raze-gles/source/glbackend
Christoph Oelckers d058084c10 - added an engine resource file.
Currently this only contains the main Polymost shaders and the resources from nblood.pk3.
The latter cannot be used yet because the Build resource management system is too stubborn to add the newly added file without some changes.
It's better to refactor the entire system instead.
2019-10-04 23:29:00 +02:00
..
gl_hwtexture.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gl_hwtexture.h - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
glbackend.cpp - added an engine resource file. 2019-10-04 23:29:00 +02:00
glbackend.h - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00