raze-gles/source/core/textures
Christoph Oelckers 156a225ff4 - renamed global palookup variable.
Since the same word gets used in text messages and local variables in the game code it is easier this way to search for it and facilitate its transition to the translation table management in PaletteContainer.
2020-04-13 23:58:46 +02:00
..
formats - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
buildtiles.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
image.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
image.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
imagehelpers.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
imagehelpers.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
imagetexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
texture.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
textureid.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
textures.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00