mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
944 lines
26 KiB
C++
944 lines
26 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "mmulti.h"
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#include "compat.h"
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#include "keyboard.h"
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#include "control.h"
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#include "gamecontrol.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "demo.h"
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#include "eventq.h"
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#include "globals.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "menu.h"
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#include "messages.h"
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#include "network.h"
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#include "player.h"
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#include "view.h"
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BEGIN_BLD_NS
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CPlayerMsg gPlayerMsg;
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CCheatMgr gCheatMgr;
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void sub_5A928(void)
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{
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for (int i = 0; i < NUMGAMEFUNCTIONS-1; i++)
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buttonMap.ClearButton(i);
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}
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void sub_5A944(int key)
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{
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auto binding = Bindings.GetBind(key);
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if (binding)
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{
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auto index = buttonMap.FindButtonIndex(binding);
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if (index >= 0) buttonMap.ClearButton(index);
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}
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}
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void SetGodMode(bool god)
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{
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playerSetGodMode(gMe, god);
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if (gMe->godMode)
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viewSetMessage("You are immortal.");
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else
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viewSetMessage("You are mortal.");
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}
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void SetClipMode(bool noclip)
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{
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gNoClip = noclip;
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if (gNoClip)
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viewSetMessage("Unclipped movement.");
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else
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viewSetMessage("Normal movement.");
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}
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void packStuff(PLAYER *pPlayer)
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{
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for (int i = 0; i < 5; i++)
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packAddItem(pPlayer, i);
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}
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void packClear(PLAYER *pPlayer)
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{
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pPlayer->packItemId = 0;
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for (int i = 0; i < 5; i++)
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{
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pPlayer->packSlots[i].isActive = 0;
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pPlayer->packSlots[i].curAmount = 0;
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}
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}
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void SetAmmo(bool stat)
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{
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if (stat)
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{
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for (int i = 0; i < 12; i++)
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gMe->ammoCount[i] = gAmmoInfo[i].max;
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viewSetMessage("You have full ammo.");
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}
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else
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{
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for (int i = 0; i < 12; i++)
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gMe->ammoCount[i] = 0;
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viewSetMessage("You have no ammo.");
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}
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}
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void SetWeapons(bool stat)
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{
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for (int i = 0; i < 14; i++)
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{
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gMe->hasWeapon[i] = stat;
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}
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SetAmmo(stat);
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if (stat)
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viewSetMessage("You have all weapons.");
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else
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{
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if (!VanillaMode())
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{
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// Keep the pitchfork to avoid freeze
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gMe->hasWeapon[1] = 1;
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gMe->curWeapon = 0;
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gMe->nextWeapon = 1;
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}
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viewSetMessage("You have no weapons.");
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}
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}
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void SetToys(bool stat)
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{
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if (stat)
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{
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packStuff(gMe);
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viewSetMessage("Your inventory is full.");
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}
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else
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{
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packClear(gMe);
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viewSetMessage("Your inventory is empty.");
