mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 15:21:48 +00:00
0e165e40a3
- consolidated Polymost precaching and removed precaching for static tiles because they now are always loaded. - removed cache configurability. On modern systems this is relatively pointless - allocating 50 or 100 MB is a non-issue - and the cache is due for replacement anyway.
641 lines
20 KiB
C
641 lines
20 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef game_h_
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#define game_h_
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#ifndef ONLY_USERDEFS
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#include "premap.h" // XXX
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#endif
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#include "fix16.h"
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#include "gamedefs.h"
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#include "gamevars.h"
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#include "mmulti.h"
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#include "network.h"
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BEGIN_DUKE_NS
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#ifndef ONLY_USERDEFS
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// Compile game-side legacy Room over Room code?
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#define LEGACY_ROR 1
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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#if defined(GEKKO) || defined(__OPENDINGUX__)
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# define VIEWSCREENFACTOR 0
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#elif defined(__ANDROID__)
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# define VIEWSCREENFACTOR 1
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#else
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# define VIEWSCREENFACTOR 2
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#endif
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enum GametypeFlags_t {
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GAMETYPE_COOP = 0x00000001,
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GAMETYPE_WEAPSTAY = 0x00000002,
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GAMETYPE_FRAGBAR = 0x00000004,
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GAMETYPE_SCORESHEET = 0x00000008,
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GAMETYPE_DMSWITCHES = 0x00000010,
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GAMETYPE_COOPSPAWN = 0x00000020,
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GAMETYPE_ACCESSCARDSPRITES = 0x00000040,
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GAMETYPE_COOPVIEW = 0x00000080,
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GAMETYPE_COOPSOUND = 0x00000100,
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GAMETYPE_OTHERPLAYERSINMAP = 0x00000200,
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GAMETYPE_ITEMRESPAWN = 0x00000400,
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GAMETYPE_MARKEROPTION = 0x00000800,
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GAMETYPE_PLAYERSFRIENDLY = 0x00001000,
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GAMETYPE_FIXEDRESPAWN = 0x00002000,
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GAMETYPE_ACCESSATSTART = 0x00004000,
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GAMETYPE_PRESERVEINVENTORYDEATH = 0x00008000,
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GAMETYPE_TDM = 0x00010000,
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GAMETYPE_TDMSPAWN = 0x00020000
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};
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// logo control
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enum LogoFlags_t {
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LOGO_ENABLED = 0x00000001,
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LOGO_PLAYANIM = 0x00000002,
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LOGO_PLAYMUSIC = 0x00000004,
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LOGO_3DRSCREEN = 0x00000008,
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LOGO_TITLESCREEN = 0x00000010,
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LOGO_DUKENUKEM = 0x00000020,
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LOGO_THREEDEE = 0x00000040,
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LOGO_PLUTOPAKSPRITE = 0x00000080,
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LOGO_SHAREWARESCREENS = 0x00000100,
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LOGO_TENSCREEN = 0x00000200,
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LOGO_STOPANIMSOUNDS = 0x00000400,
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LOGO_NOE4CUTSCENE = 0x00000800,
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LOGO_NOE1BONUSSCENE = 0x00001000,
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LOGO_NOE2BONUSSCENE = 0x00002000,
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LOGO_NOE3BONUSSCENE = 0x00004000,
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LOGO_NOE4BONUSSCENE = 0x00008000,
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LOGO_NOE1ENDSCREEN = 0x00010000,
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LOGO_NOE2ENDSCREEN = 0x00020000,
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LOGO_NOE3RADLOGO = 0x00040000,
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LOGO_NODUKETEAMTEXT = 0x00080000,
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LOGO_NODUKETEAMPIC = 0x00100000,
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LOGO_STOPMISCSOUNDS = 0x00200000,
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LOGO_NOGAMETITLE = 0x00400000,
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LOGO_NOTITLEBAR = 0x00800000,
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LOGO_HIDEEPISODE = 0x01000000,
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LOGO_NOHELP = 0x02000000,
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LOGO_NOCREDITS = 0x04000000,
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};
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enum {
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STATUSBAR_NONONE = 0x00000001,
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STATUSBAR_NOMINI = 0x00000002,
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STATUSBAR_NOFULL = 0x00000004,
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STATUSBAR_NOSHRINK = 0x00000008,
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STATUSBAR_NOFRAGBAR = 0x00000010,
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STATUSBAR_NOOVERLAY = 0x00000020,
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STATUSBAR_NOMODERN = 0x00000040,
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};
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enum {
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BENCHMARKMODE_OFF = 0x0,
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BENCHMARKMODE_PERFORMANCE = 0x1,
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BENCHMARKMODE_GENERATE_REFERENCE = 0x2,
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};
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void A_DeleteSprite(int spriteNum);
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static inline int32_t G_GetLogoFlags(void)
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{
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#if !defined LUNATIC
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return Gv_GetVarByLabel("LOGO_FLAGS",255, -1, -1);
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#else
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extern int32_t g_logoFlags;
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return g_logoFlags;
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#endif
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}
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#ifdef LUNATIC
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typedef struct {
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vec3_t pos;
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int32_t dist, clock;
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fix16_t q16horiz, q16ang;
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int16_t sect;
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} camera_t;
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extern camera_t g_camera;
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# define CAMERA(Membname) (g_camera.Membname)
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# define CAMERADIST (g_camera.dist)
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# define CAMERACLOCK (g_camera.clock)
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#else
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# define CAMERA(Membname) (ud.camera ## Membname)
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# define CAMERADIST g_cameraDistance
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# define CAMERACLOCK g_cameraClock
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#endif
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#endif
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#define MAXRIDECULE 10
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#define MAXRIDECULELENGTH 40
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#define MAXSAVEGAMENAMESTRUCT 32
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#define MAXSAVEGAMENAME (MAXSAVEGAMENAMESTRUCT-1)
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#define MAXPWLOCKOUT 128
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#define MAXRTSNAME 128
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#define MAX_RETURN_VALUES 6
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// KEEPINSYNC lunatic/_defs_game.lua
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typedef struct {
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int32_t usejoystick;
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int32_t usemouse;
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int32_t fullscreen;
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int32_t xdim;
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int32_t ydim;
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int32_t bpp;
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int32_t forcesetup;
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int32_t noautoload;
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} ud_setup_t;
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typedef struct {
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#if !defined LUNATIC
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vec3_t camerapos;
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#endif
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int32_t const_visibility,uw_framerate;
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int32_t camera_time,folfvel,folavel,folx,foly,fola;
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int32_t reccnt,crosshairscale;
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int32_t runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
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int32_t democams,color,msgdisptime,statusbarmode;
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int32_t m_noexits,noexits,autovote,automsg,idplayers;
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int32_t team, viewbob, weaponsway, althud, weaponscale, textscale;
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int32_t statusbarflags, statusbarrange, statusbarcustom;
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int32_t hudontop;
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int32_t menu_slidebarz, menu_slidebarmargin, menu_slidecursorz;
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int32_t menu_scrollbartilenum, menu_scrollbarz, menu_scrollcursorz;
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int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
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int32_t coords,showfps,levelstats,m_coop,coop,screen_size,lockout,crosshair;
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int32_t playerai,angleinterpolation,obituaries;
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int32_t respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness;
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int32_t m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail;
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int32_t m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode;
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int32_t player_skill,level_number,volume_number,m_marker,marker,mouseflip;
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int32_t music_episode, music_level, skill_voice;
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int32_t playerbest;
