;
|
|
|
|
cnt = ds_getcnt(sp);
|
|
if (cnt<=0) continue;
|
|
|
|
dasiz += cnt*sp->size;
|
|
}
|
|
|
|
return dasiz;
|
|
}
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave();
|
|
static void sv_postspriteext();
|
|
#endif
|
|
#if !defined LUNATIC
|
|
static void sv_calcbitptrsize();
|
|
static void sv_prescriptsave_once();
|
|
static void sv_prescriptload_once();
|
|
static void sv_postscript_once();
|
|
#else
|
|
// Recreate Lua state.
|
|
// XXX: It may matter a great deal when this is run from if the Lua code refers
|
|
// to C-side data at file scope. Such usage is strongly discouraged though.
|
|
static void sv_create_lua_state(void)
|
|
{
|
|
El_CreateGameState();
|
|
G_PostCreateGameState();
|
|
}
|
|
#endif
|
|
static void sv_preactordatasave();
|
|
static void sv_postactordata();
|
|
static void sv_preanimateptrsave();
|
|
static void sv_postanimateptr();
|
|
static void sv_prequote();
|
|
static void sv_quotesave();
|
|
static void sv_quoteload();
|
|
static void sv_prequoteredef();
|
|
static void sv_quoteredefsave();
|
|
static void sv_quoteredefload();
|
|
static void sv_postquoteredef();
|
|
static void sv_restsave();
|
|
static void sv_restload();
|
|
|
|
#define SVARDATALEN \
|
|
((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \
|
|
+sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS)
|
|
|
|
#if !defined LUNATIC
|
|
static uint32_t savegame_bitptrsize;
|
|
#endif
|
|
static uint8_t savegame_quotedef[MAXQUOTES>>3];
|
|
static char(*savegame_quotes)[MAXQUOTELEN];
|
|
static char(*savegame_quoteredefs)[MAXQUOTELEN];
|
|
static uint8_t savegame_restdata[SVARDATALEN];
|
|
|
|
static const dataspec_t svgm_udnetw[] =
|
|
{
|
|
{ DS_STRING, (void *)"blK:udnt", 0, 1 },
|
|
{ 0, &ud.multimode, sizeof(ud.multimode), 1 },
|
|
{ 0, &g_numPlayerSprites, sizeof(g_numPlayerSprites), 1 },
|
|
{ 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 },
|
|
|
|
{ DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 },
|
|
{ DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 },
|
|
{ DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 },
|
|
|
|
{ DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 },
|
|
{ DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 },
|
|
{ DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 },
|
|
{ DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 },
|
|
{ DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 },
|
|
{ 0, &ud.god, sizeof(ud.god), 1 },
|
|
{ 0, &ud.auto_run, sizeof(ud.auto_run), 1 },
|
|
// { DS_NOCHK, &ud.crosshair, sizeof(ud.crosshair), 1 },
|
|
{ DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 },
|
|
{ DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 },
|
|
{ 0, &ud.eog, sizeof(ud.eog), 1 },
|
|
{ DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 },
|
|
{ DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 },
|
|
{ DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 },
|
|
{ DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 },
|
|
{ DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 },
|
|
{ 0, &ud.pause_on, sizeof(ud.pause_on), 1 },
|
|
{ DS_NOCHK, ¤tboardfilename[0], BMAX_PATH, 1 },
|
|
// { DS_LOADFN, (void *)&sv_postudload, 0, 1 },
|
|
{ 0, connectpoint2, sizeof(connectpoint2), 1 },
|
|
{ 0, &randomseed, sizeof(randomseed), 1 },
|
|
{ 0, &g_globalRandom, sizeof(g_globalRandom), 1 },
|
|
#ifdef LUNATIC
|
|
// Save game tic count for Lunatic because it is exposed to userland. See
|
|
// test/helixspawner.lua for an example.
|
|
{ 0, &g_moveThingsCount, sizeof(g_moveThingsCount), 1 },
|
|
#endif
|
|
// { 0, &lockclock_dummy, sizeof(lockclock), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
#if !defined DEBUG_MAIN_ARRAYS
|
|
# define DS_MAINAR DS_DYNAMIC
|
|
#else
|
|
# define DS_MAINAR 0
|
|
#endif
|
|
|
|
static const dataspec_t svgm_secwsp[] =
|
|
{
|
|
{ DS_STRING, (void *)"blK:swsp", 0, 1 },
|
|
{ DS_NOCHK, &numwalls, sizeof(numwalls), 1 },
|
|
{ DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls },
|
|
{ DS_NOCHK, &numsectors, sizeof(numsectors), 1 },
|
|
{ DS_MAINAR|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors },
|
|
{ DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES },
|
|
#ifdef YAX_ENABLE
|
|
{ DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 },
|
|
# if !defined NEW_MAP_FORMAT
|
|
{ DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors },
|
|
{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
|
|
# endif
|
|
{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
|
|
#endif
|
|
{ 0, &Numsprites, sizeof(Numsprites), 1 },
|
|
{ 0, &tailspritefree, sizeof(tailspritefree), 1 },
|
|
{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
|
|
{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
|
|
{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
|
|
{ 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 },
|
|
{ 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES },
|
|
{ 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES },
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 },
|
|
#endif
|
|
{ DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES },
|
|
#ifdef USE_OPENGL
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 },
|
|
#endif
|
|
{ 0, &DynamicTileMap[0], sizeof(DynamicTileMap[0]), MAXTILES }, // NOCHK?
|
|
{ 0, &DynamicSoundMap[0], sizeof(DynamicSoundMap[0]), MAXSOUNDS }, // NOCHK?
