raze-gles/source/build/include
Christoph Oelckers 783328c5fa - removed some unused declarations. 2021-02-27 12:29:07 +01:00
..
build.h - removed some unused declarations. 2021-02-27 12:29:07 +01:00
buildtypes.h - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00