..
Apple
The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
2012-06-03 16:09:33 +00:00
build
Port non-pow2 ysize texture mapping routines to MASM, untested.
2012-09-28 15:20:10 +00:00
eobj
Importing source for great justice
2006-04-13 20:47:06 +00:00
eobj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
installer
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
obj
Importing source for great justice
2006-04-13 20:47:06 +00:00
obj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
psd
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
rsrc
cosmetic:
2012-02-25 02:57:25 +00:00
samples
splitscreen: tweak base palette application, remove resp. code from splitscr.con.
2012-08-22 22:49:27 +00:00
source
foreachmap.lua: add option of only printing matching file names (like grep -l)
2012-09-26 22:54:01 +00:00
Wii
EDuke32 Wii: Ready for action!
2012-05-20 07:25:25 +00:00
Windows
Add custom-built lean zlib and libpng and enable PNG screenshots on Windows.
2012-07-20 21:57:53 +00:00
buildlic.txt
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
ChangeLog
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
ChangeLog.html
Update repo to 1.4.0 beta 2
2006-07-18 21:08:38 +00:00
eduke32.sln
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
eduke32.vcproj
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
eduke32.vcxproj
Add xdelta3 source and headers to VS2010 project
2012-05-18 00:07:40 +00:00
eduke32.vcxproj.filters
Add xdelta3 source and headers to VS2010 project
2012-05-18 00:07:40 +00:00
eduke32.vcxproj.user
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
m32help.hlp
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
2011-03-23 17:41:01 +00:00
MakeDistributions
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
Makefile
Lunatic: reflect the preceding rename in the sources.
2012-08-08 19:32:45 +00:00
Makefile.common
Disable questionable lines from Makefile.common that were causing my build system to deep crash.
2012-08-27 03:48:27 +00:00
Makefile.deps
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
Makefile.msvc
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
nedmalloc.dll
Rebuild nedmalloc.dll using newest git sources
2012-02-19 04:07:14 +00:00
osxbuild.sh
osxbuild.sh: add 'debughelix' preset, building only x64 debug packages.
2012-08-24 18:49:13 +00:00
SEHELP.HLP
STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
2012-09-08 22:18:47 +00:00
STHELP.HLP
STHELP.HLP/SEHELP.HLP: reference SE11 and ST23 from each other.
2012-09-08 22:18:47 +00:00
tiles.cfg
move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
2011-07-28 21:12:02 +00:00
wiibuild.bat
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00