|
|
{ DS_NOCHK, &g_numCyclers, sizeof(g_numCyclers), 1 },
|
|
{ DS_CNT(g_numCyclers), &cyclers[0][0], sizeof(cyclers[0]), (intptr_t)&g_numCyclers },
|
|
{ DS_NOCHK, &g_numAnimWalls, sizeof(g_numAnimWalls), 1 },
|
|
{ DS_CNT(g_numAnimWalls), &animwall, sizeof(animwall[0]), (intptr_t)&g_numAnimWalls },
|
|
{ DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 },
|
|
{ DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) },
|
|
{ DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) },
|
|
// projectiles
|
|
{ 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES },
|
|
{ 0, &ProjectileData[0], sizeof(projectile_t), MAXTILES },
|
|
{ 0, &everyothertime, sizeof(everyothertime), 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static const dataspec_t svgm_script[] =
|
|
{
|
|
{ DS_STRING, (void *)"blK:scri", 0, 1 },
|
|
#if !defined LUNATIC
|
|
{ DS_NOCHK, &g_scriptSize, sizeof(g_scriptSize), 1 },
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_calcbitptrsize, 0, 1 },
|
|
{ DS_DYNAMIC|DS_CNT(savegame_bitptrsize)|DS_NOCHK, &bitptr, sizeof(bitptr[0]), (intptr_t)&savegame_bitptrsize },
|
|
|
|
{ DS_SAVEFN|DS_NOCHK, (void *)&sv_prescriptsave_once, 0, 1 },
|
|
#endif
|
|
{ DS_NOCHK, &g_tile[0], sizeof(tiledata_t), MAXTILES },
|
|
#if !defined LUNATIC
|
|
{ DS_LOADFN|DS_NOCHK, (void *)&sv_prescriptload_once, 0, 1 },
|
|
{ DS_DYNAMIC|DS_CNT(g_scriptSize)|DS_NOCHK, &script, sizeof(script[0]), (intptr_t)&g_scriptSize },
|
|
// { DS_NOCHK, &apScriptGameEvent[0], sizeof(apScriptGameEvent[0]), MAXGAMEEVENTS },
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)&sv_postscript_once, 0, 1 },
|
|
#endif
|
|
{ DS_SAVEFN, (void *)&sv_preactordatasave, 0, 1 },
|
|
{ 0, &actor[0], sizeof(actor_t), MAXSPRITES },
|
|
{ DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 },
|
|
#if defined LUNATIC
|
|
{ DS_LOADFN|DS_NOCHK, (void *)&sv_create_lua_state, 0, 1 },
|
|
#endif
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
static const dataspec_t svgm_anmisc[] =
|
|
{
|
|
{ DS_STRING, (void *)"blK:anms", 0, 1 },
|
|
{ 0, &g_animateCount, sizeof(g_animateCount), 1 },
|
|
{ 0, &animatesect[0], sizeof(animatesect[0]), MAXANIMATES },
|
|
{ 0, &animategoal[0], sizeof(animategoal[0]), MAXANIMATES },
|
|
{ 0, &animatevel[0], sizeof(animatevel[0]), MAXANIMATES },
|
|
{ DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 },
|
|
{ 0, &animateptr[0], sizeof(animateptr[0]), MAXANIMATES },
|
|
{ DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 },
|
|
{ 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 },
|
|
{ 0, &msx[0], sizeof(msx[0]), ARRAY_SIZE(msx) },
|
|
{ 0, &msy[0], sizeof(msy[0]), ARRAY_SIZE(msy) },
|
|
{ 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 },
|
|
{ DS_NOCHK, &g_spriteDeleteQueueSize, sizeof(g_spriteDeleteQueueSize), 1 },
|
|
{ DS_CNT(g_spriteDeleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_spriteDeleteQueueSize },
|
|
{ 0, &show2dsector[0], sizeof(uint8_t), MAXSECTORS>>3 },
|
|
{ DS_NOCHK, &g_numClouds, sizeof(g_numClouds), 1 },
|
|
{ 0, &clouds[0], sizeof(clouds), 1 },
|
|
{ 0, &cloudx[0], sizeof(cloudx), 1 },
|
|
{ 0, &cloudy[0], sizeof(cloudy), 1 },
|
|
{ 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK?
