raze-gles/source
Christoph Oelckers cd56fd66d2 - RR: fixed advanced notify display's font size.
At some point the scale multiplier must have gotten lost, which with the twice as large fonts in this game resulted in text being too large.
2021-05-31 21:20:28 +02:00
..
build Fix buffer overflow at maploader.cpp:392 2021-05-22 22:31:16 +02:00
common - removed the Doom specific font init code. 2021-05-31 21:20:28 +02:00
core - RR: fixed advanced notify display's font size. 2021-05-31 21:20:28 +02:00
games - pass fonts instead of indices to Blood's viewDrawText function. 2021-05-31 21:20:28 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - Raze must still use zmusiclite due to license restrictions... :( 2021-05-22 19:23:47 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp