raze-gles/source/common/filesystem/filesystem.cpp
2019-10-29 00:15:36 +01:00

919 lines
23 KiB
C++

/*
** filesystem.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2019 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include "m_argv.h"
#include "cmdlib.h"
#include "printf.h"
//#include "c_dispatch.h"
#include "filesystem.h"
#include "superfasthash.h"
#include "resourcefile.h"
//#include "md5.h"
//#include "doomstat.h"
// MACROS ------------------------------------------------------------------
#define NULL_INDEX (0xffffffff)
struct FileSystem::FileRecord
{
int rfnum;
FResourceLump *lump;
};
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void PrintLastError ();
// PUBLIC DATA DEFINITIONS -------------------------------------------------
FileSystem Files;
// CODE --------------------------------------------------------------------
FileSystem::~FileSystem ()
{
DeleteAll();
}
void FileSystem::DeleteAll ()
{
FileInfo.Clear();
NumEntries = 0;
for (int i = Files.Size() - 1; i >= 0; --i)
{
delete Files[i];
}
Files.Clear();
}
//==========================================================================
//
// InitMultipleFiles
//
// Pass a null terminated list of files to use. All files are optional,
// but at least one file must be found. Lump names can appear multiple
// times. The name searcher looks backwards, so a later file can
// override an earlier one.
//
//==========================================================================
int FileSystem::InitMultipleFiles (TArray<FString> &filenames, const TArray<FString> &deletelumps)
{
int numfiles;
// open all the files, load headers, and count lumps
DeleteAll();
numfiles = 0;
for(unsigned i=0;i<filenames.Size(); i++)
{
int baselump = NumEntries;
AddFile (filenames[i]);
}
NumEntries = FileInfo.Size();
if (NumEntries == 0)
{
return 0;
}
// [RH] Set up hash table
Hashes.Resize(8 * NumEntries);
FirstFileIndex_BaseName = &Hashes[0];
NextFileIndex_BaseName = &Hashes[NumEntries];
FirstFileIndex_FullName = &Hashes[NumEntries*2];
NextFileIndex_FullName = &Hashes[NumEntries*3];
FirstFileIndex_NoExt = &Hashes[NumEntries*4];
NextFileIndex_NoExt = &Hashes[NumEntries*5];
FirstFileIndex_BaseExt = &Hashes[NumEntries*6];
NextFileIndex_BaseExt = &Hashes[NumEntries*7];
InitHashChains ();
FileInfo.ShrinkToFit();
Files.ShrinkToFit();
return NumEntries;
}
//==========================================================================
//
// AddFile
//
//==========================================================================
void FileSystem::AddFile (const char *filename, FileReader *filer)
{
int startlump;
bool isdir = false;
FileReader fr;
if (filer == nullptr)
{
// Does this exist? If so, is it a directory?
if (!DirEntryExists(filename, &isdir))
{
Printf("%s: File or Directory not found\n", filename);
PrintLastError();
return;
}
if (!isdir)
{
if (!fr.OpenFile(filename))
{ // Didn't find file
Printf ("%s: File not found\n", filename);
PrintLastError ();
return;
}
}
}
else fr = std::move(*filer);
Printf (" adding %s", filename);
startlump = NumEntries;
FResourceFile *resfile;
if (!isdir)
resfile = FResourceFile::OpenResourceFile(filename, fr);
else
resfile = FResourceFile::OpenDirectory(filename);
if (resfile != NULL)
{
uint32_t lumpstart = FileInfo.Size();
resfile->SetFirstLump(lumpstart);
for (uint32_t i=0; i < resfile->LumpCount(); i++)
{
FResourceLump *lump = resfile->GetLump(i);
FileSystem::FileRecord *lump_p = &FileInfo[FileInfo.Reserve(1)];
lump_p->lump = lump;
lump_p->rfnum = Files.Size();
}
Files.Push(resfile);
}
}
//==========================================================================
//
// GetFileRecordCheckIfWadLoaded
//
// Returns true if the specified wad is loaded, false otherwise.
// If a fully-qualified path is specified, then the wad must match exactly.
