mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- removed the Doom specific font init code.
This has no use in Raze and only got in the way by enforcing unwanted defaults.
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2 changed files with 4 additions and 145 deletions
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@ -60,16 +60,6 @@
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#define DEFAULT_LOG_COLOR PalEntry(223,223,223)
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//
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// Globally visible constants.
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//
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#define HU_FONTSTART uint8_t('!') // the first font characters
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#define HU_FONTEND uint8_t('\377') // the last font characters
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// Calculate # of glyphs in font.
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -158,7 +148,7 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
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}
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if (folderdata.Size() > 0)
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{
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font = new FFont(name, nullptr, name, HU_FONTSTART, HU_FONTSIZE, 1, -1);
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font = new FFont(name, nullptr, name, 0, 0, 1, -1);
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if (translationsLoaded) font->LoadTranslations();
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return font;
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}
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@ -860,140 +850,7 @@ void V_InitFonts()
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NewConsoleFont = CreateHexLumpFont("NewConsoleFont", lump);
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NewSmallFont = CreateHexLumpFont2("NewSmallFont", lump);
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CurrentConsoleFont = NewConsoleFont;
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// load the heads-up font
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if (!(SmallFont = V_GetFont("SmallFont", "SMALLFNT")))
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{
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if (fileSystem.CheckNumForName("FONTA_S") >= 0)
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{
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int wadfile = -1;
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auto a = fileSystem.CheckNumForName("FONTA33", ns_graphics);
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if (a != -1) wadfile = fileSystem.GetFileContainer(a);
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if (wadfile > fileSystem.GetIwadNum())
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{
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// The font has been replaced, so we need to create a copy of the original as well.
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SmallFont = new FFont("SmallFont", "FONTA%02u", nullptr, HU_FONTSTART, HU_FONTSIZE, 1, -1);
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SmallFont->SetCursor('[');
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}
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else
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{
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SmallFont = new FFont("SmallFont", "FONTA%02u", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
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SmallFont->SetCursor('[');
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}
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}
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else if (fileSystem.CheckNumForName("STCFN033", ns_graphics) >= 0)
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{
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int wadfile = -1;
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auto a = fileSystem.CheckNumForName("STCFN065", ns_graphics);
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if (a != -1) wadfile = fileSystem.GetFileContainer(a);
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if (wadfile > fileSystem.GetIwadNum())
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{
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// The font has been replaced, so we need to create a copy of the original as well.
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SmallFont = new FFont("SmallFont", "STCFN%.3d", nullptr, HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1, -1, false, false, true);
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}
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else
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{
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SmallFont = new FFont("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1, -1, false, false, true);
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}
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}
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}
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// Create the original small font as a fallback for incomplete definitions.
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if (fileSystem.CheckNumForName("FONTA_S") >= 0)
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{
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OriginalSmallFont = new FFont("OriginalSmallFont", "FONTA%02u", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, 1, -1, -1, false, true);
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OriginalSmallFont->SetCursor('[');
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}
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else if (fileSystem.CheckNumForName("STCFN033", ns_graphics) >= 0)
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{
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OriginalSmallFont = new FFont("OriginalSmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1, -1, false, true);
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}
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if (!(SmallFont2 = V_GetFont("SmallFont2"))) // Only used by Strife
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{
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if (fileSystem.CheckNumForName("STBFN033", ns_graphics) >= 0)
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{
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SmallFont2 = new FFont("SmallFont2", "STBFN%.3d", "defsmallfont2", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
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}
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}
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//This must be read before BigFont so that it can be properly substituted.
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BigUpper = V_GetFont("BigUpper");
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if (!(BigFont = V_GetFont("BigFont")))
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{
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if (fileSystem.CheckNumForName("FONTB_S") >= 0)
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{
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BigFont = new FFont("BigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1);
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}
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}
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if (!BigFont)
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{
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// Load the generic fallback if no BigFont is found.
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BigFont = V_GetFont("BigFont", "ZBIGFONT");
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}
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if (fileSystem.CheckNumForName("FONTB_S") >= 0)
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{
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OriginalBigFont = new FFont("OriginalBigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1, -1, false, true);
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}
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else
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{
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OriginalBigFont = new FFont("OriginalBigFont", nullptr, "bigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1, -1, false, true);
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}
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// let PWAD BIGFONTs override the stock BIGUPPER font. (This check needs to be made smarter.)
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if (BigUpper && BigFont->Type != FFont::Folder && BigUpper->Type == FFont::Folder)
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{
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delete BigUpper;
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BigUpper = BigFont;
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}
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if (BigUpper == nullptr)
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{
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BigUpper = BigFont;
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}
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if (!(ConFont = V_GetFont("ConsoleFont", "CONFONT")))
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{
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ConFont = SmallFont;
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}
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if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
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{
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if (TexMan.CheckForTexture("WINUM0", ETextureType::MiscPatch).isValid())
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{
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IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
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}
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if (IntermissionFont == nullptr)
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{
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IntermissionFont = BigFont;
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}
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}
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// This can only happen if gzdoom.pk3 is corrupted. ConFont should always be present.
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if (ConFont == nullptr)
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{
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I_FatalError("Console font not found.");
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}
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// SmallFont and SmallFont2 have no default provided by the engine. BigFont only has in non-Raven games.
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if (OriginalSmallFont == nullptr)
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{
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OriginalSmallFont = ConFont;
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}
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if (SmallFont == nullptr)
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{
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SmallFont = OriginalSmallFont;
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}
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if (SmallFont2 == nullptr)
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{
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SmallFont2 = SmallFont;
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}
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if (BigFont == nullptr)
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{
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BigFont = OriginalBigFont;
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}
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AlternativeSmallFont = OriginalSmallFont;
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AlternativeBigFont = OriginalBigFont;
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ConFont = V_GetFont("ConsoleFont", "CONFONT");
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}
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void V_LoadTranslations()
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@ -134,6 +134,8 @@ public:
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int GetDisplacement() const { return Displacement; }
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static int GetLuminosity(uint32_t* colorsused, TArray<double>& Luminosity, int* minlum = nullptr, int* maxlum = nullptr);
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EFontType GetType() const { return Type; }
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protected:
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FFont (int lump);
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