//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "build.h" #include "mmulti.h" #include "compat.h" #include "keyboard.h" #include "control.h" #include "gamecontrol.h" #include "common_game.h" #include "blood.h" #include "config.h" #include "demo.h" #include "eventq.h" #include "globals.h" #include "levels.h" #include "loadsave.h" #include "menu.h" #include "messages.h" #include "network.h" #include "player.h" #include "view.h" BEGIN_BLD_NS CPlayerMsg gPlayerMsg; CCheatMgr gCheatMgr; void sub_5A928(void) { for (int i = 0; i < NUMGAMEFUNCTIONS-1; i++) buttonMap.ClearButton(i); } void sub_5A944(int key) { auto binding = Bindings.GetBind(key); if (binding) { auto index = buttonMap.FindButtonIndex(binding); if (index >= 0) buttonMap.ClearButton(index); } } void SetGodMode(bool god) { playerSetGodMode(gMe, god); if (gMe->godMode) viewSetMessage("You are immortal."); else viewSetMessage("You are mortal."); } void SetClipMode(bool noclip) { gNoClip = noclip; if (gNoClip) viewSetMessage("Unclipped movement."); else viewSetMessage("Normal movement."); } void packStuff(PLAYER *pPlayer) { for (int i = 0; i < 5; i++) packAddItem(pPlayer, i); } void packClear(PLAYER *pPlayer) { pPlayer->packItemId = 0; for (int i = 0; i < 5; i++) { pPlayer->packSlots[i].isActive = 0; pPlayer->packSlots[i].curAmount = 0; } } void SetAmmo(bool stat) { if (stat) { for (int i = 0; i < 12; i++) gMe->ammoCount[i] = gAmmoInfo[i].max; viewSetMessage("You have full ammo."); } else { for (int i = 0; i < 12; i++) gMe->ammoCount[i] = 0; viewSetMessage("You have no ammo."); } } void SetWeapons(bool stat) { for (int i = 0; i < 14; i++) { gMe->hasWeapon[i] = stat; } SetAmmo(stat); if (stat) viewSetMessage("You have all weapons."); else { if (!VanillaMode()) { // Keep the pitchfork to avoid freeze gMe->hasWeapon[1] = 1; gMe->curWeapon = 0; gMe->nextWeapon = 1; } viewSetMessage("You have no weapons."); } } void SetToys(bool stat) { if (stat) { packStuff(gMe); viewSetMessage("Your inventory is full."); } else { packClear(gMe); viewSetMessage("Your inventory is empty."); } } void SetArmor(bool stat) { int nAmount; if (stat) { viewSetMessage("You have full armor."); nAmount = 3200; } else { viewSetMessage("You have no armor."); nAmount = 0; } for (int i = 0; i < 3; i++) gMe->armor[i] = nAmount; } void SetKeys(bool stat) { for (int i = 1; i <= 6; i++) gMe->hasKey[i] = stat; if (stat) viewSetMessage("You have all keys."); else viewSetMessage("You have no keys."); } void SetInfiniteAmmo(bool stat) { gInfiniteAmmo = stat; if (gInfiniteAmmo) viewSetMessage("You have infinite ammo."); else viewSetMessage("You have limited ammo."); } void SetMap(bool stat) { gFullMap = stat; if (gFullMap) viewSetMessage("You have the map."); else viewSetMessage("You have no map."); } void SetWooMode(bool stat) { if (stat) { if (!powerupCheck(gMe, kPwUpTwoGuns)) powerupActivate(gMe, kPwUpTwoGuns); } else { if (powerupCheck(gMe, kPwUpTwoGuns)) { if (!VanillaMode()) gMe->pwUpTime[kPwUpTwoGuns] = 0; powerupDeactivate(gMe, kPwUpTwoGuns); } } } void ToggleWooMode(void) { SetWooMode(!