raze-gles/source
Christoph Oelckers d058084c10 - added an engine resource file.
Currently this only contains the main Polymost shaders and the resources from nblood.pk3.
The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes.
It's better to refactor the entire system instead.
2019-10-04 23:29:00 +02:00
..
audiolib - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
blood/src - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
build - added an engine resource file. 2019-10-04 23:29:00 +02:00
common/utility - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
duke3d/src - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - added an engine resource file. 2019-10-04 23:29:00 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - added an engine resource file. 2019-10-04 23:29:00 +02:00
rr/src - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
sw/src - fixed the setup. 2019-09-23 01:28:18 +02:00
thirdparty - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
CMakeLists.txt - added an engine resource file. 2019-10-04 23:29:00 +02:00
g_pch.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00