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int32_t configversion, bgstretch, frameperiod;
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int32_t default_volume, default_skill;
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int32_t autosave;
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int32_t autosavedeletion, maxautosaves;
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int32_t returnvar[MAX_RETURN_VALUES-1];
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uint32_t userbytever;
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int32_t fov;
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#if !defined LUNATIC
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fix16_t cameraq16ang, cameraq16horiz;
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int16_t camerasect;
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#endif
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int16_t pause_on,from_bonus;
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int16_t camerasprite,last_camsprite;
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int16_t last_level,secretlevel;
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int8_t menutitle_pal, slidebar_palselected, slidebar_paldisabled;
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int32_t last_stateless_level, last_stateless_volume; // strictly internal
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struct {
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int32_t AutoAim;
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int32_t ShowWeapons;
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int32_t MouseDeadZone,MouseBias;
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int32_t SmoothInput;
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// JBF 20031211: Store the input settings because
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// (currently) mact can't regurgitate them
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int32_t MouseFunctions[MAXMOUSEBUTTONS][2];
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int32_t MouseDigitalFunctions[MAXMOUSEAXES][2];
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int32_t MouseAnalogueAxes[MAXMOUSEAXES];
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int32_t MouseAnalogueScale[MAXMOUSEAXES];
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int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2];
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int32_t JoystickDigitalFunctions[MAXJOYAXES][2];
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int32_t JoystickAnalogueAxes[MAXJOYAXES];
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int32_t JoystickAnalogueScale[MAXJOYAXES];
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int32_t JoystickAnalogueInvert[MAXJOYAXES];
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int32_t JoystickAnalogueDead[MAXJOYAXES];
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int32_t JoystickAnalogueSaturate[MAXJOYAXES];
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uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2];
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//
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// Sound variables
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//
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int32_t FXVolume;
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int32_t MusicVolume;
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int32_t SoundToggle;
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int32_t MusicToggle;
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int32_t VoiceToggle;
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int32_t AmbienceToggle;
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int32_t NumVoices;
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int32_t NumChannels;
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int32_t NumBits;
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int32_t MixRate;
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int32_t ReverseStereo;
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int32_t scripthandle;
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int32_t setupread;
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int32_t CheckForUpdates;
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int32_t LastUpdateCheck;
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int32_t useprecache;
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} config;
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ud_setup_t setup;
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char overhead_on,last_overhead,showweapons;
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char god,warp_on,cashman,eog,showallmap;
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char show_help,scrollmode,noclip;
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char ridecule[MAXRIDECULE][MAXRIDECULELENGTH];
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char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
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char display_bonus_screen;
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char show_level_text;
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char wchoice[MAX_WEAPONS];
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uint8_t user_map;
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uint8_t screenfade, menubackground;
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uint8_t shadow_pal;
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} user_defs;
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extern user_defs ud;
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#ifndef ONLY_USERDEFS
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// this is checked against http://eduke32.com/VERSION
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extern const char *s_buildDate;
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extern char boardfilename[BMAX_PATH], currentboardfilename[BMAX_PATH];
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#define USERMAPMUSICFAKEVOLUME MAXVOLUMES
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#define USERMAPMUSICFAKELEVEL (MAXLEVELS-1)
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#define USERMAPMUSICFAKESLOT ((USERMAPMUSICFAKEVOLUME * MAXLEVELS) + USERMAPMUSICFAKELEVEL)
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static inline int G_HaveUserMap(void)
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{