(powerupCheck(gMe, kPwUpTwoGuns) != 0)); } void ToggleBoots(void) { if (powerupCheck(gMe, kPwUpJumpBoots)) { viewSetMessage("You have no Jumping Boots."); if (!VanillaMode()) { gMe->pwUpTime[kPwUpJumpBoots] = 0; gMe->packSlots[4].curAmount = 0; } powerupDeactivate(gMe, kPwUpJumpBoots); } else { viewSetMessage("You have the Jumping Boots."); if (!VanillaMode()) gMe->pwUpTime[kPwUpJumpBoots] = gPowerUpInfo[kPwUpJumpBoots].bonusTime; powerupActivate(gMe, kPwUpJumpBoots); } } void ToggleInvisibility(void) { if (powerupCheck(gMe, kPwUpShadowCloak)) { viewSetMessage("You are visible."); if (!VanillaMode()) gMe->pwUpTime[kPwUpShadowCloak] = 0; powerupDeactivate(gMe, kPwUpShadowCloak); } else { viewSetMessage("You are invisible."); powerupActivate(gMe, kPwUpShadowCloak); } } void ToggleInvulnerability(void) { if (powerupCheck(gMe, kPwUpDeathMask)) { viewSetMessage("You are vulnerable."); if (!VanillaMode()) gMe->pwUpTime[kPwUpDeathMask] = 0; powerupDeactivate(gMe, kPwUpDeathMask); } else { viewSetMessage("You are invulnerable."); powerupActivate(gMe, kPwUpDeathMask); } } void ToggleDelirium(void) { if (powerupCheck(gMe, kPwUpDeliriumShroom)) { viewSetMessage("You are not delirious."); if (!VanillaMode()) gMe->pwUpTime[kPwUpDeliriumShroom] = 0; powerupDeactivate(gMe, kPwUpDeliriumShroom); } else { viewSetMessage("You are delirious."); powerupActivate(gMe, kPwUpDeliriumShroom); } } void LevelWarp(int nEpisode, int nLevel) { levelSetupOptions(nEpisode, nLevel); StartLevel(&gGameOptions); viewResizeView(gViewSize); } void LevelWarpAndRecord(int nEpisode, int nLevel) { char buffer[BMAX_PATH]; levelSetupOptions(nEpisode, nLevel); gGameStarted = false; strcpy(buffer, levelGetFilename(nEpisode, nLevel)); ChangeExtension(buffer, ".DEM"); gDemo.Create(buffer); StartLevel(&gGameOptions); viewResizeView(gViewSize); } CGameMessageMgr::CGameMessageMgr() { if (!VanillaMode()) Clear(); x = 1; y = 0; at9 = 0; atd = 0; nFont = 0; fontHeight = 8; maxNumberOfMessagesToDisplay = 4; visibilityDurationInSecs = 5; messageFlags = 15; numberOfDisplayedMessages = 0; nextMessagesIndex = messagesIndex = 0; } void CGameMessageMgr::SetState(char state) { if (this->state && !state) { this->state = 0; Clear(); } else if (!this->state && state) this->state = 1; } void CGameMessageMgr::Add(const char *pText, char a2, const int pal, const MESSAGE_PRIORITY priority) { if (a2 && messageFlags) { messageStruct *pMessage = &messages[nextMessagesIndex]; strncpy(pMessage->text, pText, kMaxMessageTextLength-1); pMessage->text[kMaxMessageTextLength-1] = 0; pMessage->lastTickWhenVisible = gFrameClock + visibilityDurationInSecs*kTicRate; pMessage->pal = pal; pMessage->priority = priority; pMessage->deleted = false; nextMessagesIndex = (nextMessagesIndex+1)%kMessageLogSize; if (VanillaMode()) { numberOfDisplayedMessages++; if (numberOfDisplayedMessages > maxNumberOfMessagesToDisplay) { messagesIndex = (messagesIndex+1)%kMessageLogSize; atd = 0; numberOfDisplayedMessages = maxNumberOfMessagesToDisplay; at9 = fontHeight; } } } } void CGameMessageMgr::Display(void) { if (VanillaMode()) { if (numberOfDisplayedMessages && this->state && gInputMode != kInputMessage) { int initialNrOfDisplayedMsgs = numberOfDisplayedMessages; int initialMessagesIndex = messagesIndex; int shade = ClipHigh(initialNrOfDisplayedMsgs*8, 48); int x = gViewMode == 3 ? gViewX0S : 0; int y = (gViewMode == 3 ? this->y : 0) + (int)at9; for (int i = 0; i < initialNrOfDisplayedMsgs; i++) { messageStruct* pMessage = &messages[(initialMessagesIndex+i)%kMessageLogSize]; if (pMessage->lastTickWhenVisible < gFrameClock) { messagesIndex = (messagesIndex+1)%kMessageLogSize; numberOfDisplayedMessages--; continue; } viewDrawText(nFont, pMessage->text, x, y, shade, pMessage->pal, 0, false, 256); if (gViewMode == 3) { int height; gMenuTextMgr.GetFontInfo(nFont, pMessage->text, &height, NULL); if (x+height > gViewX1S) viewUpdatePages(); } y += fontHeight; shade = ClipLow(shade-64/initialNrOfDisplayedMsgs, -128); } } } else { if (this->state && gInputMode != kInputMessage) { messageStruct* currentMessages[kMessageLogSize]; int currentMessagesCount = 0; for (int i = 0; i < kMessageLogSize; i++) { messageStruct* pMessage = &messages[i]; if (gFrameClock < pMessage->lastTickWhenVisible && !pMessage->deleted) { currentMessages[currentMessagesCount++] = pMessage; } } SortMessagesByPriority(currentMessages, currentMessagesCount); messageStruct* messagesToDisplay[kMessageLogSize]; int messagesToDisplayCount = 0; for (int i = 0; i < currentMessagesCount && messagesToDisplayCount < maxNumberOfMessagesToDisplay; i++) { messagesToDisplay[messagesToDisplayCount++] = currentMessages[i]; } SortMessagesByTime(messagesToDisplay, messagesToDisplayCount); int shade = ClipHigh(messagesToDisplayCount*8, 48); int x = gViewMode == 3 ? gViewX0S : 0; int y = (gViewMode == 3 ? this->y : 0) + (int)at9; for (int i = 0; i < messagesToDisplayCount; i++) { messageStruct* pMessage = messagesToDisplay[i]; viewDrawText(nFont, pMessage->text, x, y, shade, pMessage->pal, 0, false, 256); if (gViewMode == 3) { int height; gMenuTextMgr.GetFontInfo(nFont, pMessage->text, &height, NULL); if (x+height > gViewX1S) viewUpdatePages(); } y += fontHeight; shade = ClipLow(shade-64/messagesToDisplayCount, -128); } } } if (at9 != 0) { at9 = fontHeight*at9/kTicRate; atd += gFrameTicks; } } void CGameMessageMgr::Clear(void) { if (VanillaMode()) { messagesIndex = nextMessagesIndex = numberOfDisplayedMessages = 0; } else { for (int i = 0; i < kMessageLogSize; i++) { messageStruct* pMessage = &messages[i]; pMessage->deleted = true; } } } void CGameMessageMgr::SetMaxMessages(int nMessages) { maxNumberOfMessagesToDisplay = ClipRange(nMessages, 1, 16); } void CGameMessageMgr::SetFont(int nFont) { this->nFont = nFont; fontHeight = gFont[nFont].ySize; } void CGameMessageMgr::SetCoordinates(int x, int y) { this->x = ClipRange(x, 0, gViewX1S); this->y = ClipRange(y, 0, gViewY1S); } void CGameMessageMgr::SetMessageTime(int nTime) { visibilityDurationInSecs = ClipRange(nTime, 1, 8); } void CGameMessageMgr::SetMessageFlags(unsigned int nFlags) { messageFlags = nFlags&0xf; } void CGameMessageMgr::SortMessagesByPriority(messageStruct** messages, int count) { for (int i = 1; i < count; i++) { for (int j = 0; j < count - i; j++) { if (messages[j]->priority != messages[j + 1]->priority ? messages[j]->priority < messages[j + 1]->priority : messages[j]->lastTickWhenVisible < messages[j + 1]->lastTickWhenVisible) { messageStruct* temp = messages[j]; messages[j] = messages[j + 1]; messages[j + 1] = temp; } } } } void CGameMessageMgr::SortMessagesByTime(messageStruct** messages, int count) { for (int i = 1; i < count; i++) { for (int j = 0; j < count - i; j++) { if (messages[j]->lastTickWhenVisible > messages[j + 1]->lastTickWhenVisible) { messageStruct* temp = messages[j]; messages[j] = messages[j + 1]; messages[j + 1] = temp; } } } } void CPlayerMsg::Clear(void) { text[0] = 0; at0 = 0; } void CPlayerMsg::Term(void) { Clear(); gInputMode = kInputGame; } void CPlayerMsg::Draw(void) { char buffer[44]; strcpy(buffer, text); if ((int)totalclock & 16) strcat(buffer, "_"); int x = gViewMode == 3 ? gViewX0S : 0; int y = gViewMode == 3 ? gViewY0S : 0; if (gViewSize >= 1) y += tilesiz[2229].y*((gNetPlayers+3)/4); viewDrawText(0, buffer, x+1,y+1, -128, 0, 0, false, 256); viewUpdatePages(); } bool CPlayerMsg::AddChar(char ch) { if (at0 < 40) { text[at0++] = ch; text[at0] = 0; return true; } return