// Otherwise, any wad with that name will work, whatever its path.
// Returns the wads index if found, or -1 if not.
//
//==========================================================================
int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept
{
unsigned int i;
if (strrchr (name, '/') != NULL)
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileFullName (i), name) == 0)
{
return i;
}
}
}
else
{
for (i = 0; i < Files.Size(); ++i)
{
if (stricmp (GetResourceFileName (i), name) == 0)
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// GetFileRecordFindFile
//
// Same as above but looks for a fully qualified name from a .zip
// These don't care about namespaces though because those are part
// of the path.
//
//==========================================================================
int FileSystem::FindFile (const char *name, ELookupMode lookupmode, int filenum) const noexcept
{
uint32_t i;
if (name == NULL)
{
return -1;
}
uint32_t* fli;
uint32_t* nli;
switch (lookupmode)
{
case ELookupMode::FullName:
fli = FirstFileIndex_FullName;
nli = NextFileIndex_FullName;
break;
case ELookupMode::NoExtension:
fli = FirstFileIndex_NoExt;
nli = NextFileIndex_NoExt;
break;
case ELookupMode::BaseName:
fli = FirstFileIndex_BaseName;
nli = NextFileIndex_BaseName;
break;
case ELookupMode::BaseWithExtension:
fli = FirstFileIndex_BaseExt;
nli = NextFileIndex_BaseExt;
break;
}
auto len = strlen(name);
for (i = fli[MakeKey(name) % NumEntries]; i != NULL_INDEX; i = nli[i])
{
auto lump = FileInfo[i].lump;
if (FileInfo[i].rfnum != filenum) continue;
const char* fn = lump->FullName.GetChars();
const char* fnstart, * fnend;
if (lookupmode == ELookupMode::BaseName || lookupmode == ELookupMode::BaseWithExtension) fnstart = fn + lump->PathLen;
else fnstart = fn;
if ((lookupmode == ELookupMode::NoExtension || lookupmode == ELookupMode::BaseName) && lump->ExtStart >= 0) fnend = fn + lump->ExtStart;
else fnend = fn + lump->FullName.Len();
if ((fnend - fnstart) == (ptrdiff_t)len)
{
if (!strnicmp(name, fnstart, len))
{
return i;
}
}
}
return -1;
}
//==========================================================================
//
// GetFileRecordGetFile
//
// Calls GetFileRecordFindFile, but bombs out if not found.
//
//==========================================================================
int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum) const
{
int i;
i = FindFile (name, lookupmode, filenum);
if (i == -1)
{
FStringf error("GetFile: %s not found!", name);
throw FileSystemError(error.GetChars());
}
return i;
}
//==========================================================================
//
// GetFileRecordLumpLength
//
// Returns the buffer size needed to load the given lump.
//
//==========================================================================
int FileSystem::FileLength (int lump) const
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->LumpSize;
}
//==========================================================================
//
// GetLumpOffset
//
// Returns the offset from the beginning of the file to the lump.
// Returns -1 if the lump is compressed or can't be read directly
//
//==========================================================================
int FileSystem::GetFileOffset (int lump)
{
if ((size_t)lump >= NumEntries)
{
return -1;
}
return FileInfo[lump].lump->GetFileOffset();
}
//==========================================================================
//
// GetLumpOffset
//
//==========================================================================
int FileSystem::GetFileFlags (int lump)
{
if ((size_t)lump >= NumEntries)
{
return 0;
}
return FileInfo[lump].lump->Flags;
}
//==========================================================================
//
// GetFileRecordInitHashChains
//
// Prepares the lumpinfos for hashing.
