raze-gles/source
2019-12-19 10:18:05 +01:00
..
blood - fixed status bar initialization for all games. 2019-12-19 09:31:39 +01:00
build Merge branch 'master' into sound 2019-12-18 11:23:20 +01:00
common - fixed: Global sounds were started as 3D if anything but ATTN_NONE was used, regarding in them not playing. 2019-12-19 09:43:43 +01:00
duke3d - fixed status bar initialization for all games. 2019-12-19 09:31:39 +01:00
glad - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
glbackend - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - SW sound WIP 2019-12-17 23:25:07 +01:00
rr - fixed status bar initialization for all games. 2019-12-19 09:31:39 +01:00
sw - fixed ANM playback in Shadow Warrior and removed the rather pointless caching for the ANM files. 2019-12-19 10:18:05 +01:00
thirdparty - refactoring of DN3D sound code complete but not tested yet. 2019-12-15 13:34:00 +01:00
CMakeLists.txt - be gone, MultiVoc. 2019-12-18 22:50:37 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00