raze-gles/source/sw/src
Mitchell Richters ca994b31c9 SW: Set certain sync keys prior to checking them in the same function.
- Ensures action occurs within the requested frame and not the next.
2020-05-08 10:51:59 +02:00
..
actor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
actor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ai.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - cleaned out most of the software renderer's static global variables. 2020-03-29 16:59:49 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
cache.cpp - changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates. 2019-12-18 11:09:01 +01:00
cache.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
cheats.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
cheats.h - complete the "give" commands for Shadow Warrior 2020-01-23 12:56:19 -05:00
colormap.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
colormap.h - palette code cleanup 2020-04-13 23:58:44 +02:00
common.cpp - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave 2019-12-25 19:24:55 +01:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
console.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
coolg.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
coolie.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
copysect.cpp SW: Sanitize all uses of wall.nextwall to prevent OOBs 2019-11-27 18:04:01 +01:00
d_menu.cpp - changed some menu related names to match GZDoom. 2020-04-12 08:30:40 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
demo.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - fixed merge errors in SW. 2020-05-04 00:04:54 +02:00
eel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
game.cpp SW: Set certain sync keys prior to checking them in the same function. 2020-05-08 10:51:59 +02:00
game.h SW: Interpolate sector objects in non-demo, single player games. 2020-04-16 00:03:05 +02:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
goro.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
hornet.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
interp.cpp SW: Interpolate sector objects in non-demo, single player games. 2020-04-16 00:03:05 +02:00
interp.h - fixed merge errors in SW. 2020-05-04 00:04:54 +02:00
interpsh.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
inv.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
inv.h - removed unused code. (MDA screen hack - huh???) 2019-11-19 20:43:11 +01:00
jnames.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jplayer.cpp SW: Refinements to new input code. 2020-03-30 16:20:25 +02:00
jsector.cpp SW: Refinements to new input code. 2020-03-30 16:20:25 +02:00
jsector.h SW: Use Q16.16 for angle. 2020-03-30 09:52:14 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings 2020-04-05 21:28:25 +02:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
lava.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp SW: Use Q16.16 for angle. 2020-03-30 09:52:14 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - fixed a few issues and added some savegame debug code for Shadow Warrior. 2020-01-05 18:49:19 +01:00
miscactr.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
morph.cpp SW: Comment out unused vars, which would become 2020-03-07 19:30:17 +01:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
network.h - disconnected Shadow Warrior's menu so it can be replaced. 2019-12-02 21:05:19 +01:00
ninja.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
osdcmds.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - oops, missing files 2020-01-23 07:13:20 -05:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
panel.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
parse.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp SW: Use the old interpolation path in drawscreen if player is dead 2020-04-13 23:59:16 +02:00
player.h SW: Make map follow mode work better. 2020-04-01 13:05:54 +02:00
predict.cpp SW: Use the old interpolation path in drawscreen if player is dead 2020-04-13 23:59:16 +02:00
quake.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
ripper2.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
rooms.cpp SW: Use Q16.16 for angle. 2020-03-30 09:52:14 +02:00
rotator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
save.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
saveable.cpp - Shadow Warrior fixes 2020-01-22 22:49:51 +01:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
savedef.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scrip2.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sector.cpp SW: Use Q16.16 for angle. 2020-03-30 09:52:14 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
settings.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
skel.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
skull.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
slidor.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
sounds.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
sw_strs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
swcvar.cpp - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
swcvar.h - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
sync.cpp SW: Use Q16.16 for angle. 2020-03-30 09:52:14 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp SW: Mark function parameters as unused in cases we can't easily change 2020-03-07 19:48:14 +01:00
text.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
track.cpp SW: Interpolate sector objects in non-demo, single player games. 2020-04-16 00:03:05 +02:00
track.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
trigger.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vator.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
vis.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
vis.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
wallmove.cpp - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
warp.cpp SW: Fix assertions and OOB so that the player can noclip OOB 2019-12-03 17:32:48 +01:00
warp.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
weapon.cpp SW: Interpolate sector objects in non-demo, single player games. 2020-04-16 00:03:05 +02:00
weapon.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
zilla.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
zombie.cpp SW: Use Q16.16 for angle. 2020-03-30 09:52:14 +02:00