// (Hey! This looks suspiciously like something from Boom! :-)
//
//==========================================================================
void FileSystem::InitHashChains (void)
{
char name[8];
unsigned int i, j;
// Mark all buckets as empty
memset(FirstFileIndex_BaseExt, 255, NumEntries * sizeof(FirstFileIndex_BaseExt[0]));
memset(NextFileIndex_BaseExt, 255, NumEntries * sizeof(NextFileIndex_BaseExt[0]));
memset (FirstFileIndex_BaseName, 255, NumEntries*sizeof(FirstFileIndex_BaseName[0]));
memset (NextFileIndex_BaseName, 255, NumEntries*sizeof(NextFileIndex_BaseName[0]));
memset (FirstFileIndex_FullName, 255, NumEntries*sizeof(FirstFileIndex_FullName[0]));
memset (NextFileIndex_FullName, 255, NumEntries*sizeof(NextFileIndex_FullName[0]));
memset(FirstFileIndex_NoExt, 255, NumEntries * sizeof(FirstFileIndex_NoExt[0]));
memset(NextFileIndex_NoExt, 255, NumEntries * sizeof(NextFileIndex_NoExt[0]));
// Now set up the chains
for (i = 0; i < (unsigned)NumEntries; i++)
{
// Do the same for the full paths
auto lump = FileInfo[i].lump;
auto& Name = lump->FullName;
if (Name.IsNotEmpty())
{
j = MakeKey(Name) % NumEntries;
NextFileIndex_FullName[i] = FirstFileIndex_FullName[j];
FirstFileIndex_FullName[j] = i;
j = MakeKey(Name + lump->PathLen) % NumEntries;
NextFileIndex_BaseExt[i] = FirstFileIndex_BaseExt[j];
FirstFileIndex_BaseExt[j] = i;
j = MakeKey(Name, lump->ExtStart) % NumEntries;
NextFileIndex_NoExt[i] = FirstFileIndex_NoExt[j];
FirstFileIndex_NoExt[j] = i;
if (lump->ExtStart > lump->PathLen)
{
j = MakeKey(Name, lump->ExtStart) % NumEntries;
NextFileIndex_NoExt[i] = FirstFileIndex_NoExt[j];
FirstFileIndex_NoExt[j] = i;
j = MakeKey(Name + lump->PathLen, lump->ExtStart - lump->PathLen) % NumEntries;
NextFileIndex_BaseName[i] = FirstFileIndex_BaseName[j];
FirstFileIndex_BaseName[j] = i;
}
else
{
NextFileIndex_NoExt[i] = NextFileIndex_FullName[i];
FirstFileIndex_NoExt[i] = FirstFileIndex_FullName[i];
NextFileIndex_BaseName[i] = NextFileIndex_BaseExt[i];
FirstFileIndex_BaseName[j] = FirstFileIndex_BaseExt[i];
}
FString nameNoExt = Name;
auto dot = nameNoExt.LastIndexOf('.');
auto slash = nameNoExt.LastIndexOf('/');
if (dot > slash) nameNoExt.Truncate(dot);
j = MakeKey(nameNoExt) % NumEntries;
NextFileIndex_NoExt[i] = FirstFileIndex_NoExt[j];
FirstFileIndex_NoExt[j] = i;
}
}
}
//==========================================================================
//
// Iterate
//
// Find a named lump. Specifically allows duplicates for merging of e.g.
// SNDINFO lumps.
//
//==========================================================================
int FileSystem::Iterate (const char *name, int *lastlump, ELookupMode lookupmode)
{
union
{
char name8[8];
uint64_t qname;
};
FileRecord *lump_p;
assert(lastlump != NULL && *lastlump >= 0);
lump_p = &FileInfo[*lastlump];
auto len = strlen(name);
while (lump_p < &FileInfo[NumEntries])
{
auto lump = lump_p->lump;
const char* fn = lump->FullName.GetChars();
const char* fnstart, * fnend;
if (lookupmode == ELookupMode::BaseName || lookupmode == ELookupMode::BaseWithExtension) fnstart = fn + lump->PathLen;
else fnstart = fn;
if ((lookupmode == ELookupMode::NoExtension || lookupmode == ELookupMode::BaseName) && lump->ExtStart >= 0) fnend = fn + lump->ExtStart;
else fnend = fn + lump->FullName.Len();
if ((fnend - fnstart) == (ptrdiff_t)len)
{
if (!strnicmp(name, fnstart, len))
{
int lump = int(lump_p - &FileInfo[0]);
*lastlump = lump + 1;
return lump;
}
}
lump_p++;
}
*lastlump = NumEntries;
return -1;
}
//==========================================================================
//
// GetFileRecordGetLumpName
//
//==========================================================================
const char *FileSystem::GetFileName (int lump) const
{
if ((size_t)lump >= NumEntries)
return nullptr;
else
return FileInfo[lump].lump->FullName;
}
//==========================================================================
//
// FileSystem :: GetLumpFullPath
//
// Returns the name of the lump's wad prefixed to the lump's full name.
