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fda4293013
The movie code has always been the part causing the most issues because it alters the palettes - the rest treats them as static data.
28 lines
567 B
C++
28 lines
567 B
C++
#pragma once
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#include "textures.h"
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class AnimTexture : public FTexture
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{
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uint8_t Palette[768];
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TArray<uint8_t> Image;
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public:
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AnimTexture() = default;
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void SetSize(int width, int height);
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void SetFrame(const uint8_t *palette, const void* data);
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virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
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};
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class AnimTextures
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{
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int active;
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AnimTexture *tex[2];
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public:
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AnimTextures();
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~AnimTextures();
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void SetSize(int width, int height);
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void SetFrame(const uint8_t *palette, const void* data);
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FTexture *GetFrame();
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};
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