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return (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0);
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}
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static inline int Menu_HaveUserMap(void)
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{
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return (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0);
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}
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extern const char *G_DefaultRtsFile(void);
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#ifdef LEGACY_ROR
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extern char ror_protectedsectors[MAXSECTORS];
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#endif
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extern float r_ambientlight;
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extern int32_t g_BenchmarkMode;
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extern int32_t g_Debug;
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extern int32_t g_Shareware;
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#if !defined LUNATIC
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extern int32_t g_cameraClock;
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extern int32_t g_cameraDistance;
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#endif
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extern int32_t g_crosshairSum;
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extern int32_t g_doQuickSave;
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extern int32_t g_levelTextTime;
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extern int32_t g_quitDeadline;
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extern int32_t g_restorePalette;
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extern int32_t hud_glowingquotes;
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extern int32_t hud_showmapname;
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extern int32_t r_maxfps;
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extern int32_t r_maxfpsoffset;
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extern int32_t tempwallptr;
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extern int32_t ticrandomseed;
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extern int32_t vote_map;
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extern int32_t voting;
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//extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
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#define CROSSHAIR_PAL (MAXPALOOKUPS-RESERVEDPALS-1)
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extern palette_t CrosshairColors;
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extern palette_t DefaultCrosshairColors;
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extern double g_frameDelay;
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static inline double calcFrameDelay(int const maxFPS) { return maxFPS > 0 ? (timerGetFreqU64()/(double)maxFPS) : 0.0; }
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int32_t A_CheckInventorySprite(spritetype *s);
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int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
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uint8_t s_yr, int16_t s_a, int16_t s_ve, int16_t s_zv, int16_t s_ow, int16_t s_ss);
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int A_Spawn(int spriteNum,int tileNum);
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int G_DoMoveThings(void);
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//int32_t G_EndOfLevel(void);
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#ifdef YAX_ENABLE
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void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
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#else
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#define Yax_SetBunchZs(sectnum, cf, daz)
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#endif
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#ifdef LUNATIC
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void El_CreateGameState(void);
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#endif
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void G_PostCreateGameState(void);
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void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt);
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void A_SpawnGlass(int spriteNum,int glassCnt);
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void A_SpawnRandomGlass(int spriteNum,int wallNum,int glassCnt);
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void A_SpawnWallGlass(int spriteNum,int wallnum,int glassCnt);
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void G_AddUserQuote(const char *daquote);
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void G_BackToMenu(void);
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void G_DumpDebugInfo(void);
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const char* G_PrintYourTime(void);
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const char* G_PrintParTime(void);
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const char* G_PrintDesignerTime(void);
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const char* G_PrintBestTime(void);
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void G_BonusScreen(int32_t bonusonly);
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//void G_CheatGetInv(void);
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void G_DisplayRest(int32_t smoothratio);
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void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio);
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void G_DrawBackground(void);
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void G_DrawFrags(void);
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void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t horiz, int32_t smoothratio);
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void G_DrawRooms(int32_t playerNum,int32_t smoothratio);
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void G_DrawTXDigiNumZ(int32_t starttile,int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
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int G_FPSLimit(void);
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void G_GameExit(const char *msg) ATTRIBUTE((noreturn));