//
//==========================================================================
FString FileSystem::GetFileFullPath(int lump) const
{
FString foo;
if ((size_t) lump < NumEntries)
{
foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileName(lump);
}
return foo;
}
//==========================================================================
//
// FileSystem :: GetFileIndexNum
//
// Returns the index number for this lump. This is *not* the lump's position
// in the lump directory, but rather a special value that RFF can associate
// with files. Other archive types will return 0, since they don't have it.
//
//==========================================================================
int FileSystem::GetRFFIndexNum(int lump) const
{
if ((size_t)lump >= NumEntries)
return 0;
else
return FileInfo[lump].lump->GetIndexNum();
}
//==========================================================================
//
// GetFileRecordGetLumpFile
//
//==========================================================================
int FileSystem::GetFileContainer (int lump) const
{
if ((size_t)lump >= FileInfo.Size())
return -1;
return FileInfo[lump].rfnum;
}
//==========================================================================
//
// GetLumpsInFolder
//
// Gets all lumps within a single folder in the hierarchy.
// If 'atomic' is set, it treats folders as atomic, i.e. only the
// content of the last found resource file having the given folder name gets used.
//
//==========================================================================
static int folderentrycmp(const void *a, const void *b)
{
auto A = (FolderEntry*)a;
auto B = (FolderEntry*)b;
return strcmp(A->name, B->name);
}
//==========================================================================
//
//
//
//==========================================================================
unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray<FolderEntry> &result, bool atomic) const
{
FString path = inpath;
path.Substitute("\\", "/");
path.ToLower();
if (path[path.Len() - 1] != '/') path += '/';
result.Clear();
for (unsigned i = 0; i < FileInfo.Size(); i++)
{
if (FileInfo[i].lump->FullName.IndexOf(path) == 0)
{
// Only if it hasn't been replaced.
if ((unsigned)FindFile(FileInfo[i].lump->FullName) == i)
{
result.Push({ FileInfo[i].lump->FullName.GetChars(), i });
}
}
}
if (result.Size())
{
int maxfile = -1;
if (atomic)
{
// Find the highest resource file having content in the given folder.
for (auto & entry : result)
{
int thisfile = FileInfo[entry.lumpnum].rfnum;
if (thisfile > maxfile) maxfile = thisfile;
}
// Delete everything from older files.
for (int i = result.Size() - 1; i >= 0; i--)
{
if (FileInfo[result[i].lumpnum].rfnum != maxfile) result.Delete(i);
}
}
qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp);
}
return result.Size();
}
//==========================================================================
//
// GetFileRecordReadFile
//
// Loads the lump into a TArray and returns it.
//
//==========================================================================
TArray<uint8_t> FileSystem::GetFileData(int lump, int pad)
{
auto lumpr = OpenFileReader(lump);
auto size = lumpr.GetLength();
TArray<uint8_t> data(size + pad, true);
auto numread = lumpr.Read(data.Data(), size);
if (numread != size)
{
FStringf err("GetFileRecordReadFile: only read %ld of %ld on lump %i\n", numread, size, lump);
throw FileSystemError(err);
}
if (pad > 0) memset(&data[size], 0, pad);
return data;
}
//==========================================================================
//
// ReadFile - variant 2
//
// Loads the lump into a newly created buffer and returns it.