|
|
{ 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 },
|
|
|
|
{ DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 },
|
|
{ DS_SAVEFN, (void *)&sv_quotesave, 0, 1 },
|
|
{ DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated
|
|
{ DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES },
|
|
{ DS_LOADFN, (void *)&sv_quoteload, 0, 1 },
|
|
|
|
{ DS_NOCHK, &g_numQuoteRedefinitions, sizeof(g_numQuoteRedefinitions), 1 },
|
|
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 },
|
|
{ DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation
|
|
{ DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numQuoteRedefinitions), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numQuoteRedefinitions },
|
|
{ DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 },
|
|
{ DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 },
|
|
#ifdef LUNATIC
|
|
{ 0, g_playerWeapon, sizeof(weapondata_t), MAXPLAYERS*MAX_WEAPONS },
|
|
#endif
|
|
{ DS_SAVEFN, (void *)&sv_restsave, 0, 1 },
|
|
{ 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread
|
|
{ DS_LOADFN, (void *)&sv_restload, 0, 1 },
|
|
|
|
{ DS_STRING, (void *)"savegame_end", 0, 1 },
|
|
{ DS_END, 0, 0, 0 }
|
|
};
|
|
|
|
#if !defined LUNATIC
|
|
static dataspec_t *svgm_vars=NULL;
|
|
#endif
|
|
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem);
|
|
static int32_t doloadplayer2(int32_t fil, uint8_t **memptr);
|
|
static void postloadplayer(int32_t savegamep);
|
|
|
|
// SVGM snapshot system
|
|
static uint32_t svsnapsiz;
|
|
static uint8_t *svsnapshot, *svinitsnap;
|
|
static uint32_t svdiffsiz;
|
|
static uint8_t *svdiff;
|
|
|
|
#include "gamedef.h"
|
|
|
|
#if !defined LUNATIC
|
|
# define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/GAMEVAR_READONLY|GAMEVAR_INTPTR| \
|
|
GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR /*|GAMEVAR_NORESET*/ |GAMEVAR_SPECIAL)
|
|
// setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called
|
|
static void sv_makevarspec()
|
|
{
|
|
static char *magic = "blK:vars";
|
|
int32_t i, j, numsavedvars=0, numsavedarrays=0, per;
|
|
|
|
for (i=0; i<g_gameVarCount; i++)
|
|
numsavedvars += (aGameVars[i].dwFlags&SV_SKIPMASK) ? 0 : 1;
|
|
|
|
for (i=0; i<g_gameArrayCount; i++)
|
|
numsavedarrays += !(aGameArrays[i].dwFlags & GAMEARRAY_READONLY); // SYSTEM_GAMEARRAY
|
|
|
|
Bfree(svgm_vars);
|
|
svgm_vars = (dataspec_t *)Bmalloc((numsavedvars+numsavedarrays+2)*sizeof(dataspec_t));
|
|
|
|
if (svgm_vars == NULL)
|
|
G_GameExit("OUT OF MEMORY in sv_makevarspec()\n");
|
|
|
|
svgm_vars[0].flags = DS_STRING;
|
|
svgm_vars[0].ptr = magic;
|
|
svgm_vars[0].cnt = 1;
|
|
|
|
j=1;
|
|
for (i=0; i<g_gameVarCount; i++)
|
|
{
|
|
if (aGameVars[i].dwFlags&SV_SKIPMASK)
|
|
continue;
|
|
|
|
per = aGameVars[i].dwFlags&GAMEVAR_USER_MASK;
|
|
|
|
svgm_vars[j].flags = 0;
|
|
svgm_vars[j].ptr = (per==0) ? &aGameVars[i].val.lValue : aGameVars[i].val.plValues;
|
|
svgm_vars[j].size = sizeof(intptr_t);
|
|
svgm_vars[j].cnt = (per==0) ? 1 : (per==GAMEVAR_PERPLAYER ? MAXPLAYERS : MAXSPRITES);
|
|
j++;
|
|
}
|
|
|
|
for (i=0; i<g_gameArrayCount; i++)
|
|
{
|
|
// We must not update read-only SYSTEM_GAMEARRAY gamearrays: besides
|
|
// being questionable by itself, sizeof(...) may be e.g. 4 whereas the
|
|
// actual element type is int16_t (such as tilesizx[]/tilesizy[]).
|
|
if (aGameArrays[i].dwFlags & GAMEARRAY_READONLY)
|
|
continue;
|
|
|
|
svgm_vars[j].flags = 0;
|
|
svgm_vars[j].ptr = aGameArrays[i].plValues;
|
|
svgm_vars[j].size = sizeof(aGameArrays[0].plValues[0]);
|
|
svgm_vars[j].cnt = aGameArrays[i].size; // assumed constant throughout demo, i.e. no RESIZEARRAY
|
|
j++;
|
|
}
|
|
|
|
svgm_vars[j].flags = DS_END;
|
|
svgm_vars[j].ptr = NULL;
|
|
svgm_vars[j].size = svgm_vars[j].cnt = 0;
|
|
}
|
|
#endif
|
|
|
|
void sv_freemem()
|
|
{
|
|
if (svsnapshot)
|
|
Bfree(svsnapshot), svsnapshot=NULL;
|
|
if (svinitsnap)
|
|
Bfree(svinitsnap), svinitsnap=NULL;
|
|
if (svdiff)
|
|
Bfree(svdiff), svdiff=NULL;
|
|
}
|
|
|
|
static int32_t doallocsnap(int32_t allocinit)
|
|
{
|
|
sv_freemem();
|
|
|
|
svsnapshot = (uint8_t *)Bmalloc(svsnapsiz);
|
|
if (allocinit)
|
|
svinitsnap = (uint8_t *)Bmalloc(svsnapsiz);
|
|
svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill
|
|
svdiff = (uint8_t *)Bmalloc(svdiffsiz);
|
|
if (svsnapshot==NULL || (allocinit && svinitsnap==NULL) || svdiff==NULL)
|
|
{
|
|
sv_freemem();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == 310);
|
|
|
|
// make snapshot only if spot < 0 (demo)
|
|
int32_t sv_saveandmakesnapshot(FILE *fil, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress)
|
|
{
|
|
savehead_t h;
|
|
|
|