false; } void CPlayerMsg::DelChar(void) { if (at0 > 0) text[--at0] = 0; } void CPlayerMsg::Set(const char * pzString) { strncpy(text, pzString, 40); at0 = ClipHigh(strlen(pzString), 40); text[at0] = 0; } void CPlayerMsg::Send(void) { if (VanillaMode() || !IsWhitespaceOnly(text)) { netBroadcastMessage(myconnectindex, text); if (!VanillaMode()) { char *myName = gProfile[myconnectindex].name; char szTemp[128]; sprintf(szTemp, "%s: %s", myName, text); viewSetMessage(szTemp, 10); // 10: dark blue } else viewSetMessage(text); } Term(); inputState.keyFlushScans(); } void CPlayerMsg::ProcessKeys(void) { if (inputState.GetKeyStatus(sc_Escape)) Term(); #if 0 int key = inputState.keyGetScan(); int ch; if (key != 0) { bool ctrl = (inputState.CtrlPressed()); bool shift = (inputState.ShiftPressed()); switch (key) { case sc_Escape: Term(); break; case sc_F1: case sc_F2: case sc_F3: case sc_F4: case sc_F5: case sc_F6: case sc_F7: case sc_F8: case sc_F9: case sc_F10: buttonMap.ClearButton(gamefunc_See_Chase_View); Set(*CombatMacros[key-sc_F1]); Send(); inputState.ClearKeyStatus(key); break; case sc_BackSpace: if (ctrl) Clear(); else DelChar(); break; case sc_Enter: case sc_kpad_Enter: if (gCheatMgr.Check(text)) Term(); else Send(); break; default: if (key < 128) { ch = shift ? g_keyAsciiTableShift[key] : g_keyAsciiTable[key]; if (ch) AddChar(ch); } break; } sub_5A944(key); } #endif } bool CPlayerMsg::IsWhitespaceOnly(const char * const pzString) { const char *p = pzString; while (*p != 0) if (*p++ > 32) return false; return true; } CCheatMgr::CHEATINFO CCheatMgr::s_CheatInfo[] = { {"NQLGB", kCheatMpkfa, 0 }, // MPKFA (Invincibility) {"DBQJONZBTT", kCheatCapInMyAss, 0 }, // CAPINMYASS (Disable invincibility ) {"OPDBQJONZBTT", kCheatNoCapInMyAss, 0 }, // NOCAPINMYASS (Invincibility) {"J!XBOOB!CF!MJLF!LFWJO", kCheatNoCapInMyAss, 0 }, // I WANNA BE LIKE KEVIN (Invincibility) {"JEBIP", kCheatIdaho, 0 }, // IDAHO (All weapons and full ammo) {"NPOUBOB", kCheatMontana, 0 }, // MONTANA (All weapons, full ammo and all items) {"HSJTXPME", kCheatGriswold, 0 }, // GRISWOLD (Full armor (same effect as getting super armor)) {"FENBSL", kCheatEdmark, 0 }, // EDMARK (Does a lot of fire damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "THOSE WERE THE DAYS".) {"UFRVJMB", kCheatTequila, 0 }, // TEQUILA (Guns akimbo power-up) {"CVO[", kCheatBunz, 0 }, // BUNZ (All weapons, full ammo, and guns akimbo power-up) {"GVOLZ!TIPFT", kCheatFunkyShoes, 0 }, // FUNKY SHOES (Gives jump boots item and activates it) {"HBUFLFFQFS", kCheatGateKeeper, 0 }, // GATEKEEPER (Sets the you cheated flag to true, at the end of the level you will see that you have cheated) {"LFZNBTUFS", kCheatKeyMaster, 0 }, // KEYMASTER (All keys) {"KPKP", kCheatJoJo, 0 }, // JOJO (Drunk mode (same effect as getting bitten by red spider)) {"TBUDIFM", kCheatSatchel, 0 }, // SATCHEL (Full inventory) {"TQPSL", kCheatSpork, 0 }, // SPORK (200% health (same effect as getting life seed)) {"POFSJOH", kCheatOneRing, 0 }, // ONERING (Cloak of invisibility power-up) {"NBSJP", kCheatMario, 1 }, // MARIO (Warp to level E M, e.g.: MARIO 1 3 will take you to Phantom Express) {"DBMHPO", kCheatCalgon, 1 }, // CALGON (Jumps to next level or can be used like MARIO with parameters) {"LFWPSLJBO", kCheatKevorkian, 0 }, // KEVORKIAN (Does a lot of physical damage to you (if you have 200HP and 200 fire armor then you can survive). Displays the message "KEVORKIAN APPROVES".) {"NDHFF", kCheatMcGee, 0 }, // MCGEE (Sets you on fire. Displays