//
//==========================================================================
FileData FileSystem::ReadFile (int lump)
{
return FileData(FString(ELumpNum(lump)));
}
//==========================================================================
//
// OpenLumpReader
//
// uses a more abstract interface to allow for easier low level optimization later
//
//==========================================================================
FileReader FileSystem::OpenFileReader(int lump)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("OpenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & (LUMPF_BLOODCRYPT | LUMPF_COMPRESSED)))
{
FileReader rdr;
rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize);
return rdr;
}
return rl->NewReader(); // This always gets a reader to the cache
}
FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache)
{
if ((unsigned)lump >= (unsigned)FileInfo.Size())
{
FStringf err("ReopenFileReader: %u >= NumEntries", lump);
throw FileSystemError(err);
}
auto rl = FileInfo[lump].lump;
auto rd = rl->GetReader();
if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & (LUMPF_BLOODCRYPT|LUMPF_COMPRESSED)))
{
int fileno = FileInfo[lump].rfnum;
const char *filename = GetResourceFileFullName(fileno);
FileReader fr;
if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize))
{
return fr;
}
}
return rl->NewReader(); // This always gets a reader to the cache
}
//==========================================================================
//
// GetFileRecordGetResourceFileName
//
// Returns the name of the given wad.
//
//==========================================================================
const char *FileSystem::GetResourceFileName (int rfnum) const noexcept
{
const char *name, *slash;
if ((uint32_t)rfnum >= Files.Size())
{
return NULL;
}
name = Files[rfnum]->FileName;
slash = strrchr (name, '/');
return slash != NULL ? slash+1 : name;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetFirstEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump();
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetLastEntry (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->GetFirstLump() + Files[rfnum]->LumpCount() - 1;
}
//==========================================================================
//
//
//==========================================================================
int FileSystem::GetEntryCount (int rfnum) const noexcept
{
if ((uint32_t)rfnum >= Files.Size())
{
return 0;
}
return Files[rfnum]->LumpCount();
}
//==========================================================================
//
// GetFileRecordGetResourceFileFullName
//
// Returns the name of the given wad, including any path
//
//==========================================================================
const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept
{
if ((unsigned int)rfnum >= Files.Size())
{
return nullptr;
}
return Files[rfnum]->FileName;
}
//==========================================================================
//
// IsEncryptedFile
//
// Returns true if the first 256 bytes of the lump are encrypted for Blood.
//
//==========================================================================
bool FileSystem::IsEncryptedFile(int lump) const noexcept
{
if ((unsigned)lump >= (unsigned)NumEntries)
{
return false;
}
return !!(FileInfo[lump].lump->Flags & LUMPF_BLOODCRYPT);
}
// FileData -----------------------------------------------------------------
FileData::FileData ()
{
}
FileData::FileData (const FileData &copy)
{
Block = copy.Block;
}
FileData &FileData::operator = (const FileData &copy)
{
Block = copy.Block;
return *this;
}
FileData::FileData (const FString &source)
: Block (source)
{
}
FileData::~FileData ()
{
}
FString::FString (ELumpNum lumpnum)
{
auto lumpr = Files.OpenFileReader ((int)lumpnum);
auto size = lumpr.GetLength ();
AllocBuffer (1 + size);
auto numread = lumpr.Read (&Chars[0], size);
Chars[size] = '\0';
if (numread != size)
{
FStringf err("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n",
numread, size, lumpnum, Files.GetFileName((int)lumpnum));
}
}
//==========================================================================
//
// PrintLastError
//
//==========================================================================
#ifdef _WIN32
//#define WIN32_LEAN_AND_MEAN
//#include <windows.h>
#if 0
extern "C" {
__declspec(dllimport) unsigned long __stdcall FormatMessageA(
unsigned long dwFlags,
const void *lpSource,
unsigned long dwMessageId,
unsigned long dwLanguageId,
char **lpBuffer,
unsigned long nSize,
va_list *Arguments
);
__declspec(dllimport) void * __stdcall LocalFree (void *);
__declspec(dllimport) unsigned long __stdcall GetLastError ();
}
#endif
static void PrintLastError ()
{
char *lpMsgBuf;
FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS*/,
NULL,
GetLastError(),
1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language
(LPSTR)&lpMsgBuf,
0,
NULL
);
Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf);
// Free the buffer.
LocalFree( lpMsgBuf );
}
#else
static void PrintLastError ()
{
Printf (TEXTCOLOR_RED " %s\n", strerror(errno));
}
#endif