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}
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}
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void SetArmor(bool stat)
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{
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int nAmount;
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if (stat)
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{
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viewSetMessage("You have full armor.");
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nAmount = 3200;
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}
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else
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{
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viewSetMessage("You have no armor.");
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nAmount = 0;
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}
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for (int i = 0; i < 3; i++)
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gMe->armor[i] = nAmount;
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}
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void SetKeys(bool stat)
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{
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for (int i = 1; i <= 6; i++)
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gMe->hasKey[i] = stat;
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if (stat)
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viewSetMessage("You have all keys.");
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else
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viewSetMessage("You have no keys.");
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}
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void SetInfiniteAmmo(bool stat)
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{
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gInfiniteAmmo = stat;
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if (gInfiniteAmmo)
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viewSetMessage("You have infinite ammo.");
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else
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viewSetMessage("You have limited ammo.");
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}
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void SetMap(bool stat)
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{
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gFullMap = stat;
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if (gFullMap)
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viewSetMessage("You have the map.");
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else
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viewSetMessage("You have no map.");
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}
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void SetWooMode(bool stat)
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{
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if (stat)
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{
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if (!powerupCheck(gMe, kPwUpTwoGuns))
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powerupActivate(gMe, kPwUpTwoGuns);
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}
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else
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{
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if (powerupCheck(gMe, kPwUpTwoGuns))
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{
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpTwoGuns] = 0;
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powerupDeactivate(gMe, kPwUpTwoGuns);
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}
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}
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}
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void ToggleWooMode(void)
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{
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SetWooMode(!(powerupCheck(gMe, kPwUpTwoGuns) != 0));
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}
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void ToggleBoots(void)
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{
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if (powerupCheck(gMe, kPwUpJumpBoots))
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{
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viewSetMessage("You have no Jumping Boots.");
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if (!VanillaMode())
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{
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gMe->pwUpTime[kPwUpJumpBoots] = 0;
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gMe->packSlots[4].curAmount = 0;
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}
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powerupDeactivate(gMe, kPwUpJumpBoots);
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}
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else
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{
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viewSetMessage("You have the Jumping Boots.");
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime;
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powerupActivate(gMe, kPwUpJumpBoots);
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}
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}
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void ToggleInvisibility(void)
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{
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if (powerupCheck(gMe, kPwUpShadowCloak))
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{
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viewSetMessage("You are visible.");
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpShadowCloak] = 0;
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powerupDeactivate(gMe, kPwUpShadowCloak);
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}
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else
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{
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viewSetMessage("You are invisible.");
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powerupActivate(gMe, kPwUpShadowCloak);
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}
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}
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void ToggleInvulnerability(void)
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{
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if (powerupCheck(gMe, kPwUpDeathMask))
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{
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viewSetMessage("You are vulnerable.");
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpDeathMask] = 0;
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powerupDeactivate(gMe, kPwUpDeathMask);
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}
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else
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{
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viewSetMessage("You are invulnerable.");
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powerupActivate(gMe, kPwUpDeathMask);
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}