the message "YOU'RE FIRED".) {"LSVFHFS", kCheatKrueger, 0 }, // KRUEGER (200% health, but sets you on fire. Displays the message "FLAME RETARDANT".) {"DIFFTFIFBE", kCheatCheeseHead, 0 }, // CHEESEHEAD (100% diving suit) {"DPVTUFBV", kCheatCousteau, 0 }, // COUSTEAU (200% health and diving suit) {"WPPSIFFT", kCheatVoorhees, 0 }, // VOORHEES (Death mask power-up) {"MBSB!DSPGU", kCheatLaraCroft, 0 }, // LARA CROFT (All weapons and infinite ammo. Displays the message "LARA RULES". Typing it the second time will lose all weapons and ammo.) {"IPOHLPOH", kCheatHongKong, 0 }, // HONGKONG (All weapons and infinite ammo) {"GSBOLFOTUFJO", kCheatFrankenstein, 0 }, // FRANKENSTEIN (100% med-kit) {"TUFSOP", kCheatSterno, 0 }, // STERNO (Temporary blindness (same effect as getting bitten by green spider)) {"DMBSJDF", kCheatClarice, 0 }, // CLARICE (Gives 100% body armor, 100% fire armor, 100% spirit armor) {"GPSL!ZPV", kCheatForkYou, 0 }, // FORK YOU (Drunk mode, 1HP, no armor, no weapons, no ammo, no items, no keys, no map, guns akimbo power-up) {"MJFCFSNBO", kCheatLieberMan, 0 }, // LIEBERMAN (Sets the you cheated flag to true, at the end of the level you will see that you have cheated) {"FWB!HBMMJ", kCheatEvaGalli, 0 }, // EVA GALLI (Disable/enable clipping (grant the ability to walk through walls)) {"SBUF", kCheatRate, 0 }, // RATE (Display frame rate (doesn't count as a cheat)) {"HPPOJFT", kCheatGoonies, 0 }, // GOONIES (Enable full map. Displays the message "YOU HAVE THE MAP".) {"TQJFMCFSH", kCheatSpielberg, 1 }, // SPIELBERG (Disables all cheats. If number values corresponding to a level and episode number are entered after the cheat word (i.e. "spielberg 1 3" for Phantom Express), you will be spawned to said level and the game will begin recording a demo from your actions.) }; bool CCheatMgr::m_bPlayerCheated = false; bool CCheatMgr::Check(char *pzString) { char buffer[80]; strcpy(buffer, pzString); Bstrupr(buffer); for (size_t i = 0; i < strlen(pzString); i++) buffer[i]++; for (int i = 0; i < 36; i++) { int nCheatLen = strlen(s_CheatInfo[i].pzString); if (s_CheatInfo[i].flags & 1) { if (!strncmp(buffer, s_CheatInfo[i].pzString, nCheatLen)) { Process(s_CheatInfo[i].id, buffer+nCheatLen); return true; } } if (!strcmp(buffer, s_CheatInfo[i].pzString)) { Process(s_CheatInfo[i].id, NULL); return true; } } return false; } int parseArgs(char *pzArgs, int *nArg1, int *nArg2) { if (!nArg1 || !nArg2) return -1; int nLength = strlen(pzArgs); for (int i = 0; i < nLength; i++) pzArgs[i]--; int stat = sscanf(pzArgs, " %d %d", nArg1, nArg2); if (stat == 2 && (*nArg1 == 0 || *nArg2 == 0)) return -1; *nArg1 = ClipRange(*nArg1-1, 0, gEpisodeCount-1); *nArg2 = ClipRange(*nArg2-1, 0, gEpisodeInfo[*nArg1].nLevels-1); return stat; } void CCheatMgr::Process(CCheatMgr::CHEATCODE nCheatCode, char* pzArgs) { dassert(nCheatCode > kCheatNone && nCheatCode < kCheatMax); if (gDemo.at0) return; if (nCheatCode == kCheatRate) { r_showfps = !r_showfps; return; } if (gGameOptions.nGameType != 0) return; int nEpisode, nLevel; switch (nCheatCode) { case kCheatSpielberg: if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2) LevelWarpAndRecord(nEpisode, nLevel); break; case kCheat1: SetAmmo(true); break; case kCheatGriswold: SetArmor(true); break; case kCheatSatchel: SetToys(true); break; case kCheatEvaGalli: SetClipMode(!gNoClip); break; case kCheatMpkfa: SetGodMode(!gMe->godMode); break; case kCheatCapInMyAss: SetGodMode(false); break; case kCheatNoCapInMyAss: SetGodMode(true); break; case