// set a few savegame system globals
|
|
savegame_comprthres = SV_DEFAULTCOMPRTHRES;
|
|
savegame_diffcompress = diffcompress;
|
|
|
|
// calculate total snapshot size
|
|
#if !defined LUNATIC
|
|
sv_makevarspec();
|
|
svsnapsiz = calcsz(svgm_vars);
|
|
#else
|
|
svsnapsiz = 0;
|
|
#endif
|
|
svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc);
|
|
|
|
|
|
// create header
|
|
Bmemcpy(h.headerstr, "EDuke32SAVE", 11);
|
|
h.majorver = SV_MAJOR_VER;
|
|
h.minorver = SV_MINOR_VER;
|
|
h.ptrsize = sizeof(intptr_t);
|
|
h.bytever = BYTEVERSION;
|
|
|
|
h.comprthres = savegame_comprthres;
|
|
h.recdiffsp = recdiffsp;
|
|
h.diffcompress = savegame_diffcompress;
|
|
h.synccompress = synccompress;
|
|
|
|
h.reccnt = 0;
|
|
h.snapsiz = svsnapsiz;
|
|
|
|
// the following is kinda redundant, but we save it here to be able to quickly fetch
|
|
// it in a savegame header read
|
|
h.numplayers = ud.multimode;
|
|
h.volnum = ud.volume_number;
|
|
h.levnum = ud.level_number;
|
|
h.skill = ud.player_skill;
|
|
Bstrncpy(h.boardfn, currentboardfilename, sizeof(h.boardfn));
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
Bstrncpyz(h.savename, ud.savegame[spot], sizeof(h.savename));
|
|
}
|
|
else
|
|
{
|
|
// demo
|
|
|
|
const time_t t=time(NULL);
|
|
struct tm *st;
|
|
|
|
Bstrncpyz(h.savename, "EDuke32 demo", sizeof(h.savename));
|
|
if (t>=0 && (st = localtime(&t)))
|
|
Bsnprintf(h.savename, sizeof(h.savename), "Demo %04d%02d%02d %s",
|
|
st->tm_year+1900, st->tm_mon+1, st->tm_mday, s_buildRev);
|
|
}
|
|
|
|
|
|
// write header
|
|
fwrite(&h, sizeof(savehead_t), 1, fil);
|
|
|
|
// for savegames, the file offset after the screenshot goes here;
|
|
// for demos, we keep it 0 to signify that we didn't save one
|
|
fwrite("\0\0\0\0", 4, 1, fil);
|
|
if (spot >= 0 && waloff[TILE_SAVESHOT])
|
|
{
|
|
int32_t ofs;
|
|
|
|
// write the screenshot compressed
|
|
dfwrite((char *)waloff[TILE_SAVESHOT], 320, 200, fil);
|
|
|
|
// write the current file offset right after the header
|
|
ofs = ftell(fil);
|
|
fseek(fil, sizeof(savehead_t), SEEK_SET);
|
|
fwrite(&ofs, 4, 1, fil);
|
|
fseek(fil, ofs, SEEK_SET);
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_Printf("sv_saveandmakesnapshot: snapshot size: %d bytes.\n", svsnapsiz);
|
|
#endif
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
dosaveplayer2(fil, NULL);
|
|
#ifdef LUNATIC
|
|
if (!g_savedOK)
|
|
{
|
|
OSD_Printf("sv_saveandmakesnapshot: failed serializing Lunatic gamevar \"%s\".\n",
|
|
g_failedVarname);
|
|
g_failedVarname = NULL;
|
|
return 1;
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
uint8_t *p;
|
|
|
|
// demo
|
|
if (doallocsnap(0))
|
|
{
|
|
OSD_Printf("sv_saveandmakesnapshot: failed allocating memory.\n");
|
|
return 1;
|
|
}
|
|
|
|
p = dosaveplayer2(fil, svsnapshot);
|
|
if (p != svsnapshot+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p-(svsnapshot+svsnapsiz)));
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
g_oldverSavegame[spot] = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
EDUKE32_STATIC_ASSERT(sizeof(savehead_t) == 310);
|
|
|
|
// if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros
|
|
int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h)
|
|
{
|
|
int32_t havedemo = (spot < 0);
|
|
|
|
if (kread(fil, h, sizeof(savehead_t)) != sizeof(savehead_t))
|
|
{
|
|
OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot);
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return -1;
|
|
}
|
|
|
|
if (Bmemcmp(h->headerstr, "EDuke32SAVE", 11))
|
|
{
|
|
h->headerstr[sizeof(h->headerstr)-1] = 0;
|
|
OSD_Printf("%s %d header reads \"%s\", expected \"EDuke32SAVE\".\n",
|
|
havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, h->headerstr);
|
|
Bmemset(h->headerstr, 0, sizeof(h->headerstr));
|
|
return 1;
|
|
}
|
|
|
|
if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION)
|
|
{
|
|
if (havedemo)
|
|
OSD_Printf("Incompatible demo version. Expected %d.%d.%d, found %d.%d.%d\n",
|
|
SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION,
|
|
h->majorver, h->minorver, h->bytever);
|
|
return 2;
|
|
}
|
|
|
|
if (h->ptrsize != sizeof(intptr_t))
|
|
{
|
|
if (havedemo)
|
|
OSD_Printf("Demo incompatible. Expected pointer size %d, found %d\n",
|
|
(int32_t)sizeof(intptr_t), h->ptrsize);
|
|
return 3;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h)
|
|
{
|
|
uint8_t *p;
|
|
int32_t i;
|
|
|
|
if (spot < 0)
|
|
{
|
|
// demo
|
|
i = sv_loadheader(fil, spot, h);
|
|
if (i)
|
|
return i;
|
|
|
|
// Used to be in doloadplayer2(), now redundant for savegames since
|
|
// we checked before. Multiplayer demos need still to be taken care of.