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}
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void ToggleDelirium(void)
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{
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if (powerupCheck(gMe, kPwUpDeliriumShroom))
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{
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viewSetMessage("You are not delirious.");
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if (!VanillaMode())
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gMe->pwUpTime[kPwUpDeliriumShroom] = 0;
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powerupDeactivate(gMe, kPwUpDeliriumShroom);
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}
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else
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{
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viewSetMessage("You are delirious.");
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powerupActivate(gMe, kPwUpDeliriumShroom);
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}
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}
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void LevelWarp(int nEpisode, int nLevel)
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{
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levelSetupOptions(nEpisode, nLevel);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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}
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void LevelWarpAndRecord(int nEpisode, int nLevel)
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{
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char buffer[BMAX_PATH];
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levelSetupOptions(nEpisode, nLevel);
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gGameStarted = false;
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strcpy(buffer, levelGetFilename(nEpisode, nLevel));
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ChangeExtension(buffer, ".DEM");
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gDemo.Create(buffer);
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StartLevel(&gGameOptions);
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viewResizeView(gViewSize);
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}
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CGameMessageMgr::CGameMessageMgr()
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{
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if (!VanillaMode())
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Clear();
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x = 1;
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y = 0;
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at9 = 0;
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atd = 0;
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nFont = 0;
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fontHeight = 8;
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maxNumberOfMessagesToDisplay = 4;
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visibilityDurationInSecs = 5;
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messageFlags = 15;
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numberOfDisplayedMessages = 0;
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nextMessagesIndex = messagesIndex = 0;
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}
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void CGameMessageMgr::SetState(char state)
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{
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if (this->state && !state)
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{
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this->state = 0;
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Clear();
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}
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else if (!this->state && state)
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this->state = 1;
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}
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void CGameMessageMgr::Add(const char *pText, char a2, const int pal, const MESSAGE_PRIORITY priority)
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{
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if (a2 && messageFlags)
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{
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messageStruct *pMessage = &messages[nextMessagesIndex];
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strncpy(pMessage->text, pText, kMaxMessageTextLength-1);
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pMessage->text[kMaxMessageTextLength-1] = 0;
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pMessage->lastTickWhenVisible = gFrameClock + visibilityDurationInSecs*kTicRate;
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pMessage->pal = pal;
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pMessage->priority = priority;
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pMessage->deleted = false;
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nextMessagesIndex = (nextMessagesIndex+1)%kMessageLogSize;
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if (VanillaMode())
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{
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numberOfDisplayedMessages++;
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if (numberOfDisplayedMessages > maxNumberOfMessagesToDisplay)
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{
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messagesIndex = (messagesIndex+1)%kMessageLogSize;
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atd = 0;
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numberOfDisplayedMessages = maxNumberOfMessagesToDisplay;
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at9 = fontHeight;
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}
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}
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}
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}
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void CGameMessageMgr::Display(void)
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{
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if (VanillaMode())
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{
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if (numberOfDisplayedMessages && this->state && gInputMode != kInputMessage)
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{
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int initialNrOfDisplayedMsgs = numberOfDisplayedMessages;
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int initialMessagesIndex = messagesIndex;
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int shade = ClipHigh(initialNrOfDisplayedMsgs*8, 48);
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int x = gViewMode == 3 ? gViewX0S : 0;
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int y = (gViewMode == 3 ? this->y : 0) + (int)at9;
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for (int i = 0; i < initialNrOfDisplayedMsgs; i++)
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{
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messageStruct* pMessage = &messages[(initialMessagesIndex+i)%kMessageLogSize];
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if (pMessage->lastTickWhenVisible < gFrameClock)