kCheatIdaho: SetWeapons(true); break; case kCheatKevorkian: actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_2, 8000); viewSetMessage("Kevorkian approves."); break; case kCheatMcGee: { if (!gMe->pXSprite->burnTime) evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick); actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400); viewSetMessage("You're fired!"); break; } case kCheatEdmark: actDamageSprite(gMe->nSprite, gMe->pSprite, DAMAGE_TYPE_3, 8000); viewSetMessage("Ahhh...those were the days."); break; case kCheatKrueger: { actHealDude(gMe->pXSprite, 200, 200); gMe->armor[1] = VanillaMode() ? 200 : 3200; if (!gMe->pXSprite->burnTime) evPost(gMe->nSprite, 3, 0, kCallbackFXFlameLick); actBurnSprite(actSpriteIdToOwnerId(gMe->nSprite), gMe->pXSprite, 2400); viewSetMessage("Flame retardant!"); break; } case kCheatSterno: gMe->blindEffect = 250; break; case kCheat14: // quakeEffect (causing a little flickerEffect), not used by any cheat code (dead code) gMe->flickerEffect = 360; break; case kCheatSpork: actHealDude(gMe->pXSprite, 200, 200); break; case kCheatGoonies: SetMap(!gFullMap); break; case kCheatClarice: if (!VanillaMode()) { viewSetMessage("You have half armor."); for (int i = 0; i < 3; i++) gMe->armor[i] = 1600; } break; case kCheatFrankenstein: gMe->packSlots[0].curAmount = 100; break; case kCheatCheeseHead: gMe->packSlots[1].curAmount = 100; if (!VanillaMode()) gMe->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime; break; case kCheatTequila: ToggleWooMode(); break; case kCheatFunkyShoes: ToggleBoots(); break; case kCheatKeyMaster: SetKeys(true); break; case kCheatOneRing: ToggleInvisibility(); break; case kCheatVoorhees: ToggleInvulnerability(); break; case kCheatJoJo: ToggleDelirium(); break; case kCheatRate: // show FPS, handled before (dead code), leave here for safety return; case kCheatMario: if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2) LevelWarp(nEpisode, nLevel); break; case kCheatCalgon: if (parseArgs(pzArgs, &nEpisode, &nLevel) == 2) LevelWarp(nEpisode, nLevel); else if (!VanillaMode()) levelEndLevel(0); break; case kCheatLaraCroft: SetInfiniteAmmo(!gInfiniteAmmo); SetWeapons(gInfiniteAmmo); break; case kCheatHongKong: SetWeapons(true); SetInfiniteAmmo(true); break; case kCheatMontana: SetWeapons(true); SetToys(true); break; case kCheatBunz: SetWeapons(true); SetWooMode(true); break; case kCheatCousteau: actHealDude(gMe->pXSprite,200,200); gMe->packSlots[1].curAmount = 100; if (!VanillaMode()) gMe->pwUpTime[kPwUpDivingSuit] = gPowerUpInfo[kPwUpDivingSuit].bonusTime; break; case kCheatForkYou: SetInfiniteAmmo(false); SetMap(false); SetWeapons(false); SetAmmo(false); SetArmor(false); SetToys(false); SetKeys(false); SetWooMode(true); powerupActivate(gMe, kPwUpDeliriumShroom); gMe->pXSprite->health = 16; gMe->hasWeapon[1] = 1; gMe->curWeapon = 0; gMe->nextWeapon = 1; break; default: break; } m_bPlayerCheated = true; } void CCheatMgr::sub_5BCF4(void) { m_bPlayerCheated = 0; playerSetGodMode(gMe, 0); gNoClip = 0; packClear(gMe); gInfiniteAmmo = 0; gFullMap = 0; } class MessagesLoadSave : public LoadSave { public: virtual void Load(); virtual void Save(); }; void MessagesLoadSave::Load() { Read(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated)); } void MessagesLoadSave::Save() { Write(&CCheatMgr::m_bPlayerCheated, sizeof(CCheatMgr::m_bPlayerCheated)); } static MessagesLoadSave *myLoadSave; void MessagesLoadSaveConstruct(void) { myLoadSave = new MessagesLoadSave(); } END_BLD_NS