raze-gles/polymer/eduke32/source/lunatic/test
2013-06-22 11:31:12 +00:00
..
animatesprites.con Add some test CON files to source/lunatic/test. 2013-03-29 15:59:26 +00:00
dangling_else.con Lunatic translator: else if* -> elseif, fix codegen for "if {}". 2013-03-17 18:11:44 +00:00
delmusicsfx.lua Lunatic: various minor tweaks and fixes. 2013-06-22 11:31:09 +00:00
else_brace_if.con LunaCON: fix mistranslation of CON "else { if" to Lua "elseif". 2013-06-01 20:09:37 +00:00
event_chaining.con Lunatic translator: eventloadactor. 2013-02-21 18:54:13 +00:00
gettimedate.con LunaCON: showview and showviewunbiased. 2013-06-07 14:26:32 +00:00
mapstate.con LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags. 2013-05-24 13:54:27 +00:00
nlcf_break.con Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's. 2013-03-17 18:11:53 +00:00
nlcf_return.con Lunatic translator: handle -mx. 2013-01-13 16:40:07 +00:00
quote_ops.con LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill. 2013-06-07 14:26:34 +00:00
rotfixed_actor.con Lunatic: document vector types, add forgotten warning icon. 2013-06-22 11:31:12 +00:00
screentext.con Add qstrdim and screentext, powerful new functions for HUD text. 2013-06-01 06:55:00 +00:00
sprite_access.con Lunatic translator: qsprintf. 2013-02-18 16:07:59 +00:00
switch.con Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16. 2013-02-28 17:30:15 +00:00
tables.lua
test_bitar.lua Lunatic: move utility scripts to util/, bittest.lua -> test/test_bitar.lua. 2013-04-09 17:35:03 +00:00
test_dists.lua geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod. 2013-03-15 16:56:24 +00:00
test_geom.lua Lunatic: various minor tweaks and fixes. 2013-06-22 11:31:09 +00:00
test_rotspr.lua Lunatic: make gameactor and gameevent be "table-called" functions. 2013-06-12 17:49:53 +00:00
weaponvars.con CON: add projectile member .userdata and predefined label PROJ_USERDATA. 2013-06-09 16:37:18 +00:00