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void G_GameQuit(void);
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void G_GetCrosshairColor(void);
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void G_HandleLocalKeys(void);
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void G_HandleSpecialKeys(void);
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void G_UpdateAppTitle(void);
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void G_PrintGameQuotes(int32_t snum);
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//void G_SE40(int32_t smoothratio);
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void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
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void G_Shutdown(void);
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void G_UpdatePlayerFromMenu(void);
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void M32RunScript(const char *s);
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void P_DoQuote(int32_t q,DukePlayer_t *p);
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void P_SetGamePalette(DukePlayer_t *player, uint32_t palid, int32_t set);
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#define NEG_ALPHA_TO_BLEND(alpha, blend, orientation) do { \
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if (alpha < 0) { blend = -alpha; alpha = 0; orientation |= RS_TRANS1; } \
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} while (0)
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// Cstat protection mask for (currently) spawned MASKWALL* sprites.
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// TODO: look at more cases of cstat=(cstat&PROTECTED)|ADDED in A_Spawn()?
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// 2048+(32+16)+8+4
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#define SPAWN_PROTECT_CSTAT_MASK (CSTAT_SPRITE_NOSHADE|CSTAT_SPRITE_ALIGNMENT_SLAB|CSTAT_SPRITE_XFLIP|CSTAT_SPRITE_YFLIP);
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void fadepal(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step);
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//void fadepaltile(int32_t r,int32_t g,int32_t b,int32_t start,int32_t end,int32_t step,int32_t tile);
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void G_InitTimer(int32_t ticspersec);
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static inline int G_GetTeamPalette(int team)
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{
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static CONSTEXPR int8_t pal[] = { 3, 10, 11, 12 };
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if ((unsigned)team >= ARRAY_SIZE(pal))
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return 0;
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return pal[team];
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}
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#define A_CheckSpriteFlags(spriteNum, iType) (((g_tile[sprite[spriteNum].picnum].flags^actor[spriteNum].flags) & iType) != 0)
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// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
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#define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (g_tile[iPicnum].flags & iType) != 0)
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#define S_StopSound(num) S_StopEnvSound(num, -1)
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extern int G_StartRTS(int lumpNum, int localPlayer);
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extern void G_MaybeAllocPlayer(int32_t pnum);
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static inline void G_HandleAsync(void)
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{
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handleevents();
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Net_GetPackets();
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}
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static inline int32_t calc_smoothratio_demo(ClockTicks totalclk, ClockTicks ototalclk)
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{
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int32_t rfreq = (refreshfreq != -1 ? refreshfreq : 60);
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uint64_t elapsedFrames = tabledivide64(((uint64_t) (totalclk - ototalclk).toScale16()) * rfreq, 65536*TICRATE);
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#if 0
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//POGO: additional debug info for testing purposes
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OSD_Printf("Elapsed frames: %" PRIu64 ", smoothratio: %" PRIu64 "\n", elapsedFrames, tabledivide64(65536*elapsedFrames*REALGAMETICSPERSEC, rfreq));
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#endif
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return clamp(tabledivide64(65536*elapsedFrames*REALGAMETICSPERSEC, rfreq), 0, 65536);
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}
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static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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{
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if (!((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && ((g_player[myconnectindex].ps->gm & MODE_MENU) == 0)) ||
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(g_netServer || ud.multimode > 1) ||
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ud.recstat == 2) ||
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ud.pause_on)
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{
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return 65536;
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}
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return calc_smoothratio_demo(totalclk, ototalclk);
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}
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// sector effector lotags
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enum
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{
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SE_0_ROTATING_SECTOR = 0,
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SE_1_PIVOT = 1,
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SE_2_EARTHQUAKE = 2,
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SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT = 3,
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SE_4_RANDOM_LIGHTS = 4,