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{
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messagesIndex = (messagesIndex+1)%kMessageLogSize;
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numberOfDisplayedMessages--;
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continue;
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}
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viewDrawText(nFont, pMessage->text, x, y, shade, pMessage->pal, 0, false, 256);
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if (gViewMode == 3)
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{
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int height;
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gMenuTextMgr.GetFontInfo(nFont, pMessage->text, &height, NULL);
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if (x+height > gViewX1S)
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viewUpdatePages();
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}
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y += fontHeight;
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shade = ClipLow(shade-64/initialNrOfDisplayedMsgs, -128);
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}
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}
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}
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else
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{
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if (this->state && gInputMode != kInputMessage)
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{
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messageStruct* currentMessages[kMessageLogSize];
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int currentMessagesCount = 0;
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for (int i = 0; i < kMessageLogSize; i++)
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{
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messageStruct* pMessage = &messages[i];
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if (gFrameClock < pMessage->lastTickWhenVisible && !pMessage->deleted)
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{
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currentMessages[currentMessagesCount++] = pMessage;
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}
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}
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SortMessagesByPriority(currentMessages, currentMessagesCount);
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messageStruct* messagesToDisplay[kMessageLogSize];
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int messagesToDisplayCount = 0;
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for (int i = 0; i < currentMessagesCount && messagesToDisplayCount < maxNumberOfMessagesToDisplay; i++)
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{
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messagesToDisplay[messagesToDisplayCount++] = currentMessages[i];
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}
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SortMessagesByTime(messagesToDisplay, messagesToDisplayCount);
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int shade = ClipHigh(messagesToDisplayCount*8, 48);
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int x = gViewMode == 3 ? gViewX0S : 0;
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int y = (gViewMode == 3 ? this->y : 0) + (int)at9;
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for (int i = 0; i < messagesToDisplayCount; i++)
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{
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messageStruct* pMessage = messagesToDisplay[i];
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viewDrawText(nFont, pMessage->text, x, y, shade, pMessage->pal, 0, false, 256);
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if (gViewMode == 3)
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{
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int height;
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gMenuTextMgr.GetFontInfo(nFont, pMessage->text, &height, NULL);
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if (x+height > gViewX1S)
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viewUpdatePages();
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}
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y += fontHeight;
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shade = ClipLow(shade-64/messagesToDisplayCount, -128);
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}
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}
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}
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if (at9 != 0)
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{
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at9 = fontHeight*at9/kTicRate;
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atd += gFrameTicks;
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}
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}
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void CGameMessageMgr::Clear(void)
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{
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if (VanillaMode())
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{
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messagesIndex = nextMessagesIndex = numberOfDisplayedMessages = 0;
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}
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else
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{
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for (int i = 0; i < kMessageLogSize; i++)
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{
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messageStruct* pMessage = &messages[i];
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pMessage->deleted = true;
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}
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}
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}
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void CGameMessageMgr::SetMaxMessages(int nMessages)
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{
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maxNumberOfMessagesToDisplay = ClipRange(nMessages, 1, 16);
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}
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void CGameMessageMgr::SetFont(int nFont)
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{
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this->nFont = nFont;
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fontHeight = gFont[nFont].ySize;
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}
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void CGameMessageMgr::SetCoordinates(int x, int y)
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{
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this->x = ClipRange(x, 0, gViewX1S);
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this->y = ClipRange(y, 0, gViewY1S);
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}
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void CGameMessageMgr::SetMessageTime(int nTime)
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{
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visibilityDurationInSecs = ClipRange(nTime, 1, 8);
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}
