raze-gles/source/build
Christoph Oelckers c8fa2443d3 - completely separated view and model matrix.
This way the view matrix will remain constant per scene and an update of the model matrix is only needed for rendering a model or voxel, reducing the total amount of generated matrices to the point where they can be written to a buffer instead of constantly uploading them as uniforms.
2020-01-19 16:07:09 +01:00
..
include - removed gl_projectionhacks and the SOFTROTMAT code path. 2020-01-19 13:57:24 +01:00
src - completely separated view and model matrix. 2020-01-19 16:07:09 +01:00