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SE_5 = 5,
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SE_6_SUBWAY = 6,
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// ^^ potentially incomplete substitution in code
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// vv almost surely complete substitution
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SE_7_TELEPORT = 7,
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SE_8_UP_OPEN_DOOR_LIGHTS = 8,
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SE_9_DOWN_OPEN_DOOR_LIGHTS = 9,
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SE_10_DOOR_AUTO_CLOSE = 10,
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SE_11_SWINGING_DOOR = 11,
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SE_12_LIGHT_SWITCH = 12,
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SE_13_EXPLOSIVE = 13,
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SE_14_SUBWAY_CAR = 14,
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SE_15_SLIDING_DOOR = 15,
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SE_16_REACTOR = 16,
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SE_17_WARP_ELEVATOR = 17,
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SE_18_INCREMENTAL_SECTOR_RISE_FALL = 18,
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SE_19_EXPLOSION_LOWERS_CEILING = 19,
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SE_20_STRETCH_BRIDGE = 20,
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SE_21_DROP_FLOOR = 21,
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SE_22_TEETH_DOOR = 22,
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SE_23_ONE_WAY_TELEPORT = 23,
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SE_24_CONVEYOR = 24,
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SE_25_PISTON = 25,
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SE_26 = 26,
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SE_27_DEMO_CAM = 27,
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SE_28_LIGHTNING = 28,
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SE_29_WAVES = 29,
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SE_30_TWO_WAY_TRAIN = 30,
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SE_31_FLOOR_RISE_FALL = 31,
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SE_32_CEILING_RISE_FALL = 32,
|
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SE_33_QUAKE_DEBRIS = 33,
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SE_34 = 34, // XXX
|
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SE_35 = 35, // XXX
|
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SE_36_PROJ_SHOOTER = 36,
|
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SE_49_POINT_LIGHT = 49,
|
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SE_50_SPOT_LIGHT = 50,
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SE_130 = 130,
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SE_131 = 131,
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};
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// sector lotags
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enum
|
|
{
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ST_0_NO_EFFECT = 0,
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ST_1_ABOVE_WATER = 1,
|
|
ST_2_UNDERWATER = 2,
|
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ST_3 = 3,
|
|
// ^^^ maybe not complete substitution in code
|
|
ST_9_SLIDING_ST_DOOR = 9,
|
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ST_15_WARP_ELEVATOR = 15,
|
|
ST_16_PLATFORM_DOWN = 16,
|
|
ST_17_PLATFORM_UP = 17,
|
|
ST_18_ELEVATOR_DOWN = 18,
|
|
ST_19_ELEVATOR_UP = 19,
|
|
ST_20_CEILING_DOOR = 20,
|
|
ST_21_FLOOR_DOOR = 21,
|
|
ST_22_SPLITTING_DOOR = 22,
|
|
ST_23_SWINGING_DOOR = 23,
|
|
ST_25_SLIDING_DOOR = 25,
|
|
ST_26_SPLITTING_ST_DOOR = 26,
|
|
ST_27_STRETCH_BRIDGE = 27,
|
|
ST_28_DROP_FLOOR = 28,
|
|
ST_29_TEETH_DOOR = 29,
|
|
ST_30_ROTATE_RISE_BRIDGE = 30,
|
|
ST_31_TWO_WAY_TRAIN = 31,
|
|
// left: ST 32767, 65534, 65535
|
|
};
|
|
|
|
|
|
#define G_ModDirSnprintf(buf, size, basename, ...) \
|
|
(((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/" basename, g_modDir, ##__VA_ARGS__) : Bsnprintf(buf, size, basename, ##__VA_ARGS__)) \
|
|
>= ((int32_t)size) - 1)
|
|
|
|
#define G_ModDirSnprintfLite(buf, size, basename) \
|
|
((g_modDir[0] != '/') ? Bsnprintf(buf, size, "%s/%s", g_modDir, basename) : Bsnprintf(buf, size, basename))
|
|
|
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static inline void G_NewGame_EnterLevel(void)
|
|
{
|
|
G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
|
|
|
|
if (G_EnterLevel(MODE_GAME))
|
|
G_BackToMenu();
|
|
}
|
|
|
|
static inline int G_GetMusicIdx(const char *str)
|
|
{
|
|
int32_t lev, ep;
|
|
signed char b1, b2;
|
|
|
|
int numMatches = sscanf(str, "%c%d%c%d", &b1,&ep, &b2,&lev);
|
|
|
|
if (numMatches != 4 || Btoupper(b1) != 'E' || Btoupper(b2) != 'L')
|
|
return -1;
|
|
|
|
if ((unsigned)--lev >= MAXLEVELS)
|
|
return -2;
|
|
|
|
if (ep == 0)
|
|
return (MAXVOLUMES * MAXLEVELS) + lev;
|
|
|
|
if ((unsigned)--ep >= MAXVOLUMES)
|
|
return -2;
|
|
|
|
return (ep * MAXLEVELS) + lev;
|
|
}
|
|
|
|
static inline int G_GetViewscreenSizeShift(uspriteptr_t const spr)
|
|
{
|
|
#if VIEWSCREENFACTOR == 0
|
|
UNREFERENCED_PARAMETER(spr);
|
|
return VIEWSCREENFACTOR;
|
|
#else
|
|
static const int mask = (1<<VIEWSCREENFACTOR)-1;
|
|
const int rem = (spr->xrepeat & mask) | (spr->yrepeat & mask);
|
|
|
|
for (int i=0; i < VIEWSCREENFACTOR; i++)
|
|
if (rem & (1<<i))
|
|
return i;
|
|
|
|
return VIEWSCREENFACTOR;
|
|
#endif
|
|
}
|
|
|
|
extern void G_PrintCurrentMusic(void);
|
|
|
|
#ifdef LUNATIC
|
|
void El_SetCON(const char *conluacode);
|
|
#endif
|
|
|
|
EXTERN_INLINE_HEADER void G_SetStatusBarScale(int32_t sc);
|
|
|
|
EXTERN_INLINE_HEADER void SetIfGreater(int32_t *variable, int32_t potentialValue);
|
|
|
|
#endif
|
|
|
|
|
|
#ifndef ONLY_USERDEFS
|
|
|
|
#if defined game_c_ || !defined DISABLE_INLINING
|
|
|
|
EXTERN_INLINE void G_SetStatusBarScale(int32_t sc)
|
|
{
|
|
ud.statusbarscale = clamp(sc, 50, 100);
|
|
G_UpdateScreenArea();
|
|
}
|
|
|
|
// the point of this is to prevent re-running a function or calculation passed to potentialValue
|
|
// without making a new variable under each individual circumstance
|
|
EXTERN_INLINE void SetIfGreater(int32_t *variable, int32_t potentialValue)
|
|
{
|
|
if (potentialValue > *variable)
|
|
*variable = potentialValue;
|
|
}
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
END_DUKE_NS
|
|
|
|
#endif
|