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void CGameMessageMgr::SetMessageFlags(unsigned int nFlags)
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{
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messageFlags = nFlags&0xf;
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}
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void CGameMessageMgr::SortMessagesByPriority(messageStruct** messages, int count) {
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for (int i = 1; i < count; i++)
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{
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for (int j = 0; j < count - i; j++)
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{
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if (messages[j]->priority != messages[j + 1]->priority ? messages[j]->priority < messages[j + 1]->priority : messages[j]->lastTickWhenVisible < messages[j + 1]->lastTickWhenVisible)
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{
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messageStruct* temp = messages[j];
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messages[j] = messages[j + 1];
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messages[j + 1] = temp;
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}
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}
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}
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}
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void CGameMessageMgr::SortMessagesByTime(messageStruct** messages, int count) {
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for (int i = 1; i < count; i++)
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{
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for (int j = 0; j < count - i; j++)
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{
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if (messages[j]->lastTickWhenVisible > messages[j + 1]->lastTickWhenVisible)
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{
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messageStruct* temp = messages[j];
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messages[j] = messages[j + 1];
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messages[j + 1] = temp;
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}
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}
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}
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}
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void CPlayerMsg::Clear(void)
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{
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text[0] = 0;
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at0 = 0;
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}
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void CPlayerMsg::Term(void)
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{
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Clear();
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gInputMode = kInputGame;
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}
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void CPlayerMsg::Draw(void)
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{
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char buffer[44];
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strcpy(buffer, text);
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if ((int)totalclock & 16)
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strcat(buffer, "_");
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int x = gViewMode == 3 ? gViewX0S : 0;
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int y = gViewMode == 3 ? gViewY0S : 0;
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if (gViewSize >= 1)
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y += tilesiz[2229].y*((gNetPlayers+3)/4);
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viewDrawText(0, buffer, x+1,y+1, -128, 0, 0, false, 256);
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viewUpdatePages();
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}
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bool CPlayerMsg::AddChar(char ch)
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{
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if (at0 < 40)
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{
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text[at0++] = ch;
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text[at0] = 0;
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return true;
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}
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return false;
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}
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void CPlayerMsg::DelChar(void)
|
|
{
|
|
if (at0 > 0)
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|
text[--at0] = 0;
|
|
}
|
|
|
|
void CPlayerMsg::Set(const char * pzString)
|
|
{
|
|
strncpy(text, pzString, 40);
|
|
at0 = ClipHigh(strlen(pzString), 40);
|
|
text[at0] = 0;
|
|
}
|
|
|
|
void CPlayerMsg::Send(void)
|
|
{
|
|
if (VanillaMode() || !IsWhitespaceOnly(text))
|
|
{
|
|
netBroadcastMessage(myconnectindex, text);
|
|
if (!VanillaMode())
|
|
{
|
|
char *myName = gProfile[myconnectindex].name;
|
|
char szTemp[128];
|
|
sprintf(szTemp, "%s: %s", myName, text);
|
|
viewSetMessage(szTemp, 10); // 10: dark blue
|
|
}
|
|
else
|
|
viewSetMessage(text);
|
|
}
|
|
|
|
Term();
|
|
inputState.keyFlushScans();
|
|
}
|
|
|
|
void CPlayerMsg::ProcessKeys(void)
|
|
{
|
|
if (inputState.GetKeyStatus(sc_Escape)) Term();
|
|
#if 0
|
|
int key = inputState.keyGetScan();
|
|
int ch;
|
|
if (key != 0)
|
|
{
|
|
bool ctrl = (inputState.CtrlPressed());
|
|
bool shift = (inputState.ShiftPressed());
|
|
switch (key)
|
|
{
|
|
case sc_Escape:
|
|
Term();
|
|
break;
|
|
case sc_F1:
|
|
case sc_F2:
|
|
case sc_F3:
|
|
case sc_F4:
|
|
case sc_F5:
|
|
case sc_F6:
|
|
case sc_F7:
|
|
case sc_F8:
|
|
case sc_F9:
|
|
case sc_F10:
|
|
buttonMap.ClearButton(gamefunc_See_Chase_View);
|
|
Set(*CombatMacros[key-sc_F1]);
|
|
Send();
|
|
inputState.ClearKeyStatus(key);
|
|
break;
|
|
case sc_BackSpace:
|
|
if (ctrl)
|
|
Clear();
|
|
else
|
|
DelChar();
|
|
break;
|
|
case sc_Enter:
|
|
case sc_kpad_Enter:
|
|
if (gCheatMgr.Check(text))
|
|
Term();
|
|
else
|
|
Send();
|
|
break;
|
|
default:
|
|
if (key < 128)
|
|
{
|
|
ch = shift ? g_keyAsciiTableShift[key] : g_keyAsciiTable[key];
|
|
if (ch)
|
|
AddChar(ch);
|
|
}
|
|
break;
|
|
}
|
|
sub_5A944(key);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CPlayerMsg::IsWhitespaceOnly(const char * const pzString)
|
|
{
|
|
const char *p = pzString;
|
|
while (*p != 0)
|
|
if (*p++ > 32)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
CCheatMgr::CHEATINFO CCheatMgr::s_CheatInfo[] = {
|
|
{"NQLGB", kCheatMpkfa, 0 }, // MPKFA (Invincibility)
|
|
{"DBQJONZBTT", kCheatCapInMyAss, 0 }, // CAPINMYASS (Disable invincibility )
|
|
{"OPDBQJONZBTT", kCheatNoCapInMyAss, 0 }, // NOCAPINMYASS (Invincibility)
|
|
{"J!XBOOB!CF!MJLF!LFWJO", kCheatNoCapInMyAss, 0 }, // I WANNA BE LIKE KEVIN (Invincibility)
|
|
{"JEBIP", kCheatIdaho, 0 }, // IDAHO (All weapons and full ammo)
|
|
{"NPOUBOB", kCheatMontana, 0 }, // MONTANA (All weapons, full ammo and all items)
|
|
{"HSJTXPME", kCheatGriswold, 0 }, // GRISWOLD (Full armor (same effect as getting super armor))
|
|
{"FENBSL", kCheatEdmark, 0 }, // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".)
