raze-gles/source/sw
Christoph Oelckers c35a2e5f11 - do not hold persistent references to sound channels in SW's ambient sound code.
For robustness, channels should always be looked up when needed so that the sound engine is free to do with them as it needs.
2020-02-23 15:41:57 +01:00
..
src - do not hold persistent references to sound channels in SW's ambient sound code. 2020-02-23 15:41:57 +01:00
CMakeLists.txt - streamlined CMake configuration of game libraries 2020-01-27 18:11:35 +01:00