|
|
if (h->numplayers != numplayers)
|
|
return 9;
|
|
}
|
|
// else (if savegame), we just read the header and are now at offset sizeof(savehead_t)
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz);
|
|
#endif
|
|
|
|
if (kread(fil, &i, 4) != 4)
|
|
{
|
|
OSD_Printf("sv_snapshot: couldn't read 4 bytes after header.\n");
|
|
return 7;
|
|
}
|
|
if (i > 0)
|
|
{
|
|
if (klseek(fil, i, SEEK_SET) != i)
|
|
{
|
|
OSD_Printf("sv_snapshot: failed skipping over the screenshot.\n");
|
|
return 8;
|
|
}
|
|
}
|
|
|
|
savegame_comprthres = h->comprthres;
|
|
|
|
if (spot >= 0)
|
|
{
|
|
// savegame
|
|
i = doloadplayer2(fil, NULL);
|
|
if (i)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
|
|
return 5;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// demo
|
|
savegame_diffcompress = h->diffcompress;
|
|
|
|
svsnapsiz = h->snapsiz;
|
|
|
|
if (doallocsnap(1))
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: failed allocating memory.\n");
|
|
return 4;
|
|
}
|
|
|
|
p = svsnapshot;
|
|
i = doloadplayer2(fil, &p);
|
|
if (i)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i);
|
|
sv_freemem();
|
|
return 5;
|
|
}
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n",
|
|
(int32_t)(p-(svsnapshot+svsnapsiz)));
|
|
sv_freemem();
|
|
return 6;
|
|
}
|
|
|
|
Bmemcpy(svinitsnap, svsnapshot, svsnapsiz);
|
|
}
|
|
|
|
postloadplayer((spot >= 0));
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
uint32_t sv_writediff(FILE *fil)
|
|
{
|
|
uint8_t *p=svsnapshot, *d=svdiff;
|
|
uint32_t diffsiz;
|
|
|
|
cmpspecdata(svgm_udnetw, &p, &d);
|
|
cmpspecdata(svgm_secwsp, &p, &d);
|
|
cmpspecdata(svgm_script, &p, &d);
|
|
cmpspecdata(svgm_anmisc, &p, &d);
|
|
#if !defined LUNATIC
|
|
cmpspecdata(svgm_vars, &p, &d);
|
|
#endif
|
|
|
|
if (p != svsnapshot+svsnapsiz)
|
|
OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p);
|
|
|
|
diffsiz = d-svdiff;
|
|
|
|
fwrite("dIfF",4,1,fil);
|
|
fwrite(&diffsiz, sizeof(diffsiz), 1, fil);
|
|
if (savegame_diffcompress)
|
|
dfwrite(svdiff, 1, diffsiz, fil); // cnt and sz swapped
|
|
else
|
|
fwrite(svdiff, 1, diffsiz, fil);
|
|
|
|
return diffsiz;
|
|
}
|
|
|
|
int32_t sv_readdiff(int32_t fil)
|
|
{
|
|
uint8_t *p=svsnapshot, *d=svdiff, i=0; //, tbuf[4];
|
|
int32_t diffsiz;
|
|
|
|
#if 0 // handled by the caller
|
|
if (kread(fil, tbuf, 4)!=4)
|
|
return -1;
|
|
if (Bmemcmp(tbuf, "dIfF", 4))
|
|
return 4;
|
|
#endif
|
|
if (kread(fil, &diffsiz, sizeof(uint32_t))!=sizeof(uint32_t))
|
|
return -1;
|
|
if (savegame_diffcompress)
|
|
{
|
|
if (kdfread(svdiff, 1, diffsiz, fil) != diffsiz) // cnt and sz swapped
|
|
return -2;
|
|
}
|
|
else
|
|
{
|
|
if (kread(fil, svdiff, diffsiz) != diffsiz)
|
|
return -2;
|
|
}
|
|
|
|
if (applydiff(svgm_udnetw, &p, &d)) return -3;
|
|
if (applydiff(svgm_secwsp, &p, &d)) return -4;
|
|
if (applydiff(svgm_script, &p, &d)) return -5;
|
|
if (applydiff(svgm_anmisc, &p, &d)) return -6;
|
|
#if !defined LUNATIC
|
|
if (applydiff(svgm_vars, &p, &d)) return -7;
|
|
#endif
|
|
|
|
if (p!=svsnapshot+svsnapsiz)
|
|
i|=1;
|
|
if (d!=svdiff+diffsiz)
|
|
i|=2;
|
|
if (i)
|
|
OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p",
|
|
p, svsnapshot+svsnapsiz, d, svdiff+diffsiz);
|
|
return i;
|
|
}
|
|
|
|
// SVGM data description
|
|
static void sv_postudload()
|
|
{
|
|
// Bmemcpy(&boardfilename[0], ¤tboardfilename[0], BMAX_PATH); // DON'T do this in demos!
