raze-gles/wadsrc/static
Christoph Oelckers 317238147b - Blood: fixed scriptified MP statusbar code to the point where it compiles.
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
2021-05-15 10:25:37 +02:00
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credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - clear the sky flag off two more sectors in WT's "Skyline" map. 2021-05-10 20:13:29 +02:00
filter - ported the BaseStatusBar class to ZScript. 2021-05-12 21:50:01 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
glstuff - uncommented the portal code in hw_walls.cpp. 2021-03-21 19:36:55 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - Blood: fixed scriptified MP statusbar code to the point where it compiles. 2021-05-15 10:25:37 +02:00
language.0 - language update. 2021-04-17 17:06:57 +02:00
language.csv - language update. 2021-04-17 17:06:57 +02:00
menudef.txt Create menudef.txt 2021-05-07 20:55:42 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - scriptified version of Blood's status bar compiles. 2021-05-12 21:50:02 +02:00