raze-gles/polymer/eduke32/source/testgame/rsrc
hendricks266 f76c5177f4 Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes.
git-svn-id: https://svn.eduke32.com/eduke32@5643 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:29 +00:00
..
build.bmp KenBuild. 2014-07-24 14:01:44 +00:00
build.xcf KenBuild. 2014-07-24 14:01:44 +00:00
build_icon.c KenBuild. 2014-07-24 14:01:44 +00:00
build_icon.icns KenBuild. 2014-07-24 14:01:44 +00:00
build_icon.ico KenBuild. 2014-07-24 14:01:44 +00:00
build_icon.png KenBuild. 2014-07-24 14:01:44 +00:00
build_icon.xcf KenBuild. 2014-07-24 14:01:44 +00:00
buildres.rc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
game.bmp KenBuild. 2014-07-24 14:01:44 +00:00
game.xcf KenBuild. 2014-07-24 14:01:44 +00:00
game32_icon.c KenBuild. 2014-07-24 14:01:44 +00:00
game_icon.c KenBuild. 2014-07-24 14:01:44 +00:00
game_icon.ico KenBuild. 2014-07-24 14:01:44 +00:00
game_icon.png KenBuild. 2014-07-24 14:01:44 +00:00
gameres.rc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
manifest.build.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
manifest.game.xml Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00