|
|
#if 1
|
|
ud.m_level_number = ud.level_number;
|
|
ud.m_volume_number = ud.volume_number;
|
|
ud.m_player_skill = ud.player_skill;
|
|
ud.m_respawn_monsters = ud.respawn_monsters;
|
|
ud.m_respawn_items = ud.respawn_items;
|
|
ud.m_respawn_inventory = ud.respawn_inventory;
|
|
ud.m_monsters_off = ud.monsters_off;
|
|
ud.m_coop = ud.coop;
|
|
ud.m_marker = ud.marker;
|
|
ud.m_ffire = ud.ffire;
|
|
ud.m_noexits = ud.noexits;
|
|
#endif
|
|
}
|
|
//static int32_t lockclock_dummy;
|
|
|
|
#ifdef USE_OPENGL
|
|
static void sv_prespriteextsave()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
{
|
|
spriteext[i].mdanimtims -= mdtims;
|
|
if (spriteext[i].mdanimtims==0)
|
|
spriteext[i].mdanimtims++;
|
|
}
|
|
}
|
|
static void sv_postspriteext()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
if (spriteext[i].mdanimtims)
|
|
spriteext[i].mdanimtims += mdtims;
|
|
}
|
|
#endif
|
|
|
|
#ifdef YAX_ENABLE
|
|
void sv_postyaxload(void)
|
|
{
|
|
yax_update(numyaxbunches>0 ? 2 : 1);
|
|
}
|
|
#endif
|
|
|
|
#if !defined LUNATIC
|
|
static void sv_calcbitptrsize()
|
|
{
|
|
savegame_bitptrsize = (g_scriptSize+7)>>3;
|
|
}
|
|
static void sv_prescriptsave_once()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<g_scriptSize; i++)
|
|
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
|
|
script[i] = (intptr_t *)script[i] - script;
|
|
|
|
G_Util_PtrToIdx2(&g_tile[0].execPtr, MAXTILES, sizeof(tiledata_t), script, P2I_FWD_NON0);
|
|
G_Util_PtrToIdx2(&g_tile[0].loadPtr, MAXTILES, sizeof(tiledata_t), script, P2I_FWD_NON0);
|
|
}
|
|
static void sv_prescriptload_once()
|
|
{
|
|
if (script)
|
|
Bfree(script);
|
|
script = (intptr_t *)Bmalloc(g_scriptSize * sizeof(script[0]));
|
|
}
|
|
static void sv_postscript_once()
|
|
{
|
|
int32_t i;
|
|
|
|
G_Util_PtrToIdx2(&g_tile[0].execPtr, MAXTILES, sizeof(tiledata_t), script, P2I_BACK_NON0);
|
|
G_Util_PtrToIdx2(&g_tile[0].loadPtr, MAXTILES, sizeof(tiledata_t), script, P2I_BACK_NON0);
|
|
|
|
for (i=0; i<g_scriptSize; i++)
|
|
if (bitptr[i>>3]&(BITPTR_POINTER<<(i&7)))
|
|
script[i] = (intptr_t)(script + script[i]);
|
|
}
|
|
#endif
|
|
|
|
static void sv_preactordatasave()
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
}
|
|
|
|
static void sv_postactordata()
|
|
{
|
|
int32_t i;
|
|
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
}
|
|
|
|
static void sv_preanimateptrsave()
|
|
{
|
|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_FWD);
|
|
}
|
|
static void sv_postanimateptr()
|
|
{
|
|
G_Util_PtrToIdx(animateptr, g_animateCount, sector, P2I_BACK);
|
|
}
|
|
static void sv_prequote()
|
|
{
|
|
if (!savegame_quotes)
|
|
savegame_quotes = (char (*)[MAXQUOTELEN])Bcalloc(MAXQUOTES, MAXQUOTELEN);
|
|
}
|
|
static void sv_quotesave()
|
|
{
|
|
int32_t i;
|
|
Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef));
|
|
for (i=0; i<MAXQUOTES; i++)
|
|
if (ScriptQuotes[i])
|
|
{
|
|
savegame_quotedef[i>>3] |= 1<<(i&7);
|
|
Bmemcpy(savegame_quotes[i], ScriptQuotes[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
static void sv_quoteload()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<MAXQUOTES; i++)
|
|
{
|
|
if (savegame_quotedef[i>>3]&(1<<(i&7)))
|
|
{
|
|
C_AllocQuote(i);
|
|
Bmemcpy(ScriptQuotes[i], savegame_quotes[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
}
|
|
static void sv_prequoteredef()
|
|
{
|
|
// "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case
|
|
savegame_quoteredefs = (char (*)[MAXQUOTELEN])Bcalloc(g_numQuoteRedefinitions+1, MAXQUOTELEN);
|
|
}
|
|
static void sv_quoteredefsave()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<g_numQuoteRedefinitions; i++)
|
|
if (ScriptQuoteRedefinitions[i])
|
|
Bmemcpy(savegame_quoteredefs[i], ScriptQuoteRedefinitions[i], MAXQUOTELEN);
|
|
}
|
|
static void sv_quoteredefload()
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<g_numQuoteRedefinitions; i++)
|
|
{
|
|
if (!ScriptQuoteRedefinitions[i])
|
|
ScriptQuoteRedefinitions[i] = (char *)Bcalloc(1,MAXQUOTELEN);
|
|
Bmemcpy(ScriptQuoteRedefinitions[i], savegame_quoteredefs[i], MAXQUOTELEN);
|
|
}
|
|
}
|
|
static void sv_postquoteredef()
|
|
{
|
|
Bfree(savegame_quoteredefs), savegame_quoteredefs=NULL;
|
|
}
|
|
static void sv_restsave()
|
|
{
|
|
int32_t i;
|
|
uint8_t *mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t));
|
|
|
|
#define CPDAT(ptr,sz) Bmemcpy(mem, ptr, sz), mem+=sz
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
if (g_player[i].ps)
|
|
CPDAT(g_player[i].ps, sizeof(DukePlayer_t));
|
|
else
|
|
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
|
|
Bassert((savegame_restdata+SVARDATALEN)-mem == 0);
|
|
#undef CPDAT
|
|
}
|
|
static void sv_restload()
|
|
{
|
|
int32_t i;
|
|
uint8_t *mem = savegame_restdata;
|
|
DukePlayer_t dummy_ps;
|
|
|
|
#define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
{
|
|
CPDAT(g_player[i].user_name, 32);
|
|
CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor));
|
|
CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam));
|
|
CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags));
|
|
if (g_player[i].ps)
|
|
CPDAT(g_player[i].ps, sizeof(DukePlayer_t));
|
|
else
|
|
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
|
|
}
|
|
#undef CPDAT
|
|
}
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
# define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \
|
|
OSD_Printf(name ": %d ms\n", getticks()-t); t=getticks(); tmem=mem; } while (0)
|
|
#else
|
|
# define PRINTSIZE(name) do { } while (0)
|
|
#endif
|
|
|
|
#ifdef LUNATIC
|
|
// <levelnum>: if we're not serializing for a mapstate, -1
|
|
// otherwise, the linearized level number
|
|
LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
|
|
#endif
|
|
|
|
static uint8_t *dosaveplayer2(FILE *fil, uint8_t *mem)
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem = mem;
|
|
int32_t t=getticks();
|
|
#endif
|
|
mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net
|
|
PRINTSIZE("ud");
|
|
mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite
|
|
PRINTSIZE("sws");
|
|
#ifdef LUNATIC
|
|
{
|
|
// Serialize Lunatic gamevars. When loading, the restoration code must
|
|
// be present before Lua state creation in svgm_script, so save it
|
|
// right before, too.