|
|
{"UFRVJMB", kCheatTequila, 0 }, // TEQUILA (Guns akimbo power-up)
|
|
{"CVO[", kCheatBunz, 0 }, // BUNZ (All weapons, full ammo, and guns akimbo power-up)
|
|
{"GVOLZ!TIPFT", kCheatFunkyShoes, 0 }, // FUNKY SHOES (Gives jump boots item and activates it)
|
|
{"HBUFLFFQFS", kCheatGateKeeper, 0 }, // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
|
|
{"LFZNBTUFS", kCheatKeyMaster, 0 }, // KEYMASTER (All keys)
|
|
{"KPKP", kCheatJoJo, 0 }, // JOJO (Drunk mode (same effect as getting bitten by red spider))
|
|
{"TBUDIFM", kCheatSatchel, 0 }, // SATCHEL (Full inventory)
|
|
{"TQPSL", kCheatSpork, 0 }, // SPORK (200% health (same effect as getting life seed))
|
|
{"POFSJOH", kCheatOneRing, 0 }, // ONERING (Cloak of invisibility power-up)
|
|
{"NBSJP", kCheatMario, 1 }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express)
|
|
{"DBMHPO", kCheatCalgon, 1 }, // CALGON (Jumps to next level or can be used like MARIO with parameters)
|
|
{"LFWPSLJBO", kCheatKevorkian, 0 }, // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".)
|
|
{"NDHFF", kCheatMcGee, 0 }, // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".)
|
|
{"LSVFHFS", kCheatKrueger, 0 }, // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".)
|
|
{"DIFFTFIFBE", kCheatCheeseHead, 0 }, // CHEESEHEAD (100% diving suit)
|
|
{"DPVTUFBV", kCheatCousteau, 0 }, // COUSTEAU (200% health and diving suit)
|
|
{"WPPSIFFT", kCheatVoorhees, 0 }, // VOORHEES (Death mask power-up)
|
|
{"MBSB!DSPGU", kCheatLaraCroft, 0 }, // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.)
|
|
{"IPOHLPOH", kCheatHongKong, 0 }, // HONGKONG (All weapons and infinite ammo)
|
|
{"GSBOLFOTUFJO", kCheatFrankenstein, 0 }, // FRANKENSTEIN (100% med-kit)
|
|
{"TUFSOP", kCheatSterno, 0 }, // STERNO (Temporary blindness (same effect as getting bitten by green spider))
|
|
{"DMBSJDF", kCheatClarice, 0 }, // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor)
|
|
{"GPSL!ZPV", kCheatForkYou, 0 }, // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up)
|
|
{"MJFCFSNBO", kCheatLieberMan, 0 }, // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated)
|
|
{"FWB!HBMMJ", kCheatEvaGalli, 0 }, // EVA GALLI (Disable/enable clipping (grant the ability to walk through walls))
|
|
{"SBUF", kCheatRate, 0 }, // RATE (Display frame rate (doesn't count as a cheat))
|
|
{"HPPOJFT", kCheatGoonies, 0 }, // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".)
|
|
{"TQJFMCFSH", kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.)
