raze-gles/source
Christoph Oelckers c8fa2443d3 - completely separated view and model matrix.
This way the view matrix will remain constant per scene and an update of the model matrix is only needed for rendering a model or voxel, reducing the total amount of generated matrices to the point where they can be written to a buffer instead of constantly uploading them as uniforms.
2020-01-19 16:07:09 +01:00
..
blood Blood: change fallthrough annotations to fix clang build 2020-01-18 22:48:13 +01:00
build - completely separated view and model matrix. 2020-01-19 16:07:09 +01:00
common - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00
duke3d - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
exhumed - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
glbackend - completely separated view and model matrix. 2020-01-19 16:07:09 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
rr - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
sw - added savepic generation for Blood. 2020-01-14 21:20:46 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00