|
|
int32_t slen, slen_ext;
|
|
const char *svcode = El_SerializeGamevars(&slen, -1);
|
|
|
|
if (slen < 0)
|
|
{
|
|
// Serialization failed.
|
|
g_savedOK = 0;
|
|
g_failedVarname = svcode;
|
|
return mem;
|
|
}
|
|
|
|
fwrite("\0\1LunaGVAR\3\4", 12, 1, fil);
|
|
slen_ext = B_LITTLE32(slen);
|
|
fwrite(&slen_ext, sizeof(slen_ext), 1, fil);
|
|
dfwrite(svcode, 1, slen, fil); // cnt and sz swapped
|
|
|
|
g_savedOK = 1;
|
|
}
|
|
#endif
|
|
mem=writespecdata(svgm_script, fil, mem); // script
|
|
PRINTSIZE("script");
|
|
mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc.
|
|
PRINTSIZE("animisc");
|
|
|
|
#if !defined LUNATIC
|
|
Gv_WriteSave(fil, 1); // gamevars
|
|
mem=writespecdata(svgm_vars, 0, mem);
|
|
PRINTSIZE("vars");
|
|
#endif
|
|
|
|
return mem;
|
|
}
|
|
|
|
#ifdef LUNATIC
|
|
char *g_elSavecode = NULL;
|
|
|
|
static int32_t El_ReadSaveCode(int32_t fil)
|
|
{
|
|
// Read Lua code to restore gamevar values from the savegame.
|
|
// It will be run from Lua with its state creation later on.
|
|
|
|
char header[12];
|
|
int32_t slen;
|
|
|
|
if (kread(fil, header, 12) != 12)
|
|
{
|
|
OSD_Printf("doloadplayer2: failed reading Lunatic gamevar header.\n");
|
|
return -100;
|
|
}
|
|
|
|
if (Bmemcmp(header, "\0\1LunaGVAR\3\4", 12))
|
|
{
|
|
OSD_Printf("doloadplayer2: Lunatic gamevar header doesn't match.\n");
|
|
return -101;
|
|
}
|
|
|
|
if (kread(fil, &slen, sizeof(slen)) != sizeof(slen))
|
|
{
|
|
OSD_Printf("doloadplayer2: failed reading Lunatic gamevar string size.\n");
|
|
return -102;
|
|
}
|
|
|
|
slen = B_LITTLE32(slen);
|
|
if (slen < 0)
|
|
{
|
|
OSD_Printf("doloadplayer2: invalid Lunatic gamevar string size %d.\n", slen);
|
|
return -103;
|
|
}
|
|
|
|
if (slen > 0)
|
|
{
|
|
char *svcode = (char *)Bmalloc(slen+1);
|
|
if (svcode == NULL)
|
|
G_GameExit("OUT OF MEMORY in doloadplayer2().");
|
|
|
|
if (kdfread(svcode, 1, slen, fil) != slen) // cnt and sz swapped
|
|
{
|
|
OSD_Printf("doloadplayer2: failed reading Lunatic gamevar restoration code.\n");
|
|
Bfree(svcode);
|
|
return -104;
|
|
}
|
|
|
|
svcode[slen] = 0;
|
|
g_elSavecode = svcode;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void El_FreeSaveCode(void)
|
|
{
|
|
// Free Lunatic gamevar savegame restoration Lua code.
|
|
Bfree(g_elSavecode);
|
|
g_elSavecode = NULL;
|
|
}
|
|
#endif
|
|
|
|
static int32_t doloadplayer2(int32_t fil, uint8_t **memptr)
|
|
{
|
|
uint8_t *mem = memptr ? *memptr : NULL;
|
|
#ifdef DEBUGGINGAIDS
|
|
uint8_t *tmem=mem;
|
|
int32_t t=getticks();
|
|
#endif
|
|
if (readspecdata(svgm_udnetw, fil, &mem)) return -2;
|
|
PRINTSIZE("ud");
|
|
if (readspecdata(svgm_secwsp, fil, &mem)) return -4;
|
|
PRINTSIZE("sws");
|
|
#ifdef LUNATIC
|
|
{
|
|
int32_t ret = El_ReadSaveCode(fil);
|
|
if (ret < 0)
|
|
return ret;
|
|
}
|
|
#endif
|
|
if (readspecdata(svgm_script, fil, &mem)) return -5;
|
|
PRINTSIZE("script");
|
|
if (readspecdata(svgm_anmisc, fil, &mem)) return -6;
|
|
PRINTSIZE("animisc");
|
|
|
|
#if !defined LUNATIC
|
|
if (Gv_ReadSave(fil, 1)) return -7;
|
|
|
|
if (mem)
|
|
{
|
|
int32_t i;
|
|
|
|
sv_makevarspec();
|
|
for (i=1; svgm_vars[i].flags!=DS_END; i++)
|
|
{
|
|
Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's!