|
|
};
|
|
|
|
bool CCheatMgr::m_bPlayerCheated = false;
|
|
|
|
bool CCheatMgr::Check(char *pzString)
|
|
{
|
|
char buffer[80];
|
|
strcpy(buffer, pzString);
|
|
Bstrupr(buffer);
|
|
for (size_t i = 0; i < strlen(pzString); i++)
|
|
buffer[i]++;
|
|
for (int i = 0; i < 36; i++)
|
|
{
|
|
int nCheatLen = strlen(s_CheatInfo[i].pzString);
|
|
if (s_CheatInfo[i].flags & 1)
|
|
{
|
|
if (!strncmp(buffer, s_CheatInfo[i].pzString, nCheatLen))
|
|
{
|
|
Process(s_CheatInfo[i].id, buffer+nCheatLen);
|
|
return true;
|
|
}
|
|
}
|
|
if (!strcmp(buffer, s_CheatInfo[i].pzString))
|
|
{
|
|
Process(s_CheatInfo[i].id, NULL);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
int parseArgs(char *pzArgs, int *nArg1, int *nArg2)
|
|
{
|
|
if (!nArg1 || !nArg2)
|
|
return -1;
|
|
int nLength = strlen(pzArgs);
|
|
for (int i = 0; i < nLength; i++)
|
|
pzArgs[i]--;
|
|
int stat = sscanf(pzArgs, " %d %d", nArg1, nArg2);
|
|
if (stat == 2 && (*nArg1 == 0 || *nArg2 == 0))
|
|
return -1;
|
|
*nArg1 = ClipRange(*nArg1-1, 0, gEpisodeCount-1);
|
|
*nArg2 = ClipRange(*nArg2-1, 0, gEpisodeInfo[*nArg1].nLevels-1);
|
|
return stat;
|
|
}
|
|
|
|
void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs)
|
|
{
|
|
dassert(nCheatCode > kCheatNone && nCheatCode < kCheatMax);
|
|
|
|
if (gDemo.at0) return;
|
|
if (nCheatCode == kCheatRate)
|
|
{
|
|
r_showfps = !r_showfps;
|
|
return;
|
|
}
|
|
if (gGameOptions.nGameType != 0)
|
|
return;
|
|
int nEpisode, nLevel;
|
|
switch (nCheatCode)
|
|
{
|
|
case kCheatSpielberg:
|
|
if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2)
|
|
LevelWarpAndRecord(nEpisode, nLevel);
|
|
break;
|
|
case kCheat1:
|
|
SetAmmo(true);
|
|
break;
|
|
case kCheatGriswold:
|
|
SetArmor(true);
|
|
break;
|
|
case kCheatSatchel:
|
|
SetToys(true);
|
|
break;
|
|
case kCheatEvaGalli:
|
|
SetClipMode(!gNoClip);
|
|
break;
|
|
case kCheatMpkfa:
|
|
SetGodMode(!gMe->godMode);
|
|
break;
|
|
case kCheatCapInMyAss:
|
|
SetGodMode(false);
|
|
break;
|
|
case kCheatNoCapInMyAss:
|
|
SetGodMode(true);
|
|
break;
|
|
case kCheatIdaho:
|
|
SetWeapons(true);
|
|
break;
|
|
case kCheatKevorkian:
|
|
actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_2, 8000);
|
|
viewSetMessage("Kevorkian approves.");
|
|
break;
|
|
case kCheatMcGee:
|
|
{
|
|
if (!gMe->pXSprite->burnTime)
|
|
evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick);
|
|
actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400);
|
|
viewSetMessage("You're fired!");
|
|
break;
|
|
}
|
|
case kCheatEdmark:
|
|
actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_3, 8000);
|
|
viewSetMessage("Ahhh...those were the days.");
|
|
break;
|
|
case kCheatKrueger:
|
|
{
|
|
actHealDude(gMe->pXSprite, 200, 200);
|
|
gMe->armor[1] = VanillaMode() ? 200 : 3200;
|
|
if (!gMe->pXSprite->burnTime)
|
|
evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick);
|
|
actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400);
|
|
viewSetMessage("Flame retardant!");
|
|
break;
|
|
}
|
|
case kCheatSterno:
|
|
gMe->blindEffect = 250;
|
|
break;
|
|
