raze-gles/source/common/sound
2019-12-19 09:43:43 +01:00
..
backend - maintain ambient sounds in a separate structure. 2019-12-19 01:20:43 +01:00
thirdparty - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_environment.cpp - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
s_sound.cpp - fixed: Global sounds were started as 3D if anything but ATTN_NONE was used, regarding in them not playing. 2019-12-19 09:43:43 +01:00
s_soundinternal.h - maintain ambient sounds in a separate structure. 2019-12-19 01:20:43 +01:00