|
|
mem += svgm_vars[i].size*svgm_vars[i].cnt;
|
|
}
|
|
}
|
|
PRINTSIZE("vars");
|
|
#endif
|
|
|
|
if (memptr)
|
|
*memptr = mem;
|
|
return 0;
|
|
}
|
|
|
|
int32_t sv_updatestate(int32_t frominit)
|
|
{
|
|
uint8_t *p = svsnapshot, *pbeg=p;
|
|
|
|
if (frominit)
|
|
Bmemcpy(svsnapshot, svinitsnap, svsnapsiz);
|
|
|
|
if (readspecdata(svgm_udnetw, -1, &p)) return -2;
|
|
if (readspecdata(svgm_secwsp, -1, &p)) return -4;
|
|
if (readspecdata(svgm_script, -1, &p)) return -5;
|
|
if (readspecdata(svgm_anmisc, -1, &p)) return -6;
|
|
|
|
#if !defined LUNATIC
|
|
if (readspecdata(svgm_vars, -1, &p)) return -8;
|
|
#endif
|
|
|
|
if (p != pbeg+svsnapsiz)
|
|
{
|
|
OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz)));
|
|
return -9;
|
|
}
|
|
|
|
if (frominit)
|
|
postloadplayer(0);
|
|
#ifdef POLYMER
|
|
if (getrendermode() == REND_POLYMER)
|
|
polymer_resetlights(); // must do it after polymer_loadboard() !!!
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void postloadplayer(int32_t savegamep)
|
|
{
|
|
int32_t i;
|
|
|
|
//1
|
|
if (g_player[myconnectindex].ps->over_shoulder_on != 0)
|
|
{
|
|
CAMERADIST = 0;
|
|
CAMERACLOCK = 0;
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
}
|
|
|
|
//2
|
|
screenpeek = myconnectindex;
|
|
|
|
//2.5
|
|
if (savegamep)
|
|
{
|
|
Bmemset(gotpic, 0, sizeof(gotpic));
|
|
S_ClearSoundLocks();
|
|
G_CacheMapData();
|
|
|
|
i = g_musicIndex;
|
|
g_musicIndex = (ud.volume_number*MAXLEVELS) + ud.level_number;
|
|
|
|
if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0)
|
|
{
|
|
char levname[BMAX_PATH];
|
|
|
|
G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number);
|
|
}
|
|
|
|
if (ud.config.MusicToggle)
|
|
{
|
|
if (MapInfo[g_musicIndex].musicfn != NULL &&
|
|
(i != g_musicIndex || MapInfo[MAXVOLUMES*MAXLEVELS+2].alt_musicfn))
|
|
{
|
|
S_StopMusic();
|
|
S_PlayMusic(&MapInfo[g_musicIndex].musicfn[0], g_musicIndex);
|
|
}
|
|
|
|
S_PauseMusic(0);
|
|
}
|
|
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
ud.recstat = 0;
|
|
|
|
if (g_player[myconnectindex].ps->jetpack_on)
|
|
A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i);
|
|
}
|
|
|
|
//3
|
|
P_UpdateScreenPal(g_player[myconnectindex].ps);
|
|
g_restorePalette = -1;
|
|
|
|
//3.5
|
|
if (savegamep)
|
|
{
|
|
for (SPRITES_OF(STAT_FX, i))
|
|
if (sprite[i].picnum == MUSICANDSFX)
|
|
{
|
|
T2 = ud.config.SoundToggle;
|
|
T1 = 0;
|
|
}
|
|
|
|
G_UpdateScreenArea();
|
|
FX_SetReverb(0);
|
|
}
|
|
|
|
//4
|
|
if (savegamep)
|
|
{
|
|
if (ud.lockout)
|
|
{
|
|
for (i=0; i<g_numAnimWalls; i++)
|
|
switch (DYNAMICTILEMAP(wall[animwall[i].wallnum].picnum))
|
|
{
|
|
case FEMPIC1__STATIC:
|
|
wall[animwall[i].wallnum].picnum = BLANKSCREEN;
|
|
break;
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
wall[animwall[i].wallnum].picnum = SCREENBREAK6;
|
|
break;
|
|
}
|
|
}
|
|
#if 0
|
|
else
|
|
{
|
|
for (i=0; i<g_numAnimWalls; i++)
|
|
if (wall[animwall[i].wallnum].extra >= 0)
|
|
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//5
|
|
G_ResetInterpolations();
|
|
|
|
//6
|
|
g_showShareware = 0;
|
|
if (savegamep)
|
|
everyothertime = 0;
|
|
|
|
//7
|
|
for (i=0; i<MAXPLAYERS; i++)
|
|
g_player[i].playerquitflag = 1;
|
|
|
|
// ----------
|
|
|
|
//7.5
|
|
if (savegamep)
|
|
{
|
|
ready2send = 1;
|
|
G_ClearFIFO();
|
|
Net_WaitForServer();
|
|
}
|
|
|
|
//8
|
|
// if (savegamep) ?
|
|
#ifdef LUNATIC
|
|
G_ResetTimers(1);
|
|
#else
|
|
G_ResetTimers(0);
|
|
#endif
|
|
|
|
#ifdef POLYMER
|
|
//9
|
|
if (getrendermode() == REND_POLYMER)
|
|
polymer_loadboard();
|
|
#elif 0
|
|
if (getrendermode() == REND_POLYMER)
|
|
{
|
|
int32_t i = 0;
|
|
|
|
polymer_loadboard();
|
|
while (i < MAXSPRITES)
|
|
{
|
|
if (actor[i].lightptr)
|
|
{
|
|
polymer_deletelight(actor[i].lightId);
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
#endif
|
|
// this light pointer nulling needs to be outside the getrendermode check
|
|
// because we might be loading the savegame using another renderer but
|
|
// change to Polymer later
|
|
for (i=0; i<MAXSPRITES; i++)
|
|
{
|
|
actor[i].lightptr = NULL;
|
|
actor[i].lightId = -1;
|
|
}
|
|
}
|
|
|
|
////////// END GENERIC SAVING/LOADING SYSTEM //////////
|