case kCheat14: // quakeEffect (causing a little flickerEffect), not used by any cheat code (dead code)
|
|
gMe->flickerEffect = 360;
|
|
break;
|
|
case kCheatSpork:
|
|
actHealDude(gMe->pXSprite, 200, 200);
|
|
break;
|
|
case kCheatGoonies:
|
|
SetMap(!gFullMap);
|
|
break;
|
|
case kCheatClarice:
|
|
if (!VanillaMode())
|
|
{
|
|
viewSetMessage("You have half armor.");
|
|
for (int i = 0; i < 3; i++)
|
|
gMe->armor[i] = 1600;
|
|
}
|
|
break;
|
|
case kCheatFrankenstein:
|
|
gMe->packSlots[0].curAmount = 100;
|
|
break;
|
|
case kCheatCheeseHead:
|
|
gMe->packSlots[1].curAmount = 100;
|
|
if (!VanillaMode())
|
|
gMe->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime;
|
|
break;
|
|
case kCheatTequila:
|
|
ToggleWooMode();
|
|
break;
|
|
case kCheatFunkyShoes:
|
|
ToggleBoots();
|
|
break;
|
|
case kCheatKeyMaster:
|
|
SetKeys(true);
|
|
break;
|
|
case kCheatOneRing:
|
|
ToggleInvisibility();
|
|
break;
|
|
case kCheatVoorhees:
|
|
ToggleInvulnerability();
|
|
break;
|
|
case kCheatJoJo:
|
|
ToggleDelirium();
|
|
break;
|
|
case kCheatRate: // show FPS, handled before (dead code), leave here for safety
|
|
return;
|
|
case kCheatMario:
|
|
if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2)
|
|
LevelWarp(nEpisode, nLevel);
|
|
break;
|
|
case kCheatCalgon:
|
|
if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2)
|
|
LevelWarp(nEpisode, nLevel);
|
|
else
|
|
if (!VanillaMode())
|
|
levelEndLevel(0);
|
|
break;
|
|
case kCheatLaraCroft:
|
|
SetInfiniteAmmo(!gInfiniteAmmo);
|
|
SetWeapons(gInfiniteAmmo);
|
|
break;
|
|
case kCheatHongKong:
|
|
SetWeapons(true);
|
|
SetInfiniteAmmo(true);
|
|
break;
|
|
case kCheatMontana:
|
|
SetWeapons(true);
|
|
SetToys(true);
|
|
break;
|
|
case kCheatBunz:
|
|
SetWeapons(true);
|
|
SetWooMode(true);
|
|
break;
|
|
case kCheatCousteau:
|
|
actHealDude(gMe->pXSprite,200,200);
|
|
gMe->packSlots[1].curAmount = 100;
|
|
if (!VanillaMode())
|
|
gMe->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime;
|
|
break;
|
|
case kCheatForkYou:
|
|
SetInfiniteAmmo(false);
|
|
SetMap(false);
|
|
SetWeapons(false);
|
|
SetAmmo(false);
|
|
SetArmor(false);
|
|
SetToys(false);
|
|
SetKeys(false);
|
|
SetWooMode(true);
|
|
powerupActivate(gMe, kPwUpDeliriumShroom);
|
|
gMe->pXSprite->health = 16;
|
|
gMe->hasWeapon[1] = 1;
|
|
gMe->curWeapon = 0;
|
|
gMe->nextWeapon = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
m_bPlayerCheated = true;
|
|
}
|
|
|
|
void CCheatMgr::sub_5BCF4(void)
|
|
{
|
|
m_bPlayerCheated = 0;
|
|
playerSetGodMode(gMe, 0);
|
|
gNoClip = 0;
|
|
packClear(gMe);
|
|
gInfiniteAmmo = 0;
|
|
gFullMap = 0;
|
|
}
|
|
|
|
class MessagesLoadSave : public LoadSave
|
|
{
|
|
public:
|
|
virtual void Load();
|
|
virtual void Save();
|
|
};
|
|
|
|
void MessagesLoadSave::Load()
|
|
{
|
|
Read(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated));
|
|
}
|
|
|
|
void MessagesLoadSave::Save()
|
|
{
|
|
Write(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated));
|
|
}
|
|
|
|
static MessagesLoadSave *myLoadSave;
|
|
|
|
void MessagesLoadSaveConstruct(void)
|
|
{
|
|
myLoadSave = new MessagesLoadSave();
|
|
}
|
